コード例 #1
0
        //this helper function returns a new PixImage with pixels on the edges reflected across the axis
        //so that each pixel in the original image has 9 neighbors (including itself)
        private PixImage GetReflection()
        {
            var newMatrix = new PixImage(Width + 2, Height + 2);

            for (int x = 1; x < newMatrix.Width - 1; x++)
            {
                for (int y = 1; y < newMatrix.Height - 1; y++)
                {
                    newMatrix.setPixel(x, y, this.getRed(x - 1, y - 1), this.getGreen(x - 1, y - 1), this.getBlue(x - 1, y - 1));
                }
            }

            for (int x = 0; x < newMatrix.Width; x++)
            {
                for (int y = 0; y < newMatrix.Height; y++)
                {
                    int   a   = x;
                    int   b   = y;
                    short red = 0;

                    if (x == 0)
                    {
                        a = 1;
                    }
                    if (y == 0)
                    {
                        b = 1;
                    }
                    if (x == newMatrix.Width - 1)
                    {
                        a = newMatrix.Width - 2;
                    }
                    if (y == newMatrix.Height - 1)
                    {
                        b = newMatrix.Height - 2;
                    }
                    red = (short)newMatrix.getRed(a, b);

                    //Console.WriteLine("getting a: {0}, b: {1}, for x: {2}, y: {3} which is: {4}", a,  b, x, y, red);
                    newMatrix.setPixel(x, y, red, red, red);
                }
            }
            //Console.WriteLine(newMatrix);
            return(newMatrix);
        }
コード例 #2
0
        private PixImage GetSubImage(int x, int y, int width, int height)
        {
            PixImage newImage = new PixImage(width, height);

            for (int i = x; i < x + width; i++)
            {
                for (int j = y; j < y + height; j++)
                {
                    newImage.setPixel(i - x, j - y, this.getRed(i, j), this.getGreen(i, j), this.getBlue(i, j));
                }
            }
            return(newImage);
        }
コード例 #3
0
        /// <summary>
        /// array2PixImage() converts a 2D array of grayscale intensities to
        /// a grayscale PixImage.
        /// </summary>
        /// <param name="pixels"> a 2D array of grayscale intensities in the range 0...255. </param>
        /// <returns> a new PixImage whose red, green, and blue values are equal to
        /// the input grayscale intensities. </returns>
        private static PixImage array2PixImage(int[][] pixels)
        {
            int      width  = pixels.Length;
            int      height = pixels[0].Length;
            PixImage image  = new PixImage(width, height);

            for (int x = 0; x < width; x++)
            {
                for (int y = 0; y < height; y++)
                {
                    image.setPixel(x, y, (short)pixels[x][y], (short)pixels[x][y], (short)pixels[x][y]);
                }
            }

            return(image);
        }
コード例 #4
0
        /// <summary>
        /// sobelEdges() applies the Sobel operator, identifying edges in "this"
        /// image.  The Sobel operator computes a magnitude that represents how
        /// strong the edge is.  We compute separate gradients for the red, blue, and
        /// green components at each pixel, then sum the squares of the three
        /// gradients at each pixel.  We convert the squared magnitude at each pixel
        /// into a grayscale pixel intensity in the range 0...255 with the logarithmic
        /// mapping encoded in mag2gray().  The output is a grayscale PixImage whose
        /// pixel intensities reflect the strength of the edges.
        ///
        /// See http://en.wikipedia.org/wiki/Sobel_operator#Formulation for details.
        /// </summary>
        /// <returns> a grayscale PixImage representing the edges of the input image.
        /// Whiter pixels represent stronger edges. </returns>
        public virtual PixImage SobelEdges()
        {
            var newImage = new PixImage(this.Width, this.Height);

            //constant, Sobel operator
            int[,] xSobelOperator =
            {
                { 1, 0, -1 },
                { 2, 0, -2 },
                { 1, 0, -1 }
            };

            //constant, Sobel operator
            int[,] ySobelOperator =
            {
                {  1,  2,  1 },
                {  0,  0,  0 },
                { -1, -2, -1 }
            };

            int[] gx, gy;
            long[,] energy = new long[Width, Height];

            //get reflection so every pixel within the original image has 9 neighbors (incl itself)
            var newImageWithReflection = this.GetReflection();

            //traverse each pixel within original image and calculate dot product
            for (int i = 0; i < Width; i++)
            {
                for (int j = 0; j < Height; j++)
                {
                    //get subimage for each pixel (from newImageWithReflection)
                    var image = newImageWithReflection.GetSubImage(i, j, 3, 3);

                    //calculate dot product with x and y sobel operators
                    gx = image.DotProduct(xSobelOperator);
                    gy = image.DotProduct(ySobelOperator);

                    //calculate energy values
                    energy[i, j] = (gx[0] * gx[0]) + (gy[0] * gy[0]) + (gx[1] * gx[1]) + (gy[1] * gy[1]) + (gx[2] * gx[2]) + (gy[2] * gy[2]);
                    newImage.setPixel(i, j, mag2gray(energy[i, j]), mag2gray(energy[i, j]), mag2gray(energy[i, j]));
                }
            }
            return(newImage);
        }
コード例 #5
0
 /// <summary>
 /// boxBlur() returns a blurred version of "this" PixImage.
 ///
 /// If numIterations == 1, each pixel in the output PixImage is assigned
 /// a value equal to the average of its neighboring pixels in "this" PixImage,
 /// INCLUDING the pixel itself.
 ///
 /// A pixel not on the image boundary has nine neighbors--the pixel itself and
 /// the eight pixels surrounding it.  A pixel on the boundary has six
 /// neighbors if it is not a corner pixel; only four neighbors if it is
 /// a corner pixel.  The average of the neighbors is the sum of all the
 /// neighbor pixel values (including the pixel itself) divided by the number
 /// of neighbors, with non-integer quotients rounded toward zero (as C# does
 /// naturally when you divide two integers).
 ///
 /// Each color (red, green, blue) is blurred separately.  The red input should
 /// have NO effect on the green or blue outputs, etc.
 ///
 /// The parameter numIterations specifies a number of repeated iterations of
 /// box blurring to perform.  If numIterations is zero or negative, "this"
 /// PixImage is returned (not a copy).  If numIterations is positive, the
 /// return value is a newly constructed PixImage.
 ///
 /// IMPORTANT:  DO NOT CHANGE "this" PixImage!!!  All blurring/changes should
 /// appear in the new, output PixImage only.
 /// </summary>
 /// <param name="numIterations"> the number of iterations of box blurring. </param>
 /// <returns> a blurred version of "this" PixImage. </returns>
 public virtual PixImage BoxBlur(int numIterations)
 {
     if (numIterations > 0)
     {
         //make a new image
         var newImage = new PixImage(this.Width, this.Height);
         for (int i = 0; i < this.Width; i++)
         {
             for (int j = 0; j < this.Height; j++)
             {
                 Pixel newPixel = this.GetBlurredPixel(i, j);
                 newImage.setPixel(i, j, newPixel.Red, newPixel.Green, newPixel.Blue);
                 // Console.WriteLine("At pixel {0},{1}: {2}, {3}, {4}. Counter: {5}", i, j, red, green, blue, counter);
             }
         }
         for (int n = 0; n < numIterations; n++)
         {
             newImage = newImage.BoxBlur(n);
         }
         return(newImage);
     }
     return(this);
 }