public GeoClipMap(Game game, short n) : base(game) { Game.Services.AddService(this.GetType(), this); for (int l = 0; l < layers.Length; l++) { layers[l] = new GeoClipMapLayer(game, n); layers[l].Scale = Scale; for (int s = 0; s < l; s++) layers[l].Scale /= 2; if (l != 0) layers[l].CorseScale = layers[l].Scale; if (l != 0 && ((l + 1) % 2) == 0) { //layers[l].Rotate(Vector3.Up, MathHelper.Pi); } } centre = new GeoClipMapCentre(game, n); centre.Scale = Scale; int lc = layers.Length; for (int s = 0; s < lc; s++) centre.Scale /= 2; }
public GeoClipMap(Game game, short n, string terrainAsset) : base(game) { Game.Services.AddService(this.GetType(), this); TerrainMap = terrainAsset; for (int l = 0; l < layers.Length; l++) { layers[l] = new GeoClipMapLayer(game, n, TerrainMap); layers[l].Scale = Scale; for (int s = 0; s < l; s++) { layers[l].Scale /= 2; } if (l != 0) { layers[l].CorseScale = layers[l].Scale; } if (l != 0 && ((l + 1) % 2) == 0) { //layers[l].Rotate(Vector3.Up, MathHelper.Pi); } } centre = new GeoClipMapCentre(game, n); centre.Scale = Scale; int lc = layers.Length; for (int s = 0; s < lc; s++) { centre.Scale /= 2; } }