public static void Test() { ProfessionCondition professionCondition1 = new ProfessionCondition(Person.ProfessionType.Educator, 3, ComparisonCondition.GREATER | ComparisonCondition.EQUAL); ProfessionCondition professionCondition2 = new ProfessionCondition(Person.ProfessionType.Worker, 0, ComparisonCondition.EQUAL); ProfessionCondition professionCondition3 = new ProfessionCondition(Person.ProfessionType.Educator, 3, ComparisonCondition.LESS); PotentialProfessionCondition professionCondition4 = new PotentialProfessionCondition(Person.ProfessionType.Educator, 3, ComparisonCondition.LESS); TurnCondition turnCondition = new TurnCondition(5, ComparisonCondition.LESS | ComparisonCondition.EQUAL); TurnCondition turnCondition2 = new TurnCondition(5, ComparisonCondition.GREATER); Objective objective1 = new Objective("Have at least 3 educators."); objective1.SuccessConditions.Add(professionCondition1); objective1.FailureConditions.Add(professionCondition4); Objective objective2 = new Objective("Give every worker a profession."); objective2.SuccessConditions.Add(professionCondition2); Objective objective3 = new Objective("No more than five days may elapse"); objective3.FailureConditions.Add(turnCondition2); Mission currentMission = new Mission(); currentMission.PrimaryObjectives.Add(objective1); currentMission.PrimaryObjectives.Add(objective2); currentMission.PrimaryObjectives.Add(objective3); currentMission.AddTrigger(new Trigger( new ProfessionCondition(Person.ProfessionType.Environmentalist, 0, ComparisonCondition.GREATER), new MoneyAdjustmentEvent(10))); XmlSerializer serializer = new XmlSerializer(typeof(Mission)); TextWriter writer = new StreamWriter("test.xml"); serializer.Serialize(writer, currentMission); writer.Close(); }
public static void InitalizeWorld(int numRows, int numCols) { grid = new Tile[numRows, numCols]; for (int row = 0; row < numRows; row++) { for (int col = 0; col < numCols; col++) { grid[row, col] = new Tile(row, col, Tile.TileType.Grass); } } personSet = new HashSet<Person>(); buildingSet = new HashSet<Building>(); treeSet = new HashSet<Tree>(); itemSet = new HashSet<Item>(); locationsWithAirports = new HashSet<Point>(); inventory = new Dictionary<ShopItem, int>(); highlightedTiles = new HashSet<Tile>(); isNight = false; timeLeft = DAY_TIME_LIMIT; dayCount = 0; money = 0; XmlSerializer serializer = new XmlSerializer(typeof(Mission)); FileStream fs = new FileStream("test.xml", FileMode.Open); currentMission = (Mission) serializer.Deserialize(fs); }