コード例 #1
0
ファイル: Utils.cs プロジェクト: vlf1991/mapcoreserver
        internal static bool Check16BitComponents(DDSStruct header)
        {
            if (header.pixelformat.rgbbitcount != 32)
            {
                return(false);
            }
            // a2b10g10r10 format
            if (header.pixelformat.rbitmask == 0x3FF00000 && header.pixelformat.gbitmask == 0x000FFC00 && header.pixelformat.bbitmask == 0x000003FF &&
                header.pixelformat.alphabitmask == 0xC0000000)
            {
                return(true);
            }
            // a2r10g10b10 format
            else if (header.pixelformat.rbitmask == 0x000003FF && header.pixelformat.gbitmask == 0x000FFC00 && header.pixelformat.bbitmask == 0x3FF00000 &&
                     header.pixelformat.alphabitmask == 0xC0000000)
            {
                return(true);
            }

            return(false);
        }
コード例 #2
0
ファイル: Decompressor.cs プロジェクト: andburn/dds-reader
        private static unsafe byte[] Decompress3Dc(DDSStruct header, byte[] data, PixelFormat pixelFormat)
        {
            // allocate bitmap
            int bpp = (int)(Helper.PixelFormatToBpp(pixelFormat, header.pixelformat.rgbbitcount));
            int bps = (int)(header.width * bpp * Helper.PixelFormatToBpc(pixelFormat));
            int sizeofplane = (int)(bps * header.height);
            int width = (int)header.width;
            int height = (int)header.height;
            int depth = (int)header.depth;

            byte[] rawData = new byte[depth * sizeofplane + height * bps + width * bpp];
            byte[] yColours = new byte[8];
            byte[] xColours = new byte[8];

            int offset = 0;
            fixed (byte* bytePtr = data)
            {
                byte* temp = bytePtr;
                for (int z = 0; z < depth; z++)
                {
                    for (int y = 0; y < height; y += 4)
                    {
                        for (int x = 0; x < width; x += 4)
                        {
                            byte* temp2 = temp + 8;

                            //Read Y palette
                            int t1 = yColours[0] = temp[0];
                            int t2 = yColours[1] = temp[1];
                            temp += 2;
                            if (t1 > t2)
                                for (int i = 2; i < 8; ++i)
                                    yColours[i] = (byte)(t1 + ((t2 - t1) * (i - 1)) / 7);
                            else
                            {
                                for (int i = 2; i < 6; ++i)
                                    yColours[i] = (byte)(t1 + ((t2 - t1) * (i - 1)) / 5);
                                yColours[6] = 0;
                                yColours[7] = 255;
                            }

                            // Read X palette
                            t1 = xColours[0] = temp2[0];
                            t2 = xColours[1] = temp2[1];
                            temp2 += 2;
                            if (t1 > t2)
                                for (int i = 2; i < 8; ++i)
                                    xColours[i] = (byte)(t1 + ((t2 - t1) * (i - 1)) / 7);
                            else
                            {
                                for (int i = 2; i < 6; ++i)
                                    xColours[i] = (byte)(t1 + ((t2 - t1) * (i - 1)) / 5);
                                xColours[6] = 0;
                                xColours[7] = 255;
                            }

                            //decompress pixel data
                            int currentOffset = offset;
                            for (int k = 0; k < 4; k += 2)
                            {
                                // First three bytes
                                uint bitmask = ((uint)(temp[0]) << 0) | ((uint)(temp[1]) << 8) | ((uint)(temp[2]) << 16);
                                uint bitmask2 = ((uint)(temp2[0]) << 0) | ((uint)(temp2[1]) << 8) | ((uint)(temp2[2]) << 16);
                                for (int j = 0; j < 2; j++)
                                {
                                    // only put pixels out < height
                                    if ((y + k + j) < height)
                                    {
                                        for (int i = 0; i < 4; i++)
                                        {
                                            // only put pixels out < width
                                            if (((x + i) < width))
                                            {
                                                int t;
                                                byte tx, ty;

                                                t1 = currentOffset + (x + i) * 3;
                                                rawData[t1 + 1] = ty = yColours[bitmask & 0x07];
                                                rawData[t1 + 0] = tx = xColours[bitmask2 & 0x07];

                                                //calculate b (z) component ((r/255)^2 + (g/255)^2 + (b/255)^2 = 1
                                                t = 127 * 128 - (tx - 127) * (tx - 128) - (ty - 127) * (ty - 128);
                                                if (t > 0)
                                                    rawData[t1 + 2] = (byte)(Math.Sqrt(t) + 128);
                                                else
                                                    rawData[t1 + 2] = 0x7F;
                                            }
                                            bitmask >>= 3;
                                            bitmask2 >>= 3;
                                        }
                                        currentOffset += bps;
                                    }
                                }
                                temp += 3;
                                temp2 += 3;
                            }

