/// Renders one object. private void RenderObject(Object3D obj) { for (float u = 0.0f ; u < 1.0f ; u += 0.001f) { for (float v = 0.0f ; v < 1.0f ; v += 0.001f) { V2 uv = new V2(u,v); V3 p = obj.Point(uv); V3 pScreen = new V3( x: p.X, y: Canvas.Height - p.Z, z: p.Y ); bool objectVisible = Set(pScreen); if (objectVisible) { Color illumination = Scene.IlluModel.Compute( Scene.Lights, obj, p, uv ); Canvas.DrawPixel(pScreen, illumination); } } } }