public override void Awake() { InstanceList.Add(this); DissloveObj = new GameObject(); DissloveObj.name = "DissloveGlowCamera"; DissloveObj.hideFlags = HideFlags.HideAndDontSave; DissloveCam = DissloveObj.AddComponent <Camera>(); DissloveCam.cullingMask = (1 << LayerMask.NameToLayer("LightingEffectOnly")); DissloveCam.enabled = false; if (settings == null) { settings = new GlowSettings(); } settings.baseResolution = Resolution.Half; settings.boostStrength = 3; settings.downsampleSteps = 1; HostCamera = GetComponent <Camera>(); highPrecision = _highPrecsion; if (Application.isPlaying) { Shader shader = ImageEffectManager.API_GetShader("ImageEffect/DissloveGlowMask"); if (mat) { Destroy(mat); mat = null; } mat = new Material(shader); } base.Awake(); InitRender(); InitCamera(); }
public void Init() { if (FogShader == null) { FogShader = ImageEffectManager.API_GetShader("ImageEffect/WarFog"); } if (FogShader) { if (FogShader.isSupported) { if (mat) { Destroy(mat); mat = null; } mat = new Material(FogShader); //mat.hideFlags = HideFlags.HideAndDontSave; } else { enabled = false; } } else { enabled = false; } }
public override bool CheckResources() { CheckSupport(true); if (null == sunShaftsShader) { sunShaftsShader = ImageEffectManager.API_GetShader("ImageEffect/SunShaft/SunShaftsComposite"); } if (null == simpleClearShader) { simpleClearShader = ImageEffectManager.API_GetShader("ImageEffect/Common/SimpleClear"); } sunShaftsMaterial = CheckShaderAndCreateMaterial(sunShaftsShader, sunShaftsMaterial); simpleClearMaterial = CheckShaderAndCreateMaterial(simpleClearShader, simpleClearMaterial); if (!isSupported) { ReportAutoDisable(); } canUseMask = false; var skybox = RenderSettings.skybox; if (skybox) { if (skybox.HasProperty("_Tint")) { canUseMask = true; } } return(isSupported); }
public override bool CheckResources() { CheckSupport(false, true); Shader tonemapper = null; if (!tonemapper) { tonemapper = ImageEffectManager.API_GetShader("Hidden/Tonemapper"); } tonemapMaterial = CheckShaderAndCreateMaterial(tonemapper, tonemapMaterial); if (!curveTex && type == TonemapperType.UserCurve) { curveTex = new Texture2D(256, 1, TextureFormat.ARGB32, false, true); curveTex.filterMode = FilterMode.Bilinear; curveTex.wrapMode = TextureWrapMode.Clamp; curveTex.hideFlags = HideFlags.DontSave; curveTex.name = "curveTex"; } if (!isSupported) { ReportAutoDisable(); } return(isSupported); }
public bool prepareMaterials() { if (mAOShader == null) { mAOShader = ImageEffectManager.API_GetShader(k_ShaderString); if (mAOShader != null) { if (mAOMat == null) { mAOMat = new Material(mAOShader); mAOMat.hideFlags = HideFlags.HideAndDontSave; } } } if (mBlitShader == null) { mBlitShader = ImageEffectManager.API_GetShader(k_BlitShaderString); if (mBlitShader != null) { if (mBlitMat == null) { mBlitMat = new Material(mBlitShader); mBlitMat.hideFlags = HideFlags.HideAndDontSave; } } } return(mAOMat != null && mBlitMat != null); }
public override bool CheckResources() { if (!shader) { shader = ImageEffectManager.API_GetShader("Hidden/FXAA Preset 2"); } CheckSupport(true); if (mat == null) { mat = CheckShaderAndCreateMaterial(shader, mat); } if (!isSupported) { ReportAutoDisable(); } //新的支持头顶文字不反锯齿 if (topNameShader == null) { topNameShader = ImageEffectManager.API_GetShader("Effect/BillBoradFXAA"); } if (blendShader == null) { blendShader = ImageEffectManager.API_GetShader("Hidden/BlendNameShader"); blendMat = CheckShaderAndCreateMaterial(blendShader, blendMat); } if (topNameCam == null) { obj = new GameObject("CpyCam"); topNameCam = obj.AddComponent <Camera>(); } if (updateCamera) { obj.transform.position = gameObject.transform.position; obj.transform.rotation = gameObject.transform.rotation; topNameCam.CopyFrom(GetComponent <Camera>()); topNameCam.renderingPath = RenderingPath.VertexLit; topNameCam.clearFlags = CameraClearFlags.Color; topNameCam.backgroundColor = new Color(0, 0, 0, 0); topNameCam.enabled = false; topNameCam.cullingMask = LayerMask.GetMask("TopName"); //1 << 21;; } if (topNameShader == null) { Debug.Log("头顶文字Shader没有!!"); } //end新的支持头顶文字不反锯齿 return(isSupported); }
