static void Main(string[] args) { // Command-line usage: dotnet run [<binary-file> [<metadata-file> [<output-file>]]] // Defaults to libil2cpp.so or GameAssembly.dll if binary file not specified string imageFile = "libil2cpp.so"; string metaFile = "global-metadata.dat"; string outFile = "types.cs"; if (args.Length == 0) { if (!File.Exists(imageFile)) { imageFile = "GameAssembly.dll"; } } if (args.Length >= 1) { imageFile = args[0]; } if (args.Length >= 2) { metaFile = args[1]; } if (args.Length >= 3) { outFile = args[2]; } // Check files if (!File.Exists(imageFile)) { Console.Error.WriteLine($"File {imageFile} does not exist"); Environment.Exit(1); } if (!File.Exists(metaFile)) { Console.Error.WriteLine($"File {metaFile} does not exist"); Environment.Exit(1); } // Analyze data var il2cpp = Il2CppProcessor.LoadFromFile(imageFile, metaFile); if (il2cpp == null) { Environment.Exit(1); } // Write output file var dumper = new Il2CppDumper(il2cpp); dumper.WriteFile(outFile); }
public Il2CppDumper(Il2CppProcessor proc) { il2cpp = proc; }