public static void Shutdown() { ImGui.GetIO().Fonts.TexID = IntPtr.Zero; _fontTexture.Dispose(); for (var i = 0; i < (int)ImGuiMouseCursor.COUNT; ++i) { if (_mouseCursors[i] != null) { _mouseCursors[i].Dispose(); } } ImGui.DestroyContext(); }
internal static void DestroyUnityContext(ImGuiUnityContext context) { ImGui.DestroyContext(context.state); }