コード例 #1
0
        protected void Page_Load(object sender, EventArgs e)
        {
            Response.ContentType = "text/plain";
            Guid job = Guid.NewGuid();
            BatchResizeSettings s = new BatchResizeSettings(MapPath("~/Results/" + job.ToString() + ".zip"), job, new List<BatchResizeItem>());

            string[] sourceImages = System.IO.Directory.GetFiles(Path.GetFullPath(MapPath("~/").TrimEnd('\\') + "\\..\\Images"), "*");
            foreach (string img in sourceImages) {
                s.files.Add(new BatchResizeItem(img, null, "?width=100"));
            }
            s.ItemEvent += new ItemCallback(s_ItemEvent);
            s.JobEvent += new JobCallback(s_JobEvent);

            //Executes on a thread pool thread
            BatchResizeManager.BeginBatchResize(s);

            ///Executes synchronously. Use  BatchResizeManager.BeginBatchResize(s) for async execution.
            //new BatchResizeWorker(s).Work();
        }
コード例 #2
0
ファイル: BatchResizeWorker.cs プロジェクト: timgaunt/resizer
        /// <summary>
        /// Not for external use. Assumes 'state' is a BatchResizeSettings instance, and stores it in a class member.
        /// Next, it completes (or fails at) the job. Throws exceptions only if (a) state is not a BatchResizeSettings instance, or (b) an exception is thrown by and handler of the JobEvent (Failed) event.
        /// </summary>
        /// <param name="state"></param>
        protected internal void Work(object state)
        {
            s = (BatchResizeSettings)state;
            try
            {
                //Time the job.
                jobTimer = new Stopwatch();
                jobTimer.Start();

                //1) Eliminate duplicate target filenames, sanitize, and add appropriate extensions, then mark all items as immutable
                s.FixDuplicateFilenames();
                s.AppendFinalExtensions();
                s.MarkItemsImmutable();

                //2) Build dictionary based on target filenames.
                items = BuildDict(s.files);

                //3) Verify destination folder exists, otherwise create it. (early detection of security failures)
                CreateDestinationFolder();

                //4) Open zip file (writes to a temporary location, then moves the file when it is done)
                using (Ionic.Zip.ZipFile z = new Ionic.Zip.ZipFile(s.destinationFile))
                {
                    //Compress for speed.
                    z.CompressionLevel = Ionic.Zlib.CompressionLevel.BestSpeed;
                    //Fire events instead of throwing exceptions
                    z.ZipErrorAction = ZipErrorAction.InvokeErrorEvent;
                    z.ZipError      += new EventHandler <ZipErrorEventArgs>(z_ZipError);
                    z.SaveProgress  += new EventHandler <SaveProgressEventArgs>(z_SaveProgress);
                    //5) Create a list to store item resize/compression results
                    results = new List <ItemResult>();


                    //6) Queue the files that will be included in the archive, specifying a callback for items
                    foreach (BatchResizeItem i in s.files)
                    {
                        try{
                            ZipEntry ze = z.AddEntry(i.TargetFilename, new WriteDelegate(WriteItemCallback));
                            //Don't try to compress files we have already resized, it won't help, just slow things down and possibly use more space.
                            if (wouldResize(i))
                            {
                                ze.CompressionMethod = CompressionMethod.None;
                            }
                            else
                            {
                                //Set the times
                                //ze.SetEntryTimes(System.IO.File.GetLastWriteTimeUtc(i.PhysicalPath),
                                //    System.IO.File.GetLastAccessTimeUtc(i.PhysicalPath),
                                //    System.IO.File.GetCreationTimeUtc(i.PhysicalPath));
                                //Never mind, not desired behavior.
                            }
                        }catch (Exception ex) {
                            ItemFailed(i, ex);
                        }
                    }
                    //7) Begin processing the queue.
                    //As each file is written to the archive, a callback is invoked which actually provides the resized stream.
                    z.Save();
                } //8) Close zip file

                jobTimer.Stop();

                //9) Fire the event that says "We're done!"
                JobCompleted(s);
            }
            catch (Exception ex)
            {
                //Admit we failed to whoever is listening.
                JobFailed(s, ex);
            }
        }
コード例 #3
0
ファイル: BatchResizeWorker.cs プロジェクト: timgaunt/resizer
 //Can initiate resizes, specifying a callback for error and progress reporting
 /// <summary>
 /// Begins a batch resize operation on a background thread. If the ASP.NET process recycles, or the server reboots, the process will be aborted.
 ///
 /// </summary>
 /// <param name="s"></param>
 public static void BeginBatchResize(BatchResizeSettings s)
 {
     ThreadPool.QueueUserWorkItem(new BatchResizeWorker(s).Work, s);
 }
コード例 #4
0
ファイル: BatchResizeWorker.cs プロジェクト: timgaunt/resizer
 /// <summary>
 /// Creates a new worker instance. Do not modify the settings while executing the Work() method.
 /// </summary>
 /// <param name="s"></param>
 public BatchResizeWorker(BatchResizeSettings s)
 {
     this.s = s;
 }
コード例 #5
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ファイル: BatchResizeWorker.cs プロジェクト: timgaunt/resizer
        private void JobFailed(BatchResizeSettings s, Exception ex)
        {
            JobEventArgs args = new JobEventArgs(s.jobId, new JobResult(results, false, ex, GetJobStats()));

            s.FireJobEvent(args);
        }
コード例 #6
0
ファイル: BatchResizeWorker.cs プロジェクト: timgaunt/resizer
        private void JobCompleted(BatchResizeSettings s)
        {
            JobEventArgs args = new JobEventArgs(s.jobId, new JobResult(results, true, null, GetJobStats()));

