public BloomEffect(Game game, float intensity, float saturation, float baseIntensity, float baseSatration, float threshold, float blurAmount) : base(game) { bp = new BrightPass(game, threshold); gbv = new GaussBlurV(game, blurAmount); gbh = new GaussBlurH(game, blurAmount); b = new Bloom(game, intensity, saturation, baseIntensity, baseSatration); AddPostProcess(bp); AddPostProcess(gbv); AddPostProcess(gbh); AddPostProcess(b); }