public override void ActivatePanel(bool isRecursive) { base.ActivatePanel(isRecursive); /* It is gauranteed that the selected entity is a single person. */ person = (Person)World.SelectedEntities.First(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { gameWindow = new Rectangle(0, 0, this.graphics.GraphicsDevice.Viewport.Width, this.graphics.GraphicsDevice.Viewport.Height); base.Initialize(); MouseController.Initialize(); KeyController.Initialize(); MouseController.AddMouseListener(this); MouseController.AddMouseMotionListener(this); MouseController.AddMouseScrollListener(this); KeyController.AddKeyListener(this); Display.InitializeDisplay(new Dimension(100, 50), new Point(0, 25), new Dimension(900, 600), new Rectangle(0, 25, 900, 425)); World.InitalizeWorld(20, 18); Layer.Initialize(); informationPanel = new InformationPanel(new Rectangle(5, 445, 890, 150)); missionPanel = new MissionPanel(new Rectangle(0, 25, 300, 200)); menuBar = new MenuBar(new Rectangle(0, 0, 900, 25)); worldStatsBar = new WorldStatsPanel(new Rectangle(800, 25, 95, 100)); Tree t1 = new Tree(2, 1); t1.Direction = Entity.DirectionType.East; World.AddEntity(t1); Tree t2 = new Tree(4, 5); t2.Direction = Entity.DirectionType.East; World.AddEntity(t2); Tree t3 = new Tree(9, 9); t3.Direction = Entity.DirectionType.North; World.AddEntity(t3); World.AddEntity(new School(6, 6)); World.AddEntity(new Factory(8, 3)); World.AddEntity(new ResearchCenter(1, 7)); World.AddEntity(new Hospital(4, 10)); Random random = new Random(); Person p0 = new Person(2, 3); Person p1 = new Person(4, 6); Person p2 = new Person(6, 7); Person p3 = new Person(4, 7); Person p4 = new Person(6, 1); Person p5 = new Person(6, 9); Person p6 = new Person(7, 9); p0.Direction = Entity.DirectionType.South; p3.Profession = Person.ProfessionType.Educator; p3.Education = 3; p3.Direction = Entity.DirectionType.West; p2.Direction = Entity.DirectionType.West; p5.Direction = Entity.DirectionType.West; p6.Direction = Entity.DirectionType.West; p5.Profession = Person.ProfessionType.Educator; p6.Profession = Person.ProfessionType.Scientist; p5.Education = 3; p5.Health = 5; p6.Education = 3; World.AddEntity(p0); World.AddEntity(p1); World.AddEntity(p2); World.AddEntity(p3); World.AddEntity(p4); World.AddEntity(p5); World.AddEntity(p6); Mirror m1 = new Mirror(2, 4); Mirror m2 = new Mirror(5, 4); m1.Reflection = Mirror.ReflectionType.SouthWest; m2.Reflection = Mirror.ReflectionType.NorthEast; World.AddEntity(m1); World.AddEntity(m2); }
public static Person MovePerson(Person person, Point newLocation) { if (IsClear(newLocation.X, newLocation.Y)) { Grid[person.GridLocation.X, person.GridLocation.Y].RemoveEntity(person); Grid[newLocation.X, newLocation.Y].AddEntity(person); person.Move(newLocation.X, newLocation.Y); } return person; }
public ProfessionCondition(Person.ProfessionType professionType, int comparisonValue, int comparisonType) : base(comparisonValue, comparisonType) { this.professionType = professionType; }