public void InitRender() { m_CommandBuffer = new CommandBuffer(); m_CommandBuffer.name = "GlowOutLineCommandBuffer"; if (Application.isPlaying) { Shader s = ImageEffectManager.API_GetShader("Effect/Glow/GlowOutLineObjects"); GlowOutLineMaterial = new Material(s); } }
private static Material CreateMaterial(string shadername) { if (string.IsNullOrEmpty(shadername)) { return(null); } Material material = new Material(ImageEffectManager.API_GetShader(shadername)); //material.hideFlags = HideFlags.HideAndDontSave; return(material); }
public override bool CheckResources() { CheckSupport(true); // only requires depth, not HDR dofHdrMaterial = CheckShaderAndCreateMaterial(ImageEffectManager.API_GetShader("ImageEffect/DepthOfField"), dofHdrMaterial); if (!isSupported) { ReportAutoDisable(); } return(isSupported); }
public DefaultBlur() { Shader shader = ImageEffectManager.API_GetShader("ImageEffect/Glow/Compose Max"); if (!shader.isSupported) { shader = ImageEffectManager.API_GetShader("ImageEffect/Glow/Compose Max Fallback"); maxFallback = true; } composeMaxMaterial = new Material(shader); //composeMaxMaterial.hideFlags = HideFlags.DontSave; InitHighQualityGlow(); }
public override bool CheckResources() { CheckSupport(true); Shader sh = ImageEffectManager.API_GetShader("ImageEffect/ColorCorrection/Lut Generator"); lutMaterial = CheckShaderAndCreateMaterial(sh, lutMaterial); sh = ImageEffectManager.API_GetShader("ImageEffect/ColorCorrection/Uber Shader"); uberMaterial = CheckShaderAndCreateMaterial(sh, uberMaterial); return(isSupported); }
public void InitRender() { m_CommandBuffer = new CommandBuffer(); m_CommandBuffer.name = "GlowCommandBuffer"; if (Application.isPlaying) { OpaqueGlow = new Material(ImageEffectManager.API_GetShader("Effect/Glow/GlowOpaqueObjects")); AlphaGlow = new Material(ImageEffectManager.API_GetShader("Effect/Glow/GlowAlphaObjects")); CutOutGlow = new Material(ImageEffectManager.API_GetShader("Effect/Glow/GlowCutOutObjects")); DefaultGlowMaterial = new Material(OpaqueGlow); DefaultGlowMaterial.EnableKeyword("GLOW_GLOWCOLOR"); } }
public override bool CheckResources() { CheckSupport(false); Shader BloomShader = ImageEffectManager.API_GetShader("ImageEffect/BloomAndFlare/OptmizedBloom"); BloomMaterial = CheckShaderAndCreateMaterial(BloomShader, BloomMaterial); if (!isSupported) { ReportAutoDisable(); } return(isSupported); }
public void InitRender() { m_CommandBuffer = new CommandBuffer(); m_CommandBuffer.name = "DissolveGlowCommandBuffer"; if (Application.isPlaying) { Shader s = ImageEffectManager.API_GetShader("Effect/Glow/GlowDissloveOpaqueObjects"); GlowDissloveOpaqueMaterial = new Material(s); s = ImageEffectManager.API_GetShader("Effect/Glow/GlowDissloveAlphaObjects"); GlowDissloveAlphaMaterial = new Material(s); DefaultDissolveGlowMaterial = new Material(s); } }
public override bool CheckResources() { if (!fogShader) { fogShader = ImageEffectManager.API_GetShader("ImageEffect/GlobalFog"); } CheckSupport(true); fogMaterial = CheckShaderAndCreateMaterial(fogShader, fogMaterial); if (!isSupported) { ReportAutoDisable(); } return(isSupported); }
public GlowOutLineBlur() { Shader shader = ImageEffectManager.API_GetShader("ImageEffect/Glow/Compose Max"); if (!shader.isSupported) { shader = ImageEffectManager.API_GetShader("ImageEffect/Glow/Compose Max Fallback"); maxFallback = true; } composeMaxMaterial = new Material(shader); //composeMaxMaterial.hideFlags = HideFlags.DontSave; Shader BlendShader = ImageEffectManager.API_GetShader("ImageEffect/Glow/GlowOutLine/BlendToScreen"); BlendToScreen = new Material(BlendShader); //BlendToScreen.hideFlags = HideFlags.DontSave; }
public override bool CheckResources() { CheckSupport(false); vignetteShader = ImageEffectManager.API_GetShader("ImageEffect/Chromatic_Vignette"); separableBlurShader = ImageEffectManager.API_GetShader("ImageEffect/Chromatic_Blur"); chromAberrationShader = ImageEffectManager.API_GetShader("ImageEffect/ChromaticAberration"); vignetteMaterial = CheckShaderAndCreateMaterial(vignetteShader, vignetteMaterial); separableBlurMaterial = CheckShaderAndCreateMaterial(separableBlurShader, separableBlurMaterial); chromAberrationMaterial = CheckShaderAndCreateMaterial(chromAberrationShader, chromAberrationMaterial); if (!isSupported) { ReportAutoDisable(); } return(isSupported); }
