/// <summary> /// Creates a bitmap from a System.Drawing.Bitmap and a color profile /// </summary> /// <param name="_Device"></param> /// <param name="_Name"></param> /// <param name="_Bitmap">The System.Drawing.Bitmap</param> /// <param name="_ColorProfile">The color profile to use to transform the bitmap</param> public Bitmap( System.Drawing.Bitmap _Bitmap, ColorProfile _ColorProfile ) { if ( _ColorProfile == null ) throw new Exception( "Invalid profile: can't convert to CIE XYZ!" ); m_ColorProfile = _ColorProfile; // Load the bitmap's content and copy it to a double entry array byte[] BitmapContent = LoadBitmap( _Bitmap, out m_Width, out m_Height ); if ( BitmapContent == null ) return; m_Bitmap = new float4[m_Width,m_Height]; int i=0; for ( int Y=0; Y < m_Height; Y++ ) for ( int X=0; X < m_Width; X++ ) { m_Bitmap[X,Y] = new float4( BYTE_TO_FLOAT * BitmapContent[i++], // R BYTE_TO_FLOAT * BitmapContent[i++], // G BYTE_TO_FLOAT * BitmapContent[i++], // B BYTE_TO_FLOAT * BitmapContent[i++] // A ); } if ( ms_ConvertContent2XYZ ) { // Convert to CIE XYZ m_ColorProfile.RGB2XYZ( m_Bitmap, m_Bitmap ); } }
public void Load( byte[] _ImageFileContent, FILE_TYPE _FileType, ColorProfile _ProfileOverride ) { m_Type = _FileType; try { switch ( _FileType ) { case FILE_TYPE.JPEG: case FILE_TYPE.PNG: case FILE_TYPE.TIFF: case FILE_TYPE.GIF: case FILE_TYPE.BMP: using ( System.IO.MemoryStream Stream = new System.IO.MemoryStream( _ImageFileContent ) ) { // ===== 1] Load the bitmap source ===== BitmapDecoder Decoder = BitmapDecoder.Create( Stream, BitmapCreateOptions.IgnoreColorProfile | BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.OnDemand ); if ( Decoder.Frames.Count == 0 ) throw new Exception( "BitmapDecoder failed to read at least one bitmap frame!" ); BitmapFrame Frame = Decoder.Frames[0]; if ( Frame == null ) throw new Exception( "Invalid decoded bitmap!" ); // DEBUG // int StrideX = (Frame.Format.BitsPerPixel>>3)*Frame.PixelWidth; // byte[] DebugImageSource = new byte[StrideX*Frame.PixelHeight]; // Frame.CopyPixels( DebugImageSource, StrideX, 0 ); // DEBUG // pas de gamma sur les JPEG si non spécifié ! // Il y a bien une magouille faite lors de la conversion par le FormatConvertedBitmap! // ===== 2] Build the color profile ===== m_ColorProfile = _ProfileOverride != null ? _ProfileOverride : new ColorProfile( Frame.Metadata as BitmapMetadata, _FileType ); // ===== 3] Convert the frame to generic RGBA32F ===== ConvertFrame( Frame ); // ===== 4] Convert to CIE XYZ (our device-independent profile connection space) ===== if ( ms_ReadContent && ms_ConvertContent2XYZ ) m_ColorProfile.RGB2XYZ( m_Bitmap, m_Bitmap ); } break; case FILE_TYPE.TGA: { // Load as a System.Drawing.Bitmap and convert to float4 using ( System.IO.MemoryStream Stream = new System.IO.MemoryStream( _ImageFileContent ) ) using ( TargaImage TGA = new TargaImage( Stream, !ms_ReadContent ) ) { // Create a default sRGB linear color profile m_ColorProfile = _ProfileOverride != null ? _ProfileOverride : new ColorProfile( ColorProfile.Chromaticities.sRGB, // Use