コード例 #1
0
ファイル: PlayerModel.cs プロジェクト: Camypai/AI
        public void Attack(Vector3 target)
        {
            var rp = target - Position;

            Rotation = Quaternion.LookRotation(rp);
            _weaponModel.Rotation = Rotation;
            _weaponModel.Fire();
            _navMeshAgent.SetDestination(target);
            _navMeshAgent.stoppingDistance = 6;
        }
コード例 #2
0
ファイル: BotModel.cs プロジェクト: Camypai/AI
        public void Do()
        {
            if (_state == BotState.Death)
            {
                return;
            }


            var point = Helper.GenericPoint(transform);

            switch (_state)
            {
            case BotState.Empty:
            case BotState.Patrol:

                if (!_navMeshAgent.hasPath)
                {
                    _navMeshAgent.SetDestination(point);
                    _navMeshAgent.stoppingDistance = 1;
                }
                else
                {
                    if (Vector3.Distance(point, transform.position) <= 1)
                    {
                        _state = BotState.Observation;
                        Invoke(nameof(ReadyPatrol), _cooldown);
                    }
                }

                break;

            case BotState.Observation:
                // TODO: Сделать поворот головы
                break;

            case BotState.Aggression:
                _navMeshAgent.SetDestination(_activeTarget.Position);
                _navMeshAgent.stoppingDistance = 6;
                _weaponModel.Fire();
                break;

            case BotState.Repeat:
                _navMeshAgent.SetDestination(point);
                _navMeshAgent.stoppingDistance = 1;
                _state = BotState.Patrol;
                break;

            case BotState.Death:
                CancelInvoke();
                return;
            }

            if (_targets.Any(target => Helper.SeeTarget(transform, target.transform)))
            {
                _activeTarget = _targets.First(target => Helper.SeeTarget(transform, target.transform));
                _state        = BotState.Aggression;
                CancelInvoke();
            }
            else if (_state == BotState.Aggression)
            {
                _state = BotState.Repeat;
            }
        }