public override bool CheckResources() { if (!shader) { shader = ImageEffectManager.API_GetShader("Hidden/EdgeDetect"); } CheckSupport(true); edgeDetectMaterial = CheckShaderAndCreateMaterial(shader, edgeDetectMaterial); SetCameraFlag(); if (!isSupported) { ReportAutoDisable(); } return(isSupported); }
void InitHighQualityGlow() { if (Application.isPlaying && GlowManager.isSupportedHighQualityGlow) { HighQualityGlowShader = ImageEffectManager.API_GetShader("ImageEffect/Glow/HighQualityGlow"); if (!HighQualityGlowShader) { Debug.LogError("找不到HighQualityGlowShader - ImageEffect/Glow/HighQualityGlow"); return; } if (!HighQualityGlowMaterial) { HighQualityGlowMaterial = new Material(HighQualityGlowShader); //HighQualityGlowMaterial.hideFlags = HideFlags.HideAndDontSave; } } }
public BlurBase() { Shader compaseShader = ImageEffectManager.API_GetShader("ImageEffect/Glow/Compose"); Shader blurShader = ImageEffectManager.API_GetShader("ImageEffect/Glow/Blur GL"); if (!blurShader.isSupported) { glMode = false; blurShader = ImageEffectManager.API_GetShader("ImageEffect/Glow/Blur"); } Shader downSampleShader = ImageEffectManager.API_GetShader("ImageEffect/Glow/Downsample"); composeMaterial = new Material(compaseShader); //composeMaterial.hideFlags = HideFlags.DontSave; blurMaterial = new Material(blurShader); // blurMaterial.hideFlags = HideFlags.DontSave; downsampleMaterial = new Material(downSampleShader); // downsampleMaterial.hideFlags = HideFlags.DontSave; }
public override bool CheckResources() { if (!shader) { shader = ImageEffectManager.API_GetShader("Hidden/CameraMotionBlur"); } CheckSupport(true, true); // depth & hdr needed motionBlurMaterial = CheckShaderAndCreateMaterial(shader, motionBlurMaterial); if (supportDX11 && filterType == MotionBlurFilter.ReconstructionDX11) { dx11MotionBlurMaterial = CheckShaderAndCreateMaterial(dx11MotionBlurShader, dx11MotionBlurMaterial); } if (!isSupported) { ReportAutoDisable(); } return(isSupported); }
public void Init() { if (simpleColorCorrectionCurvesShader == null) { simpleColorCorrectionCurvesShader = ImageEffectManager.API_GetShader("ImageEffect/FullScreenSaturation"); } if (simpleColorCorrectionCurvesShader) { if (simpleColorCorrectionCurvesShader.isSupported) { ccMaterial = CheckShaderAndCreateMaterial(simpleColorCorrectionCurvesShader, ccMaterial); } else { enabled = false; } } else { enabled = false; } }
public override void Awake() { base.Awake(); CustomDepth_SHADER = ImageEffectManager.API_GetShader("ImageEffect/SSRR/DepthSSRR"); CustomNormal_SHADER = ImageEffectManager.API_GetShader("ImageEffect/SSRR/WorldNormal"); d3d = SystemInfo.graphicsDeviceVersion.IndexOf("Direct3D") > -1; if (!RTcustom_CAMERA) { GameObject go = new GameObject("RenderCamPos", typeof(Camera)); go.hideFlags = HideFlags.HideAndDontSave; RTcustom_CAMERA = go.GetComponent <Camera>(); RTcustom_CAMERA.CopyFrom(m_Camera); RTcustom_CAMERA.clearFlags = CameraClearFlags.Color; RTcustom_CAMERA.renderingPath = RenderingPath.Forward; RTcustom_CAMERA.backgroundColor = new Color(0, 0, 0, 0); RTcustom_CAMERA.enabled = false; } SSRR_MATERIAL = new Material(ImageEffectManager.API_GetShader("ImageEffect/SSRR/Core")); SSRR_MATERIAL.hideFlags = HideFlags.HideAndDontSave; POST_COMPOSE_MATERIAL = new Material(ImageEffectManager.API_GetShader("ImageEffect/SSRR/Compose")); POST_COMPOSE_MATERIAL.hideFlags = HideFlags.HideAndDontSave; TOKSVIG_MAT = new Material(ImageEffectManager.API_GetShader("ImageEffect/SSRR/Toksvig")); TOKSVIG_MAT.hideFlags = HideFlags.HideAndDontSave; LUMACOMP_MAT = new Material(ImageEffectManager.API_GetShader("ImageEffect/SSRR/LumaComp")); LUMACOMP_MAT.hideFlags = HideFlags.HideAndDontSave; if (mat_gaussblur == null) { mat_gaussblur = CreateMaterial("ImageEffect/SSRR/GausFast"); } }
public void Init() { if (shader == null) { shader = ImageEffectManager.API_GetShader("ImageEffect/VolumetricLightScattering"); } if (shader) { if (shader.isSupported) { mat = new Material(shader); // mat.hideFlags = HideFlags.HideAndDontSave; } else { enabled = false; } } else { enabled = false; } }
public void Init() { mat = new Material(ImageEffectManager.API_GetShader("ImageEffect/Common/ModifyGameBrightness")); //mat.hideFlags = HideFlags.HideAndDontSave; }