                            //skip bytes that were read via Temp2
                            temp += 8;
                        }
                        offset += bps * 4;
                    }
                }
            }

            return rawData;
        }
コード例 #3
0
ファイル: Decompressor.cs プロジェクト: andburn/dds-reader
        private static unsafe byte[] DecompressRXGB(DDSStruct header, byte[] data, PixelFormat pixelFormat)
        {
            // allocate bitmap
            int bpp = (int)(Helper.PixelFormatToBpp(pixelFormat, header.pixelformat.rgbbitcount));
            int bps = (int)(header.width * bpp * Helper.PixelFormatToBpc(pixelFormat));
            int sizeofplane = (int)(bps * header.height);
            int width = (int)header.width;
            int height = (int)header.height;
            int depth = (int)header.depth;

            byte[] rawData = new byte[depth * sizeofplane + height * bps + width * bpp];

            Colour565 color_0 = new Colour565();
            Colour565 color_1 = new Colour565();
            Colour8888[] colours = new Colour8888[4];
            byte[] alphas = new byte[8];

            fixed (byte* bytePtr = data)
            {
                byte* temp = bytePtr;
                for (int z = 0; z < depth; z++)
                {
                    for (int y = 0; y < height; y += 4)
                    {
                        for (int x = 0; x < width; x += 4)
                        {
                            if (y >= height || x >= width)
                                break;
                            alphas[0] = temp[0];
                            alphas[1] = temp[1];
                            byte* alphamask = temp + 2;
                            temp += 8;

                            Helper.DxtcReadColors(temp, ref color_0, ref color_1);
                            temp += 4;

                            uint bitmask = ((uint*)temp)[1];
                            temp += 4;

                            colours[0].red = (byte)(color_0.red << 3);
                            colours[0].green = (byte)(color_0.green << 2);
                            colours[0].blue = (byte)(color_0.blue << 3);
                            colours[0].alpha = 0xFF;

                            colours[1].red = (byte)(color_1.red << 3);
                            colours[1].green = (byte)(color_1.green << 2);
                            colours[1].blue = (byte)(color_1.blue << 3);
                            colours[1].alpha = 0xFF;

                            // Four-color block: derive the other two colors.
                            // 00 = color_0, 01 = color_1, 10 = color_2, 11 = color_3
                            // These 2-bit codes correspond to the 2-bit fields
                            // stored in the 64-bit block.
                            colours[2].blue = (byte)((2 * colours[0].blue + colours[1].blue + 1) / 3);
                            colours[2].green = (byte)((2 * colours[0].green + colours[1].green + 1) / 3);
                            colours[2].red = (byte)((2 * colours[0].red + colours[1].red + 1) / 3);
                            colours[2].alpha = 0xFF;

                            colours[3].blue = (byte)((colours[0].blue + 2 * colours[1].blue + 1) / 3);
                            colours[3].green = (byte)((colours[0].green + 2 * colours[1].green + 1) / 3);
                            colours[3].red = (byte)((colours[0].red + 2 * colours[1].red + 1) / 3);
                            colours[3].alpha = 0xFF;

                            int k = 0;
                            for (int j = 0; j < 4; j++)
                            {
                                for (int i = 0; i < 4; i++, k++)
                                {
                                    int select = (int)((bitmask & (0x03 << k * 2)) >> k * 2);
                                    Colour8888 col = colours[select];

                                    // only put pixels out < width or height
                                    if (((x + i) < width) && ((y + j) < height))
                                    {
                                        uint offset = (uint)(z * sizeofplane + (y + j) * bps + (x + i) * bpp);
                                        rawData[offset + 0] = col.red;
                                        rawData[offset + 1] = col.green;
                                        rawData[offset + 2] = col.blue;
                                    }
                                }
                            }

                            // 8-alpha or 6-alpha block?
                            if (alphas[0] > alphas[1])
                            {
                                // 8-alpha block:  derive the other six alphas.
                                // Bit code 000 = alpha_0, 001 = alpha_1, others are interpolated.
                                alphas[2] = (byte)((6 * alphas[0] + 1 * alphas[1] + 3) / 7);    // bit code 010
                                alphas[3] = (byte)((5 * alphas[0] + 2 * alphas[1] + 3) / 7);    // bit code 011
                                alphas[4] = (byte)((4 * alphas[0] + 3 * alphas[1] + 3) / 7);    // bit code 100
                                alphas[5] = (byte)((3 * alphas[0] + 4 * alphas[1] + 3) / 7);    // bit code 101
                                alphas[6] = (byte)((2 * alphas[0] + 5 * alphas[1] + 3) / 7);    // bit code 110
                                alphas[7] = (byte)((1 * alphas[0] + 6 * alphas[1] + 3) / 7);    // bit code 111
                            }
                            else
                            {
                                // 6-alpha block.
                                // Bit code 000 = alpha_0, 001 = alpha_1, others are interpolated.
                                alphas[2] = (byte)((4 * alphas[0] + 1 * alphas[1] + 2) / 5);    // Bit code 010
                                alphas[3] = (byte)((3 * alphas[0] + 2 * alphas[1] + 2) / 5);    // Bit code 011
                                alphas[4] = (byte)((2 * alphas[0] + 3 * alphas[1] + 2) / 5);    // Bit code 100
                                alphas[5] = (byte)((1 * alphas[0] + 4 * alphas[1] + 2) / 5);    // Bit code 101
                                alphas[6] = 0x00;                                       // Bit code 110
                                alphas[7] = 0xFF;                                       // Bit code 111
                            }

