public virtual void Draw(GameTime gameTime) { if (Enabled) { if (sq == null) { sq = new ScreenQuad(Game); sq.Initialize(); } if (!UsesVertexShader) spriteBatch.Begin(SortMode, Blend, Sampler, DepthStencilState.None, RasterizerState.CullCounterClockwise); else { Game.GraphicsDevice.SamplerStates[0] = Sampler; } effect.CurrentTechnique.Passes[0].Apply(); if (UsesVertexShader) sq.Draw(-Vector2.One, Vector2.One); else { spriteBatch.Draw(BackBuffer, new Rectangle(0, 0, Game.GraphicsDevice.Viewport.Width, Game.GraphicsDevice.Viewport.Height), Color.White); spriteBatch.End(); } } }
public DeferredRender(Game game) : base(game) { sceneQuad = new ScreenQuad(game); }
public DeferredRender(Game game) : base(game) { sceneQuad = new ScreenQuad(game); }