default sRGB color profile ColorProfile.GAMMA_CURVE.STANDARD, // But with a standard gamma curve... TGA.ExtensionArea.GammaRatio // ...whose gamma is retrieved from extension data ); if ( ms_ReadContent ) { // Convert byte[] ImageContent = LoadBitmap( TGA.Image, out m_Width, out m_Height ); m_Bitmap = new float4[m_Width,m_Height]; byte A; int i = 0; for ( int Y=0; Y < m_Height; Y++ ) for ( int X=0; X < m_Width; X++ ) { m_Bitmap[X,Y].x = BYTE_TO_FLOAT * ImageContent[i++]; m_Bitmap[X,Y].y = BYTE_TO_FLOAT * ImageContent[i++]; m_Bitmap[X,Y].z = BYTE_TO_FLOAT * ImageContent[i++]; A = ImageContent[i++]; m_bHasAlpha |= A != 0xFF; m_Bitmap[X,Y].w = BYTE_TO_FLOAT * A; } if ( ms_ConvertContent2XYZ ) { // Convert to CIEXYZ m_ColorProfile.RGB2XYZ( m_Bitmap, m_Bitmap ); } } else { // Only read dimensions m_Width = TGA.Header.Width; m_Height = TGA.Header.Height; } } return; } case FILE_TYPE.HDR: { // Load as XYZ m_Bitmap = LoadAndDecodeHDRFormat( _ImageFileContent, true, _ProfileOverride, out m_ColorProfile ); m_Width = m_Bitmap.GetLength( 0 ); m_Height = m_Bitmap.GetLength( 1 ); return; } #if USE_LIB_RAW case FILE_TYPE.CRW: case FILE_TYPE.CR2: case FILE_TYPE.DNG: { using ( System.IO.MemoryStream Stream = new System.IO.MemoryStream( _ImageFileContent ) ) using ( LibRawManaged.RawFile Raw = new LibRawManaged.RawFile() ) { Raw.UnpackRAW( Stream ); ColorProfile.Chromaticities Chroma = Raw.ColorProfile == LibRawManaged.RawFile.COLOR_PROFILE.ADOBE_RGB ? ColorProfile.Chromaticities.AdobeRGB_D65 // Use Adobe RGB : ColorProfile.Chromaticities.sRGB; // Use default sRGB color profile // Create a default sRGB linear color profile m_ColorProfile = _ProfileOverride != null ? _ProfileOverride : new ColorProfile( Chroma, ColorProfile.GAMMA_CURVE.STANDARD, // But with a standard gamma curve... 1.0f // Linear ); // Also get back valid camera shot info m_bHasValidShotInfo = true; m_ISOSpeed = Raw.ISOSpeed; m_ShutterSpeed = Raw.ShutterSpeed; m_Aperture = Raw.Aperture; m_FocalLength = Raw.FocalLength; // Convert m_Width = Raw.Width; m_Height = Raw.Height; // float ColorNormalizer = 1.0f / Raw.Maximum; float ColorNormalizer = 1.0f / 65535.0f; if ( ms_ReadContent ) { m_Bitmap = new float4[m_Width,m_Height]; UInt16[,][] ImageContent = Raw.Image; for ( int Y=0; Y < m_Height; Y++ ) for ( int X=0; X < m_Width; X++ ) { m_Bitmap[X,Y].x = ImageContent[X,Y][0] * ColorNormalizer; m_Bitmap[X,Y].y = ImageContent[X,Y][1] * ColorNormalizer; m_Bitmap[X,Y].z = ImageContent[X,Y][2] * ColorNormalizer; m_Bitmap[X,Y].w = ImageContent[X,Y][3] * ColorNormalizer; } if ( ms_ConvertContent2XYZ ) { // Convert to CIEXYZ m_ColorProfile.RGB2XYZ( m_Bitmap, m_Bitmap ); } } } #region My poor attempt at reading CRW files // using ( System.IO.MemoryStream Stream = new System.IO.MemoryStream( _ImageFileContent ) ) // using ( CanonRawLoader CRWLoader = new CanonRawLoader( Stream ) ) // { // ColorProfile.Chromaticities Chroma = CRWLoader.m_ColorProfile == CanonRawLoader.DataColorProfile.COLOR_PROFILE.ADOBE_RGB // ? ColorProfile.Chromaticities.AdobeRGB_D65 // Use Adobe RGB // : ColorProfile.Chromaticities.sRGB; // Use default sRGB color profile // // // Create a default sRGB linear color profile // m_ColorProfile = new ColorProfile( // Chroma, // ColorProfile.GAMMA_CURVE.STANDARD, // But with a standard gamma curve... // 1.0f // Linear // ); // // // Convert // m_Width = CRWLoader.m_RAWImage.m_Width; // m_Height = CRWLoader.m_RAWImage.m_Height; // // m_Bitmap = new float4[m_Width,m_Height]; // UInt16[] ImageContent = CRWLoader.m_RAWImage.m_DecodedImage; // int i = 0; // // for ( int Y=0; Y < m_Height; Y++ ) // // for ( int X=0; X < m_Width; X++ ) // // { // // m_Bitmap[X,Y].x = ImageContent[i++] / 4096.0f; // // m_Bitmap[X,Y].y = ImageContent[i++] / 4096.0f; // // m_Bitmap[X,Y].z = ImageContent[i++] / 4096.0f; // // i++; // // } // // i=0; // for ( int Y=0; Y < m_Height; Y++ ) // for ( int X=0; X < m_Width; X++ ) // m_Bitmap[X,Y].x = ImageContent[i++] / 4096.0f; // i=0; // for ( int Y=0; Y < m_Height; Y++ ) // for ( int X=0; X < m_Width; X++ ) // m_Bitmap[X,Y].y = ImageContent[i++] / 4096.0f; // i=0; // for ( int Y=0; Y < m_Height; Y++ ) // for ( int X=0; X < m_Width; X++ ) // m_Bitmap[X,Y].z = ImageContent[i++] / 4096.0f; // // // Convert to CIEXYZ // m_ColorProfile.RGB2XYZ( m_Bitmap ); // } #endregion return; } #endif default: throw new NotSupportedException( "The image file type \"" + _FileType + "\" is not supported by the Bitmap class!" ); } } catch ( Exception ) { throw; // Go on ! } }
/// <summary> /// Decodes a RGBE formatted image into a plain floating-point image /// </summary> /// <param name="_Source">The source RGBE formatted image</param> /// <param name="_bSourceIsXYZ">Tells if the source image is encoded as XYZE rather than RGBE</param> /// <param name="_Target">The target float4 image</param> /// <param name="_bTargetNeedsXYZ">Tells if the target needs to be in CIE XYZ space (true) or RGB (false)</param> /// <param name="_ColorProfile">The color profile for the image</param> public static void DecodeRGBEImage( PF_RGBE[,] _Source, bool _bSourceIsXYZ, float4[,] _Target, bool _bTargetNeedsXYZ, ColorProfile _ColorProfile ) { if ( _bSourceIsXYZ ^ _bTargetNeedsXYZ ) { // Requires conversion... if ( _bSourceIsXYZ ) { // Convert from XYZ to RGB for ( int Y=0; Y < _Source.GetLength( 1 ); Y++ ) for ( int X=0; X < _Source.GetLength( 0 ); X++ ) _Target[X,Y] = _ColorProfile.XYZ2RGB( new float4( _Source[X,Y].DecodedColor.x, _Source[X,Y].DecodedColor.y, _Source[X,Y].DecodedColor.z, 1.0f ) ); } else { // Convert from RGB to XYZ for ( int Y=0; Y < _Source.GetLength( 1 ); Y++ ) for ( int X=0; X < _Source.GetLength( 0 ); X++ ) _Target[X,Y] = _ColorProfile.RGB2XYZ( new float4( _Source[X,Y].DecodedColor.x, _Source[X,Y].DecodedColor.y, _Source[X,Y].DecodedColor.z, 1.0f ) ); } return; } // Simply decode vector and leave as-is for ( int Y=0; Y < _Source.GetLength( 1 ); Y++ ) for ( int X=0; X < _Source.GetLength( 0 ); X++ ) _Target[X,Y] = new float4( _Source[X,Y].DecodedColor.x, _Source[X,Y].DecodedColor.y, _Source[X,Y].DecodedColor.z, 1.0f ); }