コード例 #1
0
        public unsafe void GenerateImage()
        {
            if (imgLevel == 0 && imgWindow == 0)
            {
                Histogram_Data his = new Histogram_Data();
                his.ComputeHistogram(ImageData);
                imgLevel  = his.windowCenter;
                imgWindow = his.windowWidth;
            }

            Color[] LUT = null;
            HisLUT.RefreshLUT(ref LUT, null, false, imgLevel, imgWindow, 65536);

            BMP = SliceImageToBitmap24(ImageData, LUT);
        }
コード例 #2
0
        /// <summary>
        /// 获得初始的Lut
        /// </summary>
        private Color[] GetImageDataLut(ushort[,] data)
        {
            //int maxValueLimit = 65536;

            AverageHistogram his = new AverageHistogram(data);
            int HFMax            = level + window / 2;
            int HFMin            = level - window / 2;

            if (HFMax < 0 || HFMin < 0)
            {
                //level = his.winWidth / 2 + his.MinValue;
                //window = his.LenValue;
                level  = his.WinCenter;
                window = his.WinWidth;
            }
            else
            {
                if (HFMax > his.MaxValue || HFMin > his.MaxValue)
                {
                    //level = his.LenValue / 2 + his.MinValue;
                    //window = his.LenValue;
                    level  = his.WinCenter;
                    window = his.WinWidth;
                }
            }
            int maxvalue = his.LenValue < 256 ? 256 : his.LenValue;

            maxValue = maxvalue;
            minValue = his.MinValue;
            Color[] colorLUT = null;
            ImageCapturing.ColorMode[] colorModels = HistogramControl.ReadLUTColorModel();
            for (int i = 0; i < colorModels.Length; i++)
            {
                if (colorModels[i].Name == colorModeName)
                {
                    colorLUT = colorModels[i].colorLUT;
                    break;
                }
            }
            return(HisLUT.RefreshLUT(colorLUT, converse, level, window, maxvalue, minValue));
        }
コード例 #3
0
        /// 静态函数
        ///
        private static List <PointF> ComputeDefaultROIPoints(ushort[,] imgData)
        {
            ushort[,] imagedataTemp = (ushort[, ])imgData.Clone();
            int[] rdata    = LunImage.FindMaxAndMin(imagedataTemp);
            int   maxValue = rdata[0];
            int   minValue = rdata[1];
            int   lenValue = maxValue - minValue + 1;

            int[] histogramData = new int[lenValue];
            foreach (int da in imgData)
            {
                histogramData[da - minValue]++;
            }

            double sum            = 0;
            double csum           = 0.0;
            int    n              = 0;
            int    thresholdValue = 0;

            for (int k = 0; k < lenValue; k++)
            {
                sum += (double)k * (double)histogramData[k];    /* x*f(x) 质量矩*/
                n   += histogramData[k];                        /*  f(x)    质量    */
            }

            if (n <= 0)
            {
                // if n has no value, there is problems...
                return(new List <PointF>());
            }
            // do the otsu global thresholding method
            double fmax = -1.0;
            int    n1 = 0;
            int    n2 = 0;
            double m1, m2 = 0;

            for (int k = 0; k < lenValue; k++)
            {
                n1 += histogramData[k];
                if (n1 <= 0)
                {
                    continue;
                }
                n2 = n - n1;
                if (n2 == 0)
                {
                    break;
                }
                csum += (double)k * histogramData[k];
                m1    = csum / n1;
                m2    = (sum - csum) / n2;
                double sb = (double)n1 * (double)n2 * (m1 - m2) * (m1 - m2);
                /* bbg: note: can be optimized. */
                if (sb > fmax)
                {
                    fmax           = sb;
                    thresholdValue = k;
                }
            }
            for (int i = 0; i < imagedataTemp.GetLength(0); i++)
            {
                for (int j = 0; j < imagedataTemp.GetLength(1); j++)
                {
                    if (imagedataTemp[i, j] < thresholdValue)
                    {
                        imagedataTemp[i, j] = 0;
                    }
                    else
                    {
                        imagedataTemp[i, j] = (ushort)thresholdValue;
                    }
                }
            }

            int level  = thresholdValue / 2;
            int window = thresholdValue / 5;

            Histogram his   = new Histogram(imagedataTemp);
            int       HFMax = level + window / 2;
            int       HFMin = level - window / 2;

            if (HFMax < 0 || HFMin < 0)
            {
                level  = his.WinCenter;
                window = his.WinWidth;
            }
            else
            {
                if (HFMax > his.MaxValue || HFMin > his.MaxValue)
                {
                    level  = his.WinCenter;
                    window = his.WinWidth;
                }
            }
            int maxvalue = his.LenValue < 256 ? 256 : his.LenValue;

            maxValue = maxvalue;
            minValue = his.MinValue;
            Color[] LUT = HisLUT.RefreshLUT(null, false, level, window, maxvalue, minValue);
            Bitmap  BMP = TypeConvert.SliceImageToBitmap24(imagedataTemp, LUT, minValue);

            float           x1 = 0;
            float           y1 = 0;
            float           x2 = BMP.Width - 1;
            float           y2 = BMP.Height - 1;
            BoundaryTracker bt = new BoundaryTracker();

            bt.GetSerializedBoundary(BMP, LUT[0], new Rectangle((int)x1, (int)y1, (int)(x2 - x1 + 1), (int)(y2 - y1 + 1)), false);
            List <PointF> temp = new List <PointF>();

            if (bt.MaxPointIdx != -1)
            {
                PointF[] tmp = bt.CL[bt.MaxPointIdx];
                if (tmp.Length > 3)
                {
                    for (int i = 0; i < tmp.Length; i++)
                    {
                        temp.Add(tmp[i]);
                    }
                }
            }
            else
            {
                temp.Add(new PointF(0, 0));
                temp.Add(new PointF(0, BMP.Height - 1));
                temp.Add(new PointF(BMP.Width - 1, BMP.Height - 1));
                temp.Add(new PointF(BMP.Width - 1, 0));
            }
            return(temp);
        }