public UpdateAccount ( |
||
account | The account to update. | |
return | void |
public override void Handle(BinaryReader reader, LuClient client) { using (var database = new DbUtils()) { var objectId = reader.ReadInt64(); // Read the object ID. Console.WriteLine("Received Login Request from {0} - ObjectID = {1}", client.Address, objectId); var account = database.GetAccount(client.Username); // Get the account. var character = database.GetCharacter(objectId, true); if (!string.Equals(character.Owner, account.Username, StringComparison.CurrentCultureIgnoreCase)) // Make sure they selected their own character { Console.WriteLine("USER {0} SENT OBJECT ID THAT IS NOT ONE OF THEIR CHARACTER'S!!!", client.Username); // TODO: Kick user return; } account.SelectedCharacter = character.Name; database.UpdateAccount(account); client.OutOfChar = true; Console.WriteLine("User has selected character {0}. Sending them to zone {1}.", character.Name, character.ZoneId); using (var bitStream = new WBitStream()) // Create the zone load packet { bitStream.WriteHeader(RemoteConnection.Client, (uint)MsgClientLoadStaticZone); // Always write the header. bitStream.Write(character.ZoneId); // Write the zone id bitStream.Write(character.MapInstance); // Write the map instance bitStream.Write(character.MapClone); // Write the map clone for (var i = 0; i < 4; i++) bitStream.Write(ZoneChecksums.Checksums[(ZoneId)character.ZoneId][i]); // Write the checksum bitStream.Write((ushort)0); // ??? for (var i = 0; i < 3; i++) bitStream.Write(character.Position[i]); // Write the position bitStream.Write((uint)0); // Supposed to be 4, if in battle... // Send the packet WorldServer.Server.Send(bitStream, WPacketPriority.SystemPriority, WPacketReliability.ReliableOrdered, 0, client.Address, false); Console.WriteLine( $"Sent world info to client - ZoneId = {character.ZoneId}, Map Instance = {character.MapInstance}, Map Clone = {character.MapClone}"); } // commented to make world single server /* using (var bitStream = new WBitStream()) // Create the redirect packet { bitStream.WriteHeader(RemoteConnection.Client, (uint)MsgClientTransferToWorld); // Always write the header. bitStream.WriteString("127.0.0.1", 33); // Write the IP to redirect to (TODO: Make this the broadcast IP) bitStream.Write(2006); // Write the port of the server. bitStream.Write((byte)0); // Don't say that this was a mythran dimensional shift, because it wasn't. WorldServer.Server.Send(bitStream, WPacketPriority.SystemPriority, WPacketReliability.ReliableOrdered, 0, client.Address, false); // Send the redirect packet. } */ } }
public static void Command() { while (!Environment.HasShutdownStarted) { var input = ReadLine(); if (string.IsNullOrWhiteSpace(input)) continue; var split = input.Split(new[] { ' ' }, 2); var cmd = split[0].ToLower(); var cmdArgs = split.Length > 1 ? split[1].Split(' ') : null; using (var database = new DbUtils()) switch (cmd) { case "help": WriteLine("addaccount <username> <password>"); WriteLine("removeaccount <username>"); WriteLine("accountexists <username>"); WriteLine("ban <username>"); WriteLine("unban <username>"); WriteLine("printinfo <a for account, anything else for character> <username> [clipboard]"); WriteLine("deletecharacter <username>"); break; case "deletecharacter": if (cmdArgs?.Length >= 1) { var name = cmdArgs[0]; if (!database.CharacterExists(name)) { WriteLine("Character does not exist."); continue; } database.DeleteCharacter(database.GetCharacter(name)); WriteLine("Success!"); continue; } WriteLine("Invalid Arguments"); break; case "printinfo": if (cmdArgs?.Length >= 2) { var type = cmdArgs[0]; var username = cmdArgs[1]; if (type == "a" && !database.AccountExists(username)) { WriteLine("Account does not exist."); continue; } else if (type != "a" && !database.CharacterExists(username)) { WriteLine("Character does not exist!"); continue; } var account = JsonConvert.SerializeObject( (type == "a" ? (dynamic) database.GetAccount(username) : (dynamic) database.GetCharacter(username)), Formatting.Indented); WriteLine(account); if (cmdArgs.Length >= 3) Clipboard.SetText(account); continue; } WriteLine("Invalid Arguments!"); break; case "addaccount": if (cmdArgs != null && cmdArgs.Length >= 2) { var username = cmdArgs[0]; var password = cmdArgs[1]; database.CreateAccount(username, password); WriteLine("Success!"); continue; } WriteLine("Invalid