public static PingLoadInfo Create(float _loaded, float _ping, UInt64 user) { PingLoadInfo ping = new PingLoadInfo(); ping.header = PacketHeader.Create(PacketCommand.C2S_Ping_Load_Info, 0); ping.loaded = _loaded; ping.ping = _ping; ping.userId = user; return ping; }
public static PingLoadInfo Create(float _loaded, float _ping, UInt64 user) { PingLoadInfo ping = new PingLoadInfo(); ping.header = PacketHeader.Create(PacketCommand.C2S_Ping_Load_Info, 0); ping.loaded = _loaded; ping.ping = _ping; ping.userId = user; return(ping); }