コード例 #1
0
ファイル: BufferPointer{T}.cs プロジェクト: jsntcw/ImageSharp
 public void Clear(int count)
 {
     if (count < 256)
     {
         Unsafe.InitBlock((void *)this.PointerAtOffset, 0, BufferPointer.USizeOf <T>(count));
     }
     else
     {
         System.Array.Clear(this.Array, this.Offset, count);
     }
 }
コード例 #2
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        /// <summary>
        /// Bulk version of <see cref="IPixel.ToZyxBytes(byte[], int)"/>.
        /// </summary>
        /// <param name="sourceColors">The <see cref="BufferPointer{T}"/> to the source colors.</param>
        /// <param name="destBytes">The <see cref="BufferPointer{T}"/> to the destination bytes.</param>
        /// <param name="count">The number of pixels to convert.</param>
        internal virtual void ToZyxBytes(BufferPointer <TColor> sourceColors, BufferPointer <byte> destBytes, int count)
        {
            byte *sp = (byte *)sourceColors;

            byte[] dest = destBytes.Array;

            for (int i = destBytes.Offset; i < destBytes.Offset + (count * 3); i += 3)
            {
                TColor c = Unsafe.Read <TColor>(sp);
                c.ToZyxBytes(dest, i);
                sp += ColorSize;
            }
        }
コード例 #3
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            /// <inheritdoc />
            internal override unsafe void PackFromZyxwBytes(BufferPointer <byte> sourceBytes, BufferPointer <Color> destColors, int count)
            {
                byte *source      = (byte *)sourceBytes;
                byte *destination = (byte *)destColors;

                for (int x = 0; x < count; x++)
                {
                    Unsafe.Write(destination, (uint)(*(source + 2) << 0 | *(source + 1) << 8 | *source << 16 | *(source + 3) << 24));

                    source      += 4;
                    destination += 4;
                }
            }
コード例 #4
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            /// <summary>
            /// SIMD optimized bulk implementation of <see cref="IPixel.PackFromVector4(Vector4)"/>
            /// that works only with `count` divisible by <see cref="Vector{UInt32}.Count"/>.
            /// </summary>
            /// <param name="sourceColors">The <see cref="BufferPointer{T}"/> to the source colors.</param>
            /// <param name="destVectors">The <see cref="BufferPointer{T}"/> to the dstination vectors.</param>
            /// <param name="count">The number of pixels to convert.</param>
            /// <remarks>
            /// Implementation adapted from:
            /// <see>
            ///     <cref>http://stackoverflow.com/a/5362789</cref>
            /// </see>
            /// TODO: We can replace this implementation in the future using new Vector API-s:
            /// <see>
            ///     <cref>https://github.com/dotnet/corefx/issues/15957</cref>
            /// </see>
            /// </remarks>
            internal static unsafe void ToVector4SimdAligned(
                BufferPointer <Color> sourceColors,
                BufferPointer <Vector4> destVectors,
                int count)
            {
                int vecSize = Vector <uint> .Count;

                DebugGuard.IsTrue(
                    count % vecSize == 0,
                    nameof(count),
                    "Argument 'count' should divisible by Vector<uint>.Count!");

                Vector <float> bVec       = new Vector <float>(256.0f / 255.0f);
                Vector <float> magicFloat = new Vector <float>(32768.0f);
                Vector <uint>  magicInt   = new Vector <uint>(1191182336); // reinterpreded value of 32768.0f
                Vector <uint>  mask       = new Vector <uint>(255);

                int unpackedRawCount = count * 4;

                uint *src    = (uint *)sourceColors.PointerAtOffset;
                uint *srcEnd = src + count;

                using (PinnedBuffer <uint> tempBuf = new PinnedBuffer <uint>(
                           unpackedRawCount + Vector <uint> .Count))
                {
                    uint *        tPtr  = (uint *)tempBuf.Pointer;
                    uint[]        temp  = tempBuf.Array;
                    float[]       fTemp = Unsafe.As <float[]>(temp);
                    UnpackedRGBA *dst   = (UnpackedRGBA *)tPtr;

                    for (; src < srcEnd; src++, dst++)
                    {
                        // This call is the bottleneck now:
                        dst->Load(*src);
                    }

                    for (int i = 0; i < unpackedRawCount; i += vecSize)
                    {
                        Vector <uint> vi = new Vector <uint>(temp, i);

                        vi &= mask;
                        vi |= magicInt;

                        Vector <float> vf = Vector.AsVectorSingle(vi);
                        vf = (vf - magicFloat) * bVec;
                        vf.CopyTo(fTemp, i);
                    }