                            // Note: Have to separate the next two loops,
                            //	it operates on a 6-byte system.
                            // First three bytes
                            uint bits = *((uint*)alphamask);
                            for (int j = 0; j < 2; j++)
                            {
                                for (int i = 0; i < 4; i++)
                                {
                                    // only put pixels out < width or height
                                    if (((x + i) < width) && ((y + j) < height))
                                    {
                                        uint offset = (uint)(z * sizeofplane + (y + j) * bps + (x + i) * bpp + 3);
                                        rawData[offset] = alphas[bits & 0x07];
                                    }
                                    bits >>= 3;
                                }
                            }

                            // Last three bytes
                            bits = *((uint*)&alphamask[3]);
                            for (int j = 2; j < 4; j++)
                            {
                                for (int i = 0; i < 4; i++)
                                {
                                    // only put pixels out < width or height
                                    if (((x + i) < width) && ((y + j) < height))
                                    {
                                        uint offset = (uint)(z * sizeofplane + (y + j) * bps + (x + i) * bpp + 3);
                                        rawData[offset] = alphas[bits & 0x07];
                                    }
                                    bits >>= 3;
                                }
                            }
                        }
                    }
                }
            }
            return rawData;
        }
コード例 #4
0
ファイル: Decompressor.cs プロジェクト: andburn/dds-reader
        private static unsafe byte[] DecompressLum(DDSStruct header, byte[] data, PixelFormat pixelFormat)
        {
            // allocate bitmap
            int bpp = (int)(Helper.PixelFormatToBpp(pixelFormat, header.pixelformat.rgbbitcount));
            int bps = (int)(header.width * bpp * Helper.PixelFormatToBpc(pixelFormat));
            int sizeofplane = (int)(bps * header.height);
            int width = (int)header.width;
            int height = (int)header.height;
            int depth = (int)header.depth;

            byte[] rawData = new byte[depth * sizeofplane + height * bps + width * bpp];

            int lShift1 = 0; int lMul = 0; int lShift2 = 0;
            Helper.ComputeMaskParams(header.pixelformat.rbitmask, ref lShift1, ref lMul, ref lShift2);

            int offset = 0;
            int pixnum = width * height * depth;
            fixed (byte* bytePtr = data)
            {
                byte* temp = bytePtr;
                while (pixnum-- > 0)
                {
                    byte px = *(temp++);
                    rawData[offset + 0] = (byte)(((px >> lShift1) * lMul) >> lShift2);
                    rawData[offset + 1] = (byte)(((px >> lShift1) * lMul) >> lShift2);
                    rawData[offset + 2] = (byte)(((px >> lShift1) * lMul) >> lShift2);
                    rawData[offset + 3] = (byte)(((px >> lShift1) * lMul) >> lShift2);
                    offset += 4;
                }
            }
            return rawData;
        }
コード例 #5
0
ファイル: Decompressor.cs プロジェクト: andburn/dds-reader
        private static unsafe byte[] DecompressRGBA(DDSStruct header, byte[] data, PixelFormat pixelFormat)
        {
            // allocate bitmap
            int bpp = (int)(Helper.PixelFormatToBpp(pixelFormat, header.pixelformat.rgbbitcount));
            int bps = (int)(header.width * bpp * Helper.PixelFormatToBpc(pixelFormat));
            int sizeofplane = (int)(bps * header.height);
            int width = (int)header.width;
            int height = (int)header.height;
            int depth = (int)header.depth;

            byte[] rawData = new byte[depth * sizeofplane + height * bps + width * bpp];

            uint valMask = (uint)((header.pixelformat.rgbbitcount == 32) ? ~0 : (1 << (int)header.pixelformat.rgbbitcount) - 1);
            // Funny x86s, make 1 << 32 == 1
            uint pixSize = (header.pixelformat.rgbbitcount + 7) / 8;
            int rShift1 = 0; int rMul = 0; int rShift2 = 0;
            Helper.ComputeMaskParams(header.pixelformat.rbitmask, ref rShift1, ref rMul, ref rShift2);
            int gShift1 = 0; int gMul = 0; int gShift2 = 0;
            Helper.ComputeMaskParams(header.pixelformat.gbitmask, ref gShift1, ref gMul, ref gShift2);
            int bShift1 = 0; int bMul = 0; int bShift2 = 0;
            Helper.ComputeMaskParams(header.pixelformat.bbitmask, ref bShift1, ref bMul, ref bShift2);
            int aShift1 = 0; int aMul = 0; int aShift2 = 0;
            Helper.ComputeMaskParams(header.pixelformat.alphabitmask, ref aShift1, ref aMul, ref aShift2);

            int offset = 0;
            int pixnum = width * height * depth;
            fixed (byte* bytePtr = data)
            {
                byte* temp = bytePtr;

