/// <summary> /// Creates the files to build a shadow arround a picture. /// </summary> /// <param name="imgCfg">the shadow configuration of the picture</param> /// <param name="path">the directory where the files should be located</param> public void CreateShadowParts(ImageBrowserConfig.ImageCfg imgCfg, String path) { // Values for building Shadow. Int32 shadowwidth = imgCfg.ShadowWidth; Int32 margin = shadowwidth / 2; // background LayeredImage image = new LayeredImage(shadowwidth * 2 + margin + 1, shadowwidth * 2 + margin + 1); Layer bg = image.Layers.Add(); bg.Clear(Color.FromArgb(imgCfg.BackgroundColor)); // shadow -- layer must be larger because of blur Layer shadow = image.Layers.Add(shadowwidth * 2 + margin, shadowwidth * 2 + margin); SolidBrush brush = new SolidBrush(Color.FromArgb(imgCfg.ShadowColor)); shadow.FillRectangle(margin, margin, shadowwidth + margin + 1, shadowwidth + margin + 1, brush); if (imgCfg.SoftShadow) shadow.Blur(margin * 2, margin * 2); brush.Dispose(); shadow.Opacity = 1.0 - imgCfg.ShadowTransparency; // Result with all the parts. FastBitmap totalResult = image.Flatten(); // Create Directory if necessary. if ( ! Directory.Exists(path)) Directory.CreateDirectory(path); // Save Shadow into splittet files. // Top-right. FastBitmap imgTR = new FastBitmap(shadowwidth, shadowwidth, PixelFormat.Format32bppArgb); totalResult.CopyTo (imgTR, 0, 0, margin + shadowwidth + 1, 0, shadowwidth, shadowwidth); imgTR.Save(path + "/tr.jpg", ImageFormat.Jpeg); // Right. FastBitmap imgR = new FastBitmap(shadowwidth, 1, PixelFormat.Format32bppArgb); totalResult.CopyTo (imgR, 0, 0, margin + shadowwidth + 1, margin + shadowwidth, shadowwidth, 1); imgR.Save(path + "/r.jpg", ImageFormat.Jpeg); // Bottom-right. FastBitmap imgBR = new FastBitmap(shadowwidth, shadowwidth, PixelFormat.Format32bppArgb); totalResult.CopyTo(imgBR, 0, 0, margin + shadowwidth + 1, margin + shadowwidth + 1, shadowwidth, shadowwidth); imgBR.Save(path + "/br.jpg", ImageFormat.Jpeg); // Bottom. FastBitmap imgB = new FastBitmap(1, shadowwidth, PixelFormat.Format32bppArgb); totalResult.CopyTo (imgB, 0, 0, margin + shadowwidth, margin + shadowwidth + 1, 1, shadowwidth); imgB.Save(path + "/b.jpg", ImageFormat.Jpeg); // Bottom-left. FastBitmap imgBL = new FastBitmap(shadowwidth, shadowwidth, PixelFormat.Format32bppArgb); totalResult.CopyTo(imgBL, 0, 0, 0, margin + shadowwidth + 1, shadowwidth, shadowwidth); imgBL.Save(path + "/bl.jpg", ImageFormat.Jpeg); }
public Layers(LayeredImage image) { _image = image; }
/// <summary> /// Creates a new image of the specified size from the source image /// </summary> /// <param name="src">Source image path</param> /// <param name="dest">Destination image path</param> /// <param name="imgCfg">The configuration of the image</param> /// <param name="forceUpdate">Update in every case</param> /// <param name="jpegQuality">The Quality for the JPEG File 0..100</param> public void CreateShadowedImage(string src, string dest, ImageBrowserConfig.ImageCfg imgCfg, bool forceUpdate, byte jpegQuality) { try { if (!forceUpdate && File.Exists(cfg.PictureRootDirectory + "/" + dest) ) return; string path = Directory.GetParent(cfg.PictureRootDirectory + "/" + dest).FullName; if ( ! Directory.Exists(path)) Directory.CreateDirectory(path); // Values for building Shadow. Int32 shadowwidth = imgCfg.ShadowWidth; Int32 borderwidth = imgCfg.BorderWidth; Int32 margin = shadowwidth / 2; Int32 shadowdir = 0; Double shadowtrans = imgCfg.ShadowTransparency; Color bkcolor = Color.FromArgb(imgCfg.BackgroundColor); Color shadowcolor = Color.FromArgb(imgCfg.ShadowColor); Color bordercolor = Color.FromArgb(imgCfg.BorderColor); Boolean softshadow = imgCfg.SoftShadow; Image thumb = CreateImageInternal(src, imgCfg.MaxSize); if(thumb != null) { FastBitmap tmp = new FastBitmap(thumb); FastBitmap bmp = new FastBitmap(tmp.Width + borderwidth * 2, tmp.Height + borderwidth * 2, PixelFormat.Format32bppArgb); // add border if necessary if (borderwidth > 0) { using(SolidBrush br = new SolidBrush(bordercolor)) using (Graphics g = Graphics.FromImage(bmp._bitmap)) { g.FillRectangle(br, 0, 0, borderwidth * 2 + tmp.Width, borderwidth * 2 + tmp.Height); } } tmp.CopyTo(bmp, borderwidth, borderwidth, 0, 0, tmp.Width, tmp.Height); tmp.Dispose(); // create image Int32 width = bmp.Width + shadowwidth + margin * 2; Int32 height = bmp.Height + shadowwidth + margin * 2; LayeredImage image = new LayeredImage(width, height); Int32 shadowx = 0, shadowy = 0, imgx = 0, imgy = 0; if (softshadow) { switch (shadowdir) { case 0: shadowx = margin - shadowwidth / 2; shadowy = margin - shadowwidth / 2; imgx = margin; imgy = margin; break; case 1: shadowx = margin + shadowwidth - 3 * (shadowwidth / 2); shadowy = margin - shadowwidth / 2; imgx = margin + shadowwidth; imgy = margin; break; case 2: shadowx = margin + shadowwidth - 3 * (shadowwidth / 2); shadowy = margin + shadowwidth - 3 * (shadowwidth / 2); imgx = margin + shadowwidth; imgy = margin + shadowwidth; break; case 3: shadowx = margin - shadowwidth / 2; shadowy = margin + shadowwidth - 3 * (shadowwidth / 2); imgx = margin; imgy = margin + shadowwidth; break; } } else { switch (shadowdir) { case 0: shadowx = margin; shadowy = margin; imgx = margin; imgy = margin; break; case 1: shadowx = margin - shadowwidth; shadowy = margin; imgx = margin + shadowwidth; imgy = margin; break; case 2: shadowx = margin - shadowwidth; shadowy = margin - shadowwidth; imgx = margin + shadowwidth; imgy = margin + shadowwidth; break; case 3: shadowx = margin; shadowy = margin - shadowwidth; imgx = margin; imgy = margin + shadowwidth; break; } } // background Layer bg = image.Layers.Add(); bg.Clear(bkcolor); // shadow -- layer must be larger because of blur Layer shadow = image.Layers.Add(width + shadowwidth, height + shadowwidth); SolidBrush brush = new SolidBrush(shadowcolor); shadow.FillRectangle(shadowwidth, shadowwidth, bmp.Width, bmp.Height, brush); if (softshadow) shadow.Blur(shadowwidth, shadowwidth); brush.Dispose(); shadow.OffsetX = shadowx; shadow.OffsetY = shadowy; shadow.Opacity = 1.0 - shadowtrans; // image Layer img = image.Layers.Add(bmp); img.OffsetX = imgx; img.OffsetY = imgy; // result FastBitmap result = image.Flatten(); EncoderParameters encParams = new EncoderParameters(1); encParams.Param[0] = new EncoderParameter(System.Drawing.Imaging.Encoder.Quality, (long) jpegQuality); result.Save(cfg.PictureRootDirectory + "/" + dest, GetEncoder(ImageFormat.Jpeg), encParams); result.Dispose(); } } catch(Exception){} }