                    BufferPointer.Copy <uint>(tempBuf, (BufferPointer <byte>)destVectors, unpackedRawCount);
                }
            }
コード例 #5
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        public static unsafe void Copy <T>(BufferPointer <byte> source, BufferPointer <T> destination, int countInDest)
            where T : struct
        {
            int byteCount = SizeOf <T>(countInDest);

            if (byteCount > (int)ByteCountThreshold)
            {
                Marshal.Copy(source.Array, source.Offset, destination.PointerAtOffset, byteCount);
            }
            else
            {
                Unsafe.CopyBlock((void *)destination.PointerAtOffset, (void *)source.PointerAtOffset, (uint)byteCount);
            }
        }
コード例 #6
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            /// <inheritdoc />
            internal override unsafe void ToZyxBytes(BufferPointer <Color> sourceColors, BufferPointer <byte> destBytes, int count)
            {
                byte *source      = (byte *)sourceColors;
                byte *destination = (byte *)destBytes;

                for (int x = 0; x < count; x++)
                {
                    *destination = *(source + 2);
                    *(destination + 1) = *(source + 1);
                    *(destination + 2) = *(source + 0);

                    source      += 4;
                    destination += 3;
                }
            }
コード例 #7
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        /// <summary>
        /// Bulk version of <see cref="IPixel.ToVector4()"/>.
        /// </summary>
        /// <param name="sourceColors">The <see cref="BufferPointer{T}"/> to the source colors.</param>
        /// <param name="destVectors">The <see cref="BufferPointer{T}"/> to the destination vectors.</param>
        /// <param name="count">The number of pixels to convert.</param>
        internal virtual void ToVector4(
            BufferPointer <TColor> sourceColors,
            BufferPointer <Vector4> destVectors,
            int count)
        {
            byte *   sp = (byte *)sourceColors;
            Vector4 *dp = (Vector4 *)destVectors.PointerAtOffset;

            for (int i = 0; i < count; i++)
            {
                TColor c = Unsafe.Read <TColor>(sp);
                *dp = c.ToVector4();
                sp += ColorSize;
                dp++;
            }
        }
コード例 #8
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        /// <summary>
        /// Bulk version of <see cref="IPixel.PackFromBytes(byte, byte, byte, byte)"/> that converts data in <see cref="ComponentOrder.Xyz"/>.
        /// </summary>
        /// <param name="sourceBytes">The <see cref="BufferPointer{T}"/> to the source bytes.</param>
        /// <param name="destColors">The <see cref="BufferPointer{T}"/> to the destination colors.</param>
        /// <param name="count">The number of pixels to convert.</param>
        internal virtual void PackFromXyzBytes(
            BufferPointer <byte> sourceBytes,
            BufferPointer <TColor> destColors,
            int count)
        {
            byte *sp = (byte *)sourceBytes;
            byte *dp = (byte *)destColors.PointerAtOffset;

            for (int i = 0; i < count; i++)
            {
                TColor c = default(TColor);
                c.PackFromBytes(sp[0], sp[1], sp[2], 255);
                Unsafe.Write(dp, c);
                sp += 3;
                dp += ColorSize;
            }
        }
コード例 #9
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        /// <summary>
        /// Bulk version of <see cref="IPixel.PackFromVector4(Vector4)"/>
        /// </summary>
        /// <param name="sourceVectors">The <see cref="BufferPointer{T}"/> to the source vectors.</param>
        /// <param name="destColors">The <see cref="BufferPointer{T}"/> to the destination colors.</param>
        /// <param name="count">The number of pixels to convert.</param>
        internal virtual void PackFromVector4(
            BufferPointer <Vector4> sourceVectors,
            BufferPointer <TColor> destColors,
            int count)
        {
            Vector4 *sp = (Vector4 *)sourceVectors.PointerAtOffset;
            byte *   dp = (byte *)destColors;

            for (int i = 0; i < count; i++)
            {
                Vector4 v = Unsafe.Read <Vector4>(sp);
                TColor  c = default(TColor);
                c.PackFromVector4(v);
                Unsafe.Write(dp, c);

                sp++;
                dp += ColorSize;
            }
        }
コード例 #10
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 public static unsafe void Copy <T>(BufferPointer <byte> source, BufferPointer <T> destination, int countInDest)
     where T : struct
 {
     Unsafe.CopyBlock((void *)source.PointerAtOffset, (void *)destination.PointerAtOffset, USizeOf <T>(countInDest));
 }
コード例 #11
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 public static void Copy <T>(BufferPointer <T> source, BufferPointer <byte> destination, int countInSource)
     where T : struct
 {
     CopyImpl(source, destination, countInSource);
 }
コード例 #12
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 /// <inheritdoc />
 internal override void ToXyzwBytes(BufferPointer <Color> sourceColors, BufferPointer <byte> destBytes, int count)
 {
     BufferPointer.Copy(sourceColors, destBytes, count);
 }
コード例 #13
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 /// <inheritdoc />
 internal override void PackFromXyzwBytes(BufferPointer <byte> sourceBytes, BufferPointer <Color> destColors, int count)
 {
     BufferPointer.Copy(sourceBytes, destColors, count);
 }