                while (pixnum-- > 0)
                {
                    uint px = *((uint*)temp) & valMask;
                    temp += pixSize;
                    uint pxc = px & header.pixelformat.rbitmask;
                    rawData[offset + 0] = (byte)(((pxc >> rShift1) * rMul) >> rShift2);
                    pxc = px & header.pixelformat.gbitmask;
                    rawData[offset + 1] = (byte)(((pxc >> gShift1) * gMul) >> gShift2);
                    pxc = px & header.pixelformat.bbitmask;
                    rawData[offset + 2] = (byte)(((pxc >> bShift1) * bMul) >> bShift2);
                    pxc = px & header.pixelformat.alphabitmask;
                    rawData[offset + 3] = (byte)(((pxc >> aShift1) * aMul) >> aShift2);
                    offset += 4;
                }
            }
            return rawData;
        }
コード例 #6
0
ファイル: Decompressor.cs プロジェクト: andburn/dds-reader
        private static byte[] DecompressDXT4(DDSStruct header, byte[] data, PixelFormat pixelFormat)
        {
            // allocate bitmap
            int width = (int)header.width;
            int height = (int)header.height;
            int depth = (int)header.depth;

            // Can do color & alpha same as dxt5, but color is pre-multiplied
            // so the result will be wrong unless corrected.
            byte[] rawData = DecompressDXT5(header, data, pixelFormat);
            Helper.CorrectPremult((uint)(width * height * depth), ref rawData);

            return rawData;
        }
コード例 #7
0
ファイル: Decompressor.cs プロジェクト: andburn/dds-reader
        private static unsafe byte[] DecompressFloat(DDSStruct header, byte[] data, PixelFormat pixelFormat)
        {
            // allocate bitmap
            int bpp = (int)(Helper.PixelFormatToBpp(pixelFormat, header.pixelformat.rgbbitcount));
            int bps = (int)(header.width * bpp * Helper.PixelFormatToBpc(pixelFormat));
            int sizeofplane = (int)(bps * header.height);
            int width = (int)header.width;
            int height = (int)header.height;
            int depth = (int)header.depth;

            byte[] rawData = new byte[depth * sizeofplane + height * bps + width * bpp];
            int size = 0;
            fixed (byte* bytePtr = data)
            {
                byte* temp = bytePtr;
                fixed (byte* destPtr = rawData)
                {
                    byte* destData = destPtr;
                    switch (pixelFormat)
                    {
                        case PixelFormat.R32F:  // Red float, green = blue = max
                            size = width * height * depth * 3;
                            for (int i = 0, j = 0; i < size; i += 3, j++)
                            {
                                ((float*)destData)[i] = ((float*)temp)[j];
                                ((float*)destData)[i + 1] = 1.0f;
                                ((float*)destData)[i + 2] = 1.0f;
                            }
                            break;

                        case PixelFormat.A32B32G32R32F:  // Direct copy of float RGBA data
                            Array.Copy(data, rawData, data.Length);
                            break;

                        case PixelFormat.G32R32F:  // Red float, green float, blue = max
                            size = width * height * depth * 3;
                            for (int i = 0, j = 0; i < size; i += 3, j += 2)
                            {
                                ((float*)destData)[i] = ((float*)temp)[j];
                                ((float*)destData)[i + 1] = ((float*)temp)[j + 1];
                                ((float*)destData)[i + 2] = 1.0f;
                            }
                            break;

                        case PixelFormat.R16F:  // Red float, green = blue = max
                            size = width * height * depth * bpp;
                            Helper.ConvR16ToFloat32((uint*)destData, (ushort*)temp, (uint)size);
                            break;

                        case PixelFormat.A16B16G16R16F:  // Just convert from half to float.
                            size = width * height * depth * bpp;
                            Helper.ConvFloat16ToFloat32((uint*)destData, (ushort*)temp, (uint)size);
                            break;

                        case PixelFormat.G16R16F:  // Convert from half to float, set blue = max.
                            size = width * height * depth * bpp;
                            Helper.ConvG16R16ToFloat32((uint*)destData, (ushort*)temp, (uint)size);
                            break;

                        default:
                            break;
                    }
                }
            }

            return rawData;
        }
コード例 #8
0
ファイル: Decompressor.cs プロジェクト: andburn/dds-reader
        private static unsafe byte[] DecompressDXT1(DDSStruct header, byte[] data, PixelFormat pixelFormat)
        {
            // allocate bitmap
            int bpp = (int)(Helper.PixelFormatToBpp(pixelFormat, header.pixelformat.rgbbitcount));
            int bps = (int)(header.width * bpp * Helper.PixelFormatToBpc(pixelFormat));
            int sizeofplane = (int)(bps * header.height);
            int width = (int)header.width;
            int height = (int)header.height;
            int depth = (int)header.depth;

            // DXT1 decompressor
            byte[] rawData = new byte[depth * sizeofplane + height * bps + width * bpp];

