public void ImGuiOnLoop(SDL2Window window) { GL.ClearColor(0.1f, 0.125f, 0.15f, 1f); GL.Clear(GL.Enum.GL_COLOR_BUFFER_BIT); ImGuiRender(); Swap(); }
public bool ImGuiOnEvent(SDL2Window window, SDL.SDL_Event e) => ImGuiSDL2CSHelper.HandleEvent(e, ref g_MouseWheel, g_MousePressed);