/// <summary> /// Darkens or lightens the colors, depending on the source color value. The effect is similar to shining /// a diffused spotlight on the backdrop. /// </summary> /// <param name="backdrop">The backdrop color.</param> /// <param name="source">The source color.</param> /// <returns> /// The <see cref="Color"/>. /// </returns> public static Color SoftLight(Color backdrop, Color source) { Vector4 softlight = Vector4BlendTransforms.SoftLight(backdrop.ToVector4(), source.ToVector4()); return(new Color(Pack(ref softlight))); }
/// <summary> /// Darkens or lightens the colors, depending on the source color value. The effect is similar to shining /// a diffused spotlight on the backdrop. /// </summary> /// <param name="backdrop">The backdrop color.</param> /// <param name="source">The source color.</param> /// <returns> /// The <see cref="ColorVector"/>. /// </returns> public static ColorVector SoftLight(ColorVector backdrop, ColorVector source) { Vector4 softlight = Vector4BlendTransforms.SoftLight(backdrop.backingVector, source.backingVector); return(new ColorVector(softlight)); }