            Colour8888[] colours = new Colour8888[4];
            colours[0].alpha = 0xFF;
            colours[1].alpha = 0xFF;
            colours[2].alpha = 0xFF;

            fixed (byte* bytePtr = data)
            {
                byte* temp = bytePtr;
                for (int z = 0; z < depth; z++)
                {
                    for (int y = 0; y < height; y += 4)
                    {
                        for (int x = 0; x < width; x += 4)
                        {
                            ushort colour0 = *((ushort*)temp);
                            ushort colour1 = *((ushort*)(temp + 2));
                            Helper.DxtcReadColor(colour0, ref colours[0]);
                            Helper.DxtcReadColor(colour1, ref colours[1]);

                            uint bitmask = ((uint*)temp)[1];
                            temp += 8;

                            if (colour0 > colour1)
                            {
                                // Four-color block: derive the other two colors.
                                // 00 = color_0, 01 = color_1, 10 = color_2, 11 = color_3
                                // These 2-bit codes correspond to the 2-bit fields
                                // stored in the 64-bit block.
                                colours[2].blue = (byte)((2 * colours[0].blue + colours[1].blue + 1) / 3);
                                colours[2].green = (byte)((2 * colours[0].green + colours[1].green + 1) / 3);
                                colours[2].red = (byte)((2 * colours[0].red + colours[1].red + 1) / 3);
                                //colours[2].alpha = 0xFF;

                                colours[3].blue = (byte)((colours[0].blue + 2 * colours[1].blue + 1) / 3);
                                colours[3].green = (byte)((colours[0].green + 2 * colours[1].green + 1) / 3);
                                colours[3].red = (byte)((colours[0].red + 2 * colours[1].red + 1) / 3);
                                colours[3].alpha = 0xFF;
                            }
                            else
                            {
                                // Three-color block: derive the other color.
                                // 00 = color_0,  01 = color_1,  10 = color_2,
                                // 11 = transparent.
                                // These 2-bit codes correspond to the 2-bit fields
                                // stored in the 64-bit block.
                                colours[2].blue = (byte)((colours[0].blue + colours[1].blue) / 2);
                                colours[2].green = (byte)((colours[0].green + colours[1].green) / 2);
                                colours[2].red = (byte)((colours[0].red + colours[1].red) / 2);
                                //colours[2].alpha = 0xFF;

                                colours[3].blue = (byte)((colours[0].blue + 2 * colours[1].blue + 1) / 3);
                                colours[3].green = (byte)((colours[0].green + 2 * colours[1].green + 1) / 3);
                                colours[3].red = (byte)((colours[0].red + 2 * colours[1].red + 1) / 3);
                                colours[3].alpha = 0x00;
                            }

                            for (int j = 0, k = 0; j < 4; j++)
                            {
                                for (int i = 0; i < 4; i++, k++)
                                {
                                    int select = (int)((bitmask & (0x03 << k * 2)) >> k * 2);
                                    Colour8888 col = colours[select];
                                    if (((x + i) < width) && ((y + j) < height))
                                    {
                                        uint offset = (uint)(z * sizeofplane + (y + j) * bps + (x + i) * bpp);
                                        rawData[offset + 0] = (byte)col.red;
                                        rawData[offset + 1] = (byte)col.green;
                                        rawData[offset + 2] = (byte)col.blue;
                                        rawData[offset + 3] = (byte)col.alpha;
                                    }
                                }
                            }
                        }
                    }
                }
            }

            return rawData;
        }
コード例 #9
0
ファイル: Decompressor.cs プロジェクト: andburn/dds-reader
        private static unsafe byte[] DecompressDXT3(DDSStruct header, byte[] data, PixelFormat pixelFormat)
        {
            // allocate bitmap
            int bpp = (int)(Helper.PixelFormatToBpp(pixelFormat, header.pixelformat.rgbbitcount));
            int bps = (int)(header.width * bpp * Helper.PixelFormatToBpc(pixelFormat));
            int sizeofplane = (int)(bps * header.height);
            int width = (int)header.width;
            int height = (int)header.height;
            int depth = (int)header.depth;

            // DXT3 decompressor
            byte[] rawData = new byte[depth * sizeofplane + height * bps + width * bpp];
            Colour8888[] colours = new Colour8888[4];

            fixed (byte* bytePtr = data)
            {
                byte* temp = bytePtr;
                for (int z = 0; z < depth; z++)
                {
                    for (int y = 0; y < height; y += 4)
                    {
                        for (int x = 0; x < width; x += 4)
                        {
                            byte* alpha = temp;
                            temp += 8;

                            Helper.DxtcReadColors(temp, ref colours);
                            temp += 4;

                            uint bitmask = ((uint*)temp)[1];
                            temp += 4;

                            // Four-color block: derive the other two colors.
                            // 00 = color_0, 01 = color_1, 10 = color_2, 11	= color_3
                            // These 2-bit codes correspond to the 2-bit fields
                            // stored in the 64-bit block.
                            colours[2].blue = (byte)((2 * colours[0].blue + colours[1].blue + 1) / 3);
                            colours[2].green = (byte)((2 * colours[0].green + colours[1].green + 1) / 3);
                            colours[2].red = (byte)((2 * colours[0].red + colours[1].red + 1) / 3);
                            //colours[2].alpha = 0xFF;

