public Character(Texture2D[] textures, Vector2 position, Vector2 acceleration, float rotation, Vector2 origin, Vector2 scale, List<Polygon> polygons, List<AABB> axisAlignedBoxes, int numberOfAnimations, int[] animationSpeeds, int[] numberOfFrames, int[] numberOfRows, float depthPosition, string name) { Components.Add("PhysicsComponent", new PhysicsComponent(this, position, acceleration)); Components.Add("CollisionComponent", new CollisionComponent(this, polygons, axisAlignedBoxes)); Components.Add("DepthComponent", new DepthComponent(this, depthPosition)); DrawableComponents.Add("AnimationComponent", new AnimationComponent(this, textures, position, rotation, origin, scale, numberOfAnimations, animationSpeeds, numberOfFrames, numberOfRows)); ((PhysicsComponent)Components.ElementAt(0).Value).IsMoveable = true; Name = name; inventory = new Inventory(new ResourceItem()); fantasyTool = false; shovel = true; openInventory = true; openQuests = false; openCurrentQuests = false; openFinishedQuests = false; //Adds the players starting equipment to the inventory foreach (KeyValuePair<string, Texture2D> texture in ResourceManager.getInstance.getRuntimeTextures()) { if (texture.Key == "HudPickaxe") { SceneManager.getInstance.getHudManager().getInventoryHud().insertItem(new ItemHud(EItemType.PICKAXE, texture.Value, new Vector2(), 0.0f, new Vector2(texture.Value.Width / 2, texture.Value.Height / 2), new Vector2(1, 1)), 1, ESlotType.MAIN); } } foreach (KeyValuePair<string, Texture2D> texture in ResourceManager.getInstance.getRuntimeTextures()) { if (texture.Key == "HudShovel") { SceneManager.getInstance.getHudManager().getInventoryHud().insertItem(new ItemHud(EItemType.SHOVEL, texture.Value, new Vector2(), 0.0f, new Vector2(texture.Value.Width / 2, texture.Value.Height / 2), new Vector2(1, 1)), 1, ESlotType.MAIN); } } }
public void createNewInventory(Inventory inventory) { this.inventory = inventory; }