Arguments."); break; case "ban": if (cmdArgs?.Length >= 1) { var username = cmdArgs[0]; if (!database.AccountExists(username)) { WriteLine("User does not exist."); continue; } var account = database.GetAccount(username); account.Banned = true; database.UpdateAccount(account); WriteLine("Success!"); continue; } WriteLine("Invalid Arguments."); break; case "unban": if (cmdArgs?.Length >= 1) { var username = cmdArgs[0]; if (!database.AccountExists(username)) { WriteLine("User does not exist."); continue; } var account = database.GetAccount(username); account.Banned = false; database.UpdateAccount(account); WriteLine("Success!"); continue; } WriteLine("Invalid Arguments."); break; case "removeaccount": if (cmdArgs?.Length >= 1) { var username = cmdArgs[0]; if (database.AccountExists(username)) { database.DeleteAccount(database.GetAccount(username)); WriteLine("Success!"); continue; } WriteLine("User does not exist."); continue; } WriteLine("Invalid Arguments."); break; case "accountexists": if (cmdArgs != null && cmdArgs.Length >= 1) { var username = cmdArgs[0]; WriteLine(database.AccountExists(username)); continue; } WriteLine("Invalid Arguments."); break; default: WriteLine("Unknown command."); break; } } }
public override void Handle(BinaryReader reader, LuClient client) { using (var database = new DbUtils()) { if (!client.Authenticated) return; // You need to have an account and be signed into it to make a character! var name = reader.ReadWString(66); // Read the name of the new character reader.BaseStream.Position = 74; // Set the position to right after the username var name1 = reader.ReadUInt32(); // Read var name2 = reader.ReadUInt32(); // FTP var name3 = reader.ReadUInt32(); // Names // TODO: Implement FTP names reader.ReadBytes(9); // Read 9 ... unknown bytes? var shirtColor = reader.ReadUInt32(); // Read their choices in appearance var shirtStyle = reader.ReadUInt32(); var pantsColor = reader.ReadUInt32(); var hairStyle = reader.ReadUInt32(); var hairColor = reader.ReadUInt32(); var lh = reader.ReadUInt32(); var rh = reader.ReadUInt32(); var eyebrows = reader.ReadUInt32(); var eyes = reader.ReadUInt32(); var mouth = reader.ReadUInt32(); var responseId = (byte) (database.CharacterExists(name) ? 0x04 : 0x00); // Generate the respond ID var account = database.GetAccount(client.Username); if (account.Characters.Count >= 4) // Don't want any cheaters getting more than 4! { responseId = 0x04; } if (responseId == 0x00) // Make sure to actually make it, if the character does not exist. { // Create the new character var character = new Character { Name = name, Eyebrows = eyebrows, Eyes = eyes, HairColor = hairColor, HairStyle = hairStyle, Lh = lh, Rh = rh, Mouth = mouth, Name1 = name1, Name2 = name2, Name3 = name3, PantsColor = pantsColor, ShirtColor = shirtColor, ShirtStyle = shirtStyle, // Initialize the other character data Position = ZonePositions.VentureExplorer, Owner = client.Username, MapInstance = 0, MapClone = 0, ZoneId = (ushort) ZoneId.VentureExplorer, Armor = 0, MaxArmor = 0, Health = 4, MaxHealth = 4, Imagination = 0, MaxImagination = 0, GmLevel = 0, Reputation = 0, Items = new List<BackpackItem>(), BackpackSpace = 20, Level = 0, Missions = new List<string>() }; character.Items.Add( new BackpackItem { Lot = WorldPackets.FindCharShirtID(shirtColor, shirtStyle), Linked = false, Count = 1, Slot = 0 }); //character.AddItem(WorldPackets.); database.AddCharacter(character); // Add the character to the database. account.Characters.Add(character.Name); // Add the character to the account database.UpdateAccount(account); // Update the account } // Output the code Console.WriteLine($"Got character create request from {client.Username}. Response Code: {responseId}"); // Create the response using (var bitStream = new WBitStream()) { bitStream.WriteHeader(RemoteConnection.Client, (uint) MsgClientCharacterCreateResponse); // Always write the packet header. bitStream.Write((responseId)); // Write the response code. WorldServer.Server.Send(bitStream, SystemPriority, ReliableOrdered, 0, client.Address, false); // Send the response. } if (responseId == 0x00) WorldPackets.SendCharacterListResponse(client.Address, database.GetAccount(client.Username), WorldServer.Server); // Send the updated character list. } }