                            colours[3].blue = (byte)((colours[0].blue + 2 * colours[1].blue + 1) / 3);
                            colours[3].green = (byte)((colours[0].green + 2 * colours[1].green + 1) / 3);
                            colours[3].red = (byte)((colours[0].red + 2 * colours[1].red + 1) / 3);
                            //colours[3].alpha = 0xFF;

                            for (int j = 0, k = 0; j < 4; j++)
                            {
                                for (int i = 0; i < 4; k++, i++)
                                {
                                    int select = (int)((bitmask & (0x03 << k * 2)) >> k * 2);

                                    if (((x + i) < width) && ((y + j) < height))
                                    {
                                        uint offset = (uint)(z * sizeofplane + (y + j) * bps + (x + i) * bpp);
                                        rawData[offset + 0] = (byte)colours[select].red;
                                        rawData[offset + 1] = (byte)colours[select].green;
                                        rawData[offset + 2] = (byte)colours[select].blue;
                                    }
                                }
                            }

                            for (int j = 0; j < 4; j++)
                            {
                                //ushort word = (ushort)(alpha[2 * j] + 256 * alpha[2 * j + 1]);
                                ushort word = (ushort)(alpha[2 * j] | (alpha[2 * j + 1] << 8));
                                for (int i = 0; i < 4; i++)
                                {
                                    if (((x + i) < width) && ((y + j) < height))
                                    {
                                        uint offset = (uint)(z * sizeofplane + (y + j) * bps + (x + i) * bpp + 3);
                                        rawData[offset] = (byte)(word & 0x0F);
                                        rawData[offset] = (byte)(rawData[offset] | (rawData[offset] << 4));
                                    }
                                    word >>= 4;
                                }
                            }
                        }
                    }
                }
            }
            return rawData;
        }
コード例 #10
0
ファイル: Decompressor.cs プロジェクト: andburn/dds-reader
        internal static byte[] Expand(DDSStruct header, byte[] data, PixelFormat pixelFormat)
        {
            System.Diagnostics.Debug.WriteLine(pixelFormat);
            // allocate bitmap
            byte[] rawData = null;

            switch (pixelFormat)
            {
                case PixelFormat.RGBA:
                    rawData = DecompressRGBA(header, data, pixelFormat);
                    break;

                case PixelFormat.RGB:
                    rawData = DecompressRGB(header, data, pixelFormat);
                    break;

                case PixelFormat.LUMINANCE:
                case PixelFormat.LUMINANCE_ALPHA:
                    rawData = DecompressLum(header, data, pixelFormat);
                    break;

                case PixelFormat.DXT1:
                    rawData = DecompressDXT1(header, data, pixelFormat);
                    break;

                case PixelFormat.DXT2:
                    rawData = DecompressDXT2(header, data, pixelFormat);
                    break;

                case PixelFormat.DXT3:
                    rawData = DecompressDXT3(header, data, pixelFormat);
                    break;

                case PixelFormat.DXT4:
                    rawData = DecompressDXT4(header, data, pixelFormat);
                    break;

                case PixelFormat.DXT5:
                    rawData = DecompressDXT5(header, data, pixelFormat);
                    break;

                case PixelFormat.THREEDC:
                    rawData = Decompress3Dc(header, data, pixelFormat);
                    break;

                case PixelFormat.ATI1N:
                    rawData = DecompressAti1n(header, data, pixelFormat);
                    break;

                case PixelFormat.RXGB:
                    rawData = DecompressRXGB(header, data, pixelFormat);
                    break;

                case PixelFormat.R16F:
                case PixelFormat.G16R16F:
                case PixelFormat.A16B16G16R16F:
                case PixelFormat.R32F:
                case PixelFormat.G32R32F:
                case PixelFormat.A32B32G32R32F:
                    rawData = DecompressFloat(header, data, pixelFormat);
                    break;

                default:
                    throw new UnknownFileFormatException();
            }

            return rawData;
        }
コード例 #11
0
ファイル: Decompressor.cs プロジェクト: andburn/dds-reader
        private static unsafe byte[] DecompressAti1n(DDSStruct header, byte[] data, PixelFormat pixelFormat)
        {
            // allocate bitmap
            int bpp = (int)(Helper.PixelFormatToBpp(pixelFormat, header.pixelformat.rgbbitcount));
            int bps = (int)(header.width * bpp * Helper.PixelFormatToBpc(pixelFormat));
            int sizeofplane = (int)(bps * header.height);
            int width = (int)header.width;
            int height = (int)header.height;
            int depth = (int)header.depth;

            byte[] rawData = new byte[depth * sizeofplane + height * bps + width * bpp];
            byte[] colours = new byte[8];

            uint offset = 0;
            fixed (byte* bytePtr = data)
            {
                byte* temp = bytePtr;
                for (int z = 0; z < depth; z++)
                {
                    for (int y = 0; y < height; y += 4)
                    {
                        for (int x = 0; x < width; x += 4)
                        {
                            //Read palette
                            int t1 = colours[0] = temp[0];
                            int t2 = colours[1] = temp[1];
                            temp += 2;
                            if (t1 > t2)
                                for (int i = 2; i < 8; ++i)
                                    colours[i] = (byte)(t1 + ((t2 - t1) * (i - 1)) / 7);
                            else
                            {
                                for (int i = 2; i < 6; ++i)
                                    colours[i] = (byte)(t1 + ((t2 - t1) * (i - 1)) / 5);
                                colours[6] = 0;
                                colours[7] = 255;
                            }

