コード例 #1
0
        private void SetupRenderState(ImGuiNET.ImDrawDataPtr drawData, int width, int height, int VAO)
        {
            GL.Enable(EnableCap.Blend);
            GL.BlendEquation(BlendEquationMode.FuncAdd);
            GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
            GL.Disable(EnableCap.CullFace);
            GL.Disable(EnableCap.DepthTest);
            GL.Enable(EnableCap.ScissorTest);

            GL.Viewport(0, 0, width, height);

            Matrix4 mvp = Matrix4.CreateOrthographicOffCenter(
                -1.0f,
                width,
                height,
                0.0f,
                -1.0f,
                1.0f);

            _shader.Use();

            GL.UniformMatrix4(_shader.GetUniformLocation("uProjection"), false, ref mvp);

            GL.BindVertexArray(_vertexArray);

            GL.BindBuffer(BufferTarget.ArrayBuffer, _vertexBuffer);
            GL.BindBuffer(BufferTarget.ElementArrayBuffer, _indexBuffer);

            GL.EnableVertexAttribArray(_shader.GetAttributeLocation("aPosition"));
            GL.EnableVertexAttribArray(_shader.GetAttributeLocation("aUV"));
            GL.EnableVertexAttribArray(_shader.GetAttributeLocation("aColor"));

            GL.VertexAttribPointer(_shader.GetAttributeLocation("aPosition"), 2, VertexAttribPointerType.Float, false, Unsafe.SizeOf <ImDrawVert>(), 0);
            GL.VertexAttribPointer(_shader.GetAttributeLocation("aUV"), 2, VertexAttribPointerType.Float, false, Unsafe.SizeOf <ImDrawVert>(), 8);
            GL.VertexAttribPointer(_shader.GetAttributeLocation("aColor"), 4, VertexAttribPointerType.UnsignedByte, true, Unsafe.SizeOf <ImDrawVert>(), 16);
        }
コード例 #2
0
        private void RenderImDrawData(ImDrawDataPtr draw_data, GraphicsDevice gd, CommandList cl)
        {
            uint vertexOffsetInVertices = 0;
            uint indexOffsetInElements  = 0;

            if (draw_data.CmdListsCount == 0)
            {
                return;
            }

            uint totalVBSize = (uint)(draw_data.TotalVtxCount * Unsafe.SizeOf <ImDrawVert>());

            if (totalVBSize > _vertexBuffer.SizeInBytes)
            {
                gd.DisposeWhenIdle(_vertexBuffer);
                _vertexBuffer = gd.ResourceFactory.CreateBuffer(new BufferDescription((uint)(totalVBSize * 1.5f), BufferUsage.VertexBuffer | BufferUsage.Dynamic));
            }

            uint totalIBSize = (uint)(draw_data.TotalIdxCount * sizeof(ushort));

            if (totalIBSize > _indexBuffer.SizeInBytes)
            {
                gd.DisposeWhenIdle(_indexBuffer);
                _indexBuffer = gd.ResourceFactory.CreateBuffer(new BufferDescription((uint)(totalIBSize * 1.5f), BufferUsage.IndexBuffer | BufferUsage.Dynamic));
            }

            for (int i = 0; i < draw_data.CmdListsCount; i++)
            {
                ImDrawListPtr cmd_list = draw_data.CmdListsRange[i];

                cl.UpdateBuffer(
                    _vertexBuffer,
                    vertexOffsetInVertices * (uint)Unsafe.SizeOf <ImDrawVert>(),
                    cmd_list.VtxBuffer.Data,
                    (uint)(cmd_list.VtxBuffer.Size * Unsafe.SizeOf <ImDrawVert>()));

                cl.UpdateBuffer(
                    _indexBuffer,
                    indexOffsetInElements * sizeof(ushort),
                    cmd_list.IdxBuffer.Data,
                    (uint)(cmd_list.IdxBuffer.Size * sizeof(ushort)));

                vertexOffsetInVertices += (uint)cmd_list.VtxBuffer.Size;
                indexOffsetInElements  += (uint)cmd_list.IdxBuffer.Size;
            }

            // Setup orthographic projection matrix into our constant buffer
            ImGuiIOPtr io  = ImGui.GetIO();
            Matrix4x4  mvp = Matrix4x4.CreateOrthographicOffCenter(
                0f,
                io.DisplaySize.X,
                io.DisplaySize.Y,
                0.0f,
                -1.0f,
                1.0f);

            _gd.UpdateBuffer(_projMatrixBuffer, 0, ref mvp);

            cl.SetVertexBuffer(0, _vertexBuffer);
            cl.SetIndexBuffer(_indexBuffer, IndexFormat.UInt16);
            cl.SetPipeline(_pipeline);
            cl.SetGraphicsResourceSet(0, _mainResourceSet);

            draw_data.ScaleClipRects(io.DisplayFramebufferScale);

            // Render command lists
            int vtx_offset = 0;
            int idx_offset = 0;

            for (int n = 0; n < draw_data.CmdListsCount; n++)
            {
                ImDrawListPtr cmd_list = draw_data.CmdListsRange[n];
                for (int cmd_i = 0; cmd_i < cmd_list.CmdBuffer.Size; cmd_i++)
                {
                    ImDrawCmdPtr pcmd = cmd_list.CmdBuffer[cmd_i];
                    if (pcmd.UserCallback != IntPtr.Zero)
                    {
                        throw new NotImplementedException();
                    }
                    else
                    {
                        if (pcmd.TextureId != IntPtr.Zero)
                        {
                            if (pcmd.TextureId == _fontAtlasID)
                            {
                                cl.SetGraphicsResourceSet(1, _fontTextureResourceSet);
                            }
                            else
                            {
                                cl.SetGraphicsResourceSet(1, GetImageResourceSet(pcmd.TextureId));
                            }
                        }

                        cl.SetScissorRect(
                            0,
                            (uint)pcmd.ClipRect.X,
                            (uint)pcmd.ClipRect.Y,
                            (uint)(pcmd.ClipRect.Z - pcmd.ClipRect.X),
                            (uint)(pcmd.ClipRect.W - pcmd.ClipRect.Y));

                        cl.DrawIndexed(pcmd.ElemCount, 1, (uint)idx_offset, vtx_offset, 0);
                    }

                    idx_offset += (int)pcmd.ElemCount;
                }
                vtx_offset += cmd_list.VtxBuffer.Size;
            }
        }
コード例 #3
0
 private static extern void RenderDrawLists(ImDrawDataPtr drawData, ImGuiIOPtr io);
コード例 #4
0
 public static extern void SendImGuiDrawCommands(ImGuiNET.ImDrawDataPtr ptr);