コード例 #1
0
ファイル: StreamSocket.cs プロジェクト: menghuan341/ice
        private int Write(ByteBuffer buf)
        {
            Debug.Assert(_fd != null);
            if (AssemblyUtil.IsMono)
            {
                //
                // Mono on Android and iOS don't support the use of synchronous socket
                // operations on a non-blocking socket. Returning 0 here forces the caller to schedule
                // an asynchronous operation.
                //
                return(0);
            }
            int packetSize = buf.Remaining();

            if (AssemblyUtil.IsWindows)
            {
                //
                // On Windows, limiting the buffer size is important to prevent
                // poor throughput performances when transfering large amount of
                // data. See Microsoft KB article KB823764.
                //
                if (_maxSendPacketSize > 0 && packetSize > _maxSendPacketSize / 2)
                {
                    packetSize = _maxSendPacketSize / 2;
                }
            }

            int sent = 0;

            while (buf.HasRemaining())
            {
                try
                {
                    int ret = _fd.Send(buf.RawBytes(), buf.Position(), packetSize, SocketFlags.None);
                    Debug.Assert(ret > 0);

                    sent += ret;
                    buf.Position(buf.Position() + ret);
                    if (packetSize > buf.Remaining())
                    {
                        packetSize = buf.Remaining();
                    }
                }
                catch (SocketException ex)
                {
                    if (Network.WouldBlock(ex))
                    {
                        return(sent);
                    }
                    else if (Network.ConnectionLost(ex))
                    {
                        throw new Ice.ConnectionLostException(ex);
                    }
                    throw new Ice.SocketException(ex);
                }
            }
            return(sent);
        }
コード例 #2
0
ファイル: StreamSocket.cs プロジェクト: menghuan341/ice
        private int Read(ByteBuffer buf)
        {
            Debug.Assert(_fd != null);
            if (AssemblyUtil.IsMono)
            {
                //
                // Mono on Android and iOS don't support the use of synchronous socket
                // operations on a non-blocking socket. Returning 0 here forces the caller to schedule
                // an asynchronous operation.
                //
                return(0);
            }
            int read = 0;

            while (buf.HasRemaining())
            {
                try
                {
                    int ret = _fd.Receive(buf.RawBytes(), buf.Position(), buf.Remaining(), SocketFlags.None);
                    if (ret == 0)
                    {
                        throw new Ice.ConnectionLostException();
                    }
                    read += ret;
                    buf.Position(buf.Position() + ret);
                }
                catch (SocketException ex)
                {
                    if (Network.WouldBlock(ex))
                    {
                        return(read);
                    }
                    else if (Network.Interrupted(ex))
                    {
                        continue;
                    }
                    else if (Network.ConnectionLost(ex))
                    {
                        throw new Ice.ConnectionLostException(ex);
                    }

                    throw new Ice.SocketException(ex);
                }
            }
            return(read);
        }