                            //decompress pixel data
                            uint currOffset = offset;
                            for (int k = 0; k < 4; k += 2)
                            {
                                // First three bytes
                                uint bitmask = ((uint)(temp[0]) << 0) | ((uint)(temp[1]) << 8) | ((uint)(temp[2]) << 16);
                                for (int j = 0; j < 2; j++)
                                {
                                    // only put pixels out < height
                                    if ((y + k + j) < height)
                                    {
                                        for (int i = 0; i < 4; i++)
                                        {
                                            // only put pixels out < width
                                            if (((x + i) < width))
                                            {
                                                t1 = (int)(currOffset + (x + i));
                                                rawData[t1] = colours[bitmask & 0x07];
                                            }
                                            bitmask >>= 3;
                                        }
                                        currOffset += (uint)bps;
                                    }
                                }
                                temp += 3;
                            }
                        }
                        offset += (uint)(bps * 4);
                    }
                }
            }
            return rawData;
        }
コード例 #12
0
ファイル: Utils.cs プロジェクト: andburn/dds-reader
        internal static bool Check16BitComponents(DDSStruct header)
        {
            if (header.pixelformat.rgbbitcount != 32)
                return false;
            // a2b10g10r10 format
            if (header.pixelformat.rbitmask == 0x3FF00000 && header.pixelformat.gbitmask == 0x000FFC00 && header.pixelformat.bbitmask == 0x000003FF
                && header.pixelformat.alphabitmask == 0xC0000000)
                return true;
            // a2r10g10b10 format
            else if (header.pixelformat.rbitmask == 0x000003FF && header.pixelformat.gbitmask == 0x000FFC00 && header.pixelformat.bbitmask == 0x3FF00000
                && header.pixelformat.alphabitmask == 0xC0000000)
                return true;

            return false;
        }
コード例 #13
0
ファイル: DDSImage.cs プロジェクト: andburn/dds-reader
        private bool ReadHeader(BinaryReader reader, ref DDSStruct header)
        {
            byte[] signature = reader.ReadBytes(4);
            if (!(signature[0] == 'D' && signature[1] == 'D' && signature[2] == 'S' && signature[3] == ' '))
                return false;

            header.size = reader.ReadUInt32();
            if (header.size != 124)
                return false;

            //convert the data
            header.flags = reader.ReadUInt32();
            header.height = reader.ReadUInt32();
            header.width = reader.ReadUInt32();
            header.sizeorpitch = reader.ReadUInt32();
            header.depth = reader.ReadUInt32();
            header.mipmapcount = reader.ReadUInt32();
            header.alphabitdepth = reader.ReadUInt32();

            header.reserved = new uint[10];
            for (int i = 0; i < 10; i++)
            {
                header.reserved[i] = reader.ReadUInt32();
            }

            //pixelfromat
            header.pixelformat.size = reader.ReadUInt32();
            header.pixelformat.flags = reader.ReadUInt32();
            header.pixelformat.fourcc = reader.ReadUInt32();
            header.pixelformat.rgbbitcount = reader.ReadUInt32();
            header.pixelformat.rbitmask = reader.ReadUInt32();
            header.pixelformat.gbitmask = reader.ReadUInt32();
            header.pixelformat.bbitmask = reader.ReadUInt32();
            header.pixelformat.alphabitmask = reader.ReadUInt32();

            //caps
            header.ddscaps.caps1 = reader.ReadUInt32();
            header.ddscaps.caps2 = reader.ReadUInt32();
            header.ddscaps.caps3 = reader.ReadUInt32();
            header.ddscaps.caps4 = reader.ReadUInt32();
            header.texturestage = reader.ReadUInt32();

            return true;
        }
コード例 #14
0
ファイル: DDSImage.cs プロジェクト: andburn/dds-reader
        private byte[] ReadData(BinaryReader reader, DDSStruct header)
        {
            byte[] compdata = null;
            uint compsize = 0;

            if ((header.flags & Helper.DDSD_LINEARSIZE) > 1)
            {
                compdata = reader.ReadBytes((int)header.sizeorpitch);
                compsize = (uint)compdata.Length;
            }
            else
            {
                uint bps = header.width * header.pixelformat.rgbbitcount / 8;
                compsize = bps * header.height * header.depth;
                compdata = new byte[compsize];

