public void SetRenderTarget(RenderTarget renderTarget, DepthStencil dephtStencil) { OMSetRenderTargetImpl(renderTarget, dephtStencil); _omRenderTargets[0] = renderTarget; _omDepthStencil = dephtStencil; }
protected void InitOM() { OMInitialization init = GetOMInitialization(); numRenderTargets = init.NbRenderTargets; _omRenderTargets = new RenderTarget[init.NbRenderTargets]; if (init.SwapChain != null) { _swapChains.Add(init.SwapChain); _swapChain0 = init.SwapChain; _omBackBuffer = init.SwapChain.BackBuffer; _omRenderTargets[0] = _omBackBuffer; } _omBlendState = init.BlendState; _omDepthStencilStage = init.DepthTestState; _omDepthStencil = init.DepthBuffer; _omBackDepthStencil = init.DepthBuffer; renderTargetStack = new Stack <RenderStackValue>(); renderTargetsStack = new Stack <RenderStackValues>(); BlendStack.Push(_omBlendState); DepthStencilStack.Push(_omDepthStencilStage); }
public void SetRenderTargets(int numTargets, RenderTarget[] renderTargets, DepthStencil dephtStencil) { OMSetRenderTargetsImp(numTargets, renderTargets, dephtStencil); if (renderTargets == null) { Array.Clear(_omRenderTargets, 0, numTargets); } else { ClrRuntime.Runtime.Copy(renderTargets, _omRenderTargets, numTargets); } this._omDepthStencil = dephtStencil; }
protected abstract void OMSetRenderTargetImpl(RenderTarget renderTarget, DepthStencil dephtStencil);
protected abstract void OMSetRenderTargetsImp(int numTargets, RenderTarget[] renderTargets, DepthStencil dephtStencil);