コード例 #1
0
        private void CalculateGLCM(object parameter)
        {
            GLCMThreadParameter data = parameter as GLCMThreadParameter;

            if (data == null)
            {
                throw new ArgumentNullException("Неправильный параметр потока.");
            }

            for (int i = data.From; i < data.To; ++i)
            {
                var feature = GetGLCMFeature(data.Fragments[i]);
                data.Result.Add(feature);
            }
            data.ResetEvent.Set();
        }
コード例 #2
0
        private List <GLCMFeature> GetSubfeatures()
        {
            var fragments   = GetFragments();
            int threadCount = Math.Min(fragments.Count, RecognitionParameters.FragmentProcessThreadCount);

            threadCount = (isMultithread) ? (threadCount) : (1);
            int threadPart       = fragments.Count / threadCount;
            var resetEvents      = new ManualResetEvent[threadCount];
            var threadParameters = new GLCMThreadParameter[threadCount];

            for (int i = 0; i < threadCount; ++i)
            {
                resetEvents[i]      = new ManualResetEvent(false);
                threadParameters[i] = new GLCMThreadParameter(
                    threadPart * i,
                    ((i + 1) < threadCount) ? (threadPart * (i + 1)) : (fragments.Count),
                    fragments, resetEvents[i]);

                if (threadCount > 1)
                {
                    ThreadPool.QueueUserWorkItem(new WaitCallback(CalculateGLCM), threadParameters[i]);
                }
                else
                {
                    CalculateGLCM(threadParameters[i]);
                }
            }
            WaitHandle.WaitAll(resetEvents);

            var list = new List <GLCMFeature>();

            for (int i = 0; i < threadCount; ++i)
            {
                list.AddRange(threadParameters[i].Result);
            }
            return(list);
        }
コード例 #3
0
ファイル: GLCM.cs プロジェクト: Bloov/Texture-Recognition
        private List<GLCMFeature> GetSubfeatures()
        {
            var fragments = GetFragments();
            int threadCount = Math.Min(fragments.Count, RecognitionParameters.FragmentProcessThreadCount);
            threadCount = (isMultithread) ? (threadCount) : (1);
            int threadPart = fragments.Count / threadCount;
            var resetEvents = new ManualResetEvent[threadCount];
            var threadParameters = new GLCMThreadParameter[threadCount];
            for (int i = 0; i < threadCount; ++i)
            {
                resetEvents[i] = new ManualResetEvent(false);
                threadParameters[i] = new GLCMThreadParameter(
                    threadPart * i,
                    ((i + 1) < threadCount) ? (threadPart * (i + 1)) : (fragments.Count),
                    fragments, resetEvents[i]);

                if (threadCount > 1)
                {
                    ThreadPool.QueueUserWorkItem(new WaitCallback(CalculateGLCM), threadParameters[i]);
                }
                else
                {
                    CalculateGLCM(threadParameters[i]);
                }
            }
            WaitHandle.WaitAll(resetEvents);

            var list = new List<GLCMFeature>();
            for (int i = 0; i < threadCount; ++i)
            {
                list.AddRange(threadParameters[i].Result);
            }
            return list;
        }