                MemoryStream mem = new MemoryStream((int)compsize);

                byte[] temp;
                for (int z = 0; z < header.depth; z++)
                {
                    for (int y = 0; y < header.height; y++)
                    {
                        temp = reader.ReadBytes((int)bps);
                        mem.Write(temp, 0, temp.Length);
                    }
                }
                mem.Seek(0, SeekOrigin.Begin);

                mem.Read(compdata, 0, compdata.Length);
                mem.Close();
            }

            return compdata;
        }
コード例 #15
0
ファイル: DDSImage.cs プロジェクト: andburn/dds-reader
        private void Parse(BinaryReader reader)
        {
            DDSStruct header = new DDSStruct();
            Utils.PixelFormat pixelFormat = Utils.PixelFormat.UNKNOWN;
            byte[] data = null;

            if (ReadHeader(reader, ref header))
            {
                _isValid = true;
                // patches for stuff
                if (header.depth == 0) header.depth = 1;

                uint blocksize = 0;
                pixelFormat = GetFormat(header, ref blocksize);
                if (pixelFormat == Utils.PixelFormat.UNKNOWN)
                {
                    throw new InvalidFileHeaderException();
                }

                data = ReadData(reader, header);
                if (data != null)
                {
                    byte[] rawData = Decompressor.Expand(header, data, pixelFormat);
                    _bitmap = CreateBitmap((int)header.width, (int)header.height, rawData);
                }
            }
        }
コード例 #16
0
ファイル: DDSImage.cs プロジェクト: andburn/dds-reader
        private Utils.PixelFormat GetFormat(DDSStruct header, ref uint blocksize)
        {
            Utils.PixelFormat format = Utils.PixelFormat.UNKNOWN;
            if ((header.pixelformat.flags & Helper.DDPF_FOURCC) == Helper.DDPF_FOURCC)
            {
                blocksize = ((header.width + 3) / 4) * ((header.height + 3) / 4) * header.depth;

                switch (header.pixelformat.fourcc)
                {
                    case Helper.FOURCC_DXT1:
                        format = Utils.PixelFormat.DXT1;
                        blocksize *= 8;
                        break;

                    case Helper.FOURCC_DXT2:
                        format = Utils.PixelFormat.DXT2;
                        blocksize *= 16;
                        break;

                    case Helper.FOURCC_DXT3:
                        format = Utils.PixelFormat.DXT3;
                        blocksize *= 16;
                        break;

                    case Helper.FOURCC_DXT4:
                        format = Utils.PixelFormat.DXT4;
                        blocksize *= 16;
                        break;

                    case Helper.FOURCC_DXT5:
                        format = Utils.PixelFormat.DXT5;
                        blocksize *= 16;
                        break;

                    case Helper.FOURCC_ATI1:
                        format = Utils.PixelFormat.ATI1N;
                        blocksize *= 8;
                        break;

                    case Helper.FOURCC_ATI2:
                        format = Utils.PixelFormat.THREEDC;
                        blocksize *= 16;
                        break;

                    case Helper.FOURCC_RXGB:
                        format = Utils.PixelFormat.RXGB;
                        blocksize *= 16;
                        break;

                    case Helper.FOURCC_DOLLARNULL:
                        format = Utils.PixelFormat.A16B16G16R16;
                        blocksize = header.width * header.height * header.depth * 8;
                        break;

                    case Helper.FOURCC_oNULL:
                        format = Utils.PixelFormat.R16F;
                        blocksize = header.width * header.height * header.depth * 2;
                        break;

                    case Helper.FOURCC_pNULL:
                        format = Utils.PixelFormat.G16R16F;
                        blocksize = header.width * header.height * header.depth * 4;
                        break;

                    case Helper.FOURCC_qNULL:
                        format = Utils.PixelFormat.A16B16G16R16F;
                        blocksize = header.width * header.height * header.depth * 8;
                        break;

                    case Helper.FOURCC_rNULL:
                        format = Utils.PixelFormat.R32F;
                        blocksize = header.width * header.height * header.depth * 4;
                        break;

                    case Helper.FOURCC_sNULL:
                        format = Utils.PixelFormat.G32R32F;
                        blocksize = header.width * header.height * header.depth * 8;
                        break;

                    case Helper.FOURCC_tNULL:
                        format = Utils.PixelFormat.A32B32G32R32F;
                        blocksize = header.width * header.height * header.depth * 16;
                        break;

                    default:
                        format = Utils.PixelFormat.UNKNOWN;
                        blocksize *= 16;
                        break;
                }
            }
            else
            {
                // uncompressed image
                if ((header.pixelformat.flags & Helper.DDPF_LUMINANCE) == Helper.DDPF_LUMINANCE)
                {
                    if ((header.pixelformat.flags & Helper.DDPF_ALPHAPIXELS) == Helper.DDPF_ALPHAPIXELS)
                    {
                        format = Utils.PixelFormat.LUMINANCE_ALPHA;
                    }
                    else
                    {
                        format = Utils.PixelFormat.LUMINANCE;
                    }
                }
                else
                {
                    if ((header.pixelformat.flags & Helper.DDPF_ALPHAPIXELS) == Helper.DDPF_ALPHAPIXELS)
                    {
                        format = Utils.PixelFormat.RGBA;
                    }
                    else
                    {
                        format = Utils.PixelFormat.RGB;
                    }
                }

                blocksize = (header.width * header.height * header.depth * (header.pixelformat.rgbbitcount >> 3));
            }

            return format;
        }