            s.FireJobEvent(args);
        }
コード例 #7
0
ファイル: BatchResizeWorker.cs プロジェクト: eakova/resizer
 /// <summary>
 /// Creates a new worker instance. Do not modify the settings while executing the Work() method.
 /// </summary>
 /// <param name="s"></param>
 public BatchResizeWorker(BatchResizeSettings s)
 {
     this.s = s;
 }
コード例 #8
0
ファイル: BatchResizeWorker.cs プロジェクト: eakova/resizer
 private void JobFailed(BatchResizeSettings s,Exception ex)
 {
     JobEventArgs args = new JobEventArgs(s.jobId, new JobResult(results,false, ex, GetJobStats()));
     s.FireJobEvent(args);
 }
コード例 #9
0
ファイル: BatchResizeWorker.cs プロジェクト: eakova/resizer
 //Can initiate resizes, specifying a callback for error and progress reporting
 /// <summary>
 /// Begins a batch resize operation on a background thread. If the ASP.NET process recycles, or the server reboots, the process will be aborted.
 /// 
 /// </summary>
 /// <param name="s"></param>
 public static void BeginBatchResize(BatchResizeSettings s)
 {
     ThreadPool.QueueUserWorkItem(new BatchResizeWorker(s).Work, s);
 }
コード例 #10
0
ファイル: BatchResizeWorker.cs プロジェクト: eakova/resizer
 private void JobCompleted(BatchResizeSettings s)
 {
     JobEventArgs args = new JobEventArgs(s.jobId, new JobResult(results, true,null, GetJobStats()));
     s.FireJobEvent(args);
 }
コード例 #11
0
ファイル: BatchResizeWorker.cs プロジェクト: eakova/resizer
        /// <summary>
        /// Not for external use. Assumes 'state' is a BatchResizeSettings instance, and stores in in a class member.
        /// Next, it completes (or fails at) the job. Throws exceptions only if (a) state is not a BatchResizeSettings instance, or (b) an exception is thrown by and handler of the JobEvent (Failed) event.
        /// </summary>
        /// <param name="state"></param>
        protected internal void Work(object state)
        {
            s = (BatchResizeSettings)state;
            try
            {
                //Time the job.
                jobTimer = new Stopwatch();
                jobTimer.Start();

                //1) Eliminate duplicate target filenames, sanitize, and add appropriate extensions, then mark all items as immutable
                s.FixDuplicateFilenames();
                s.AppendFinalExtensions();
                s.MarkItemsImmutable();

                //2) Build dictionary based on target filenames.
                items = BuildDict(s.files);

                //3) Verify destination folder exists, otherwise create it. (early detection of security failures)
                CreateDestinationFolder();

                //4) Open zip file (writes to a temporary location, then moves the file when it is done)
                using (Ionic.Zip.ZipFile z = new Ionic.Zip.ZipFile(s.destinationFile))
                {
                    //Compress for speed.
                    z.CompressionLevel = Ionic.Zlib.CompressionLevel.BestSpeed;
                    //Fire events instead of throwing exceptions
                    z.ZipErrorAction = ZipErrorAction.InvokeErrorEvent;
                    z.ZipError +=new EventHandler<ZipErrorEventArgs>(z_ZipError);
                    z.SaveProgress +=new EventHandler<SaveProgressEventArgs>(z_SaveProgress);
                    //5) Create a list to store item resize/compression results
                    results = new List<ItemResult>();

                    //6) Queue the files that will be included in the archive, specifying a callback for items
                    foreach (BatchResizeItem i in s.files){
                        try{
                            ZipEntry ze = z.AddEntry(i.TargetFilename, new WriteDelegate(WriteItemCallback));
                            //Don't try to compress files we have already resized, it won't help, just slow things down and possibly use more space.
                            if (wouldResize(i)) ze.CompressionMethod = CompressionMethod.None;
                            else
                            {
                                //Set the times
                                //ze.SetEntryTimes(System.IO.File.GetLastWriteTimeUtc(i.PhysicalPath),
                                //    System.IO.File.GetLastAccessTimeUtc(i.PhysicalPath),
                                //    System.IO.File.GetCreationTimeUtc(i.PhysicalPath));
                                //Nevermind, not desired behavior.
                            }
                        }catch (Exception ex){
                            ItemFailed(i,ex);
                        }
                    }
                    //7) Begin proccessing the queue.
                    //As each file is written to the archive, a callback is invoked which actually provides the resized stream.
                    z.Save();

                } //8) Close zip file

                jobTimer.Stop();

                //9) Fire the event that says "We're done!"
                JobCompleted(s);
            }
            catch (Exception ex)
            {
                //Admit we failed to whoever is listening.
                JobFailed(s,ex);
            }
        }
コード例 #12
0
        void bwResizeBatch_DoWork(object sender, DoWorkEventArgs e)
        {
            if (DoWorkEvent != null)
                DoWorkEvent(this, new DoWorkEventArgs(e.Argument));

            count = 0;

            try
            {
                Dictionary<string, object> UserInputs = e.Argument as Dictionary<string, object>;

                if (UserInputs != null)
                {
                    ResizeSettings rs = new ResizeSettings((string)UserInputs["querystring"]);
                    batchItems = (List<BatchInfo>)UserInputs["batchItems"];

                    total = batchItems.Count;

                    Guid job = Guid.NewGuid();

                    var s = new BatchResizeSettings(Properties.Settings.Default.saveZipPath, job, new List<BatchResizeItem>());

                    foreach (var item in batchItems)
                        s.files.Add(new BatchResizeItem(item.FullPath, null, rs.ToStringEncoded()));

                    s.ItemEvent += s_ItemEvent;
                    s.JobEvent += s_JobEvent;

                    new BatchResizeWorker(s).Work();
                }
            }
            catch (Exception ex)
            {
                // handle the exception.
            }
        }