コード例 #1
0
 public void CopyValuesTo(CompositeAnimation target, CompositeEntity newParent)
 {
     target.Parent = newParent;
     target.Name   = this.Name;
     target.LerpLastFrameWithFirst = this.LerpLastFrameWithFirst;
     target.IsPaused        = this.IsPaused;
     target.IsStopped       = this.IsStopped;
     target.LoopMax         = this.LoopMax;
     target.Speed           = this.Speed;
     target.AutoPlay        = this.AutoPlay;
     target.HideWhenStopped = this.HideWhenStopped;
     // copy keyframes
     for (int i = 0; i < this._keyFrames.Count; i++)
     {
         // if no particle type is available
         if (target.KeyFrames.Count <= i)
         {
             target.KeyFrames.Add(new CompositeKeyFrame(target));
         }
         this.KeyFrames[i].CopyValuesTo(target.KeyFrames[i], target);
     }
     // Remove remaining types (can cause garbage!)
     for (int i = target.KeyFrames.Count; i > this.KeyFrames.Count; i--)
     {
         target.KeyFrames.RemoveAt(i - 1);
     }
     target.Reset();
 }
コード例 #2
0
        public override void CopyValuesTo(SceneItem target)
        {
            base.CopyValuesTo(target);
            CompositeEntity compositeEntity = target as CompositeEntity;

            if (this.RootBone == null)
            {
                compositeEntity.RootBone = null;
            }
            else
            {
                this.RootBone.CopyValuesTo(compositeEntity.RootBone, null, compositeEntity);
            }

            // copy animations
            for (int i = 0; i < this._animations.Count; i++)
            {
                // if no animation is available
                if (compositeEntity.Animations.Count <= i)
                {
                    compositeEntity.Animations.Add(new CompositeAnimation(compositeEntity));
                }
                this.Animations[i].CopyValuesTo(compositeEntity.Animations[i], compositeEntity);
                compositeEntity.Animations[i].Parent = compositeEntity;
            }
            // Remove remaining animations (can cause garbage!)
            for (int i = compositeEntity.Animations.Count; i > this.Animations.Count; i--)
            {
                compositeEntity.Animations.RemoveAt(i - 1);
            }
            // copy bank
            foreach (String key in this.SceneItemBank.Keys)
            {
                // if the entry is not available, create it
                if (compositeEntity.SceneItemBank.ContainsKey(key) == false ||
                    this.SceneItemBank[key].GetType() != compositeEntity.SceneItemBank[key].GetType())
                {
                    //Can't just create a blank sceneitem. it won't create a new instance of AnimatedSprite for instance
                    SceneItem newItem = CreateNewInstaceCopyOf(this.SceneItemBank[key]);
                    compositeEntity.SceneItemBank[key] = newItem;
                }
                this.SceneItemBank[key].CopyValuesTo(compositeEntity.SceneItemBank[key]);
            }
            // Remove remaining unused key (can cause garbage!)
            List <String> keysToRemove = new List <string>();

            foreach (String key in compositeEntity.SceneItemBank.Keys)
            {
                if (this.SceneItemBank.ContainsKey(key) == false)
                {
                    keysToRemove.Add(key);
                }
            }
            foreach (String key in keysToRemove)
            {
                compositeEntity.SceneItemBank.Remove(key);
            }
        }
コード例 #3
0
 public CompositeAnimation(CompositeEntity parent)
 {
     _keyFrames                  = new List <CompositeKeyFrame>();
     _name                       = "New Animation";
     _currentLife                = 0;
     _currentKeyFrameIndex       = 0;
     _loopMax                    = 0;
     _loopCounter                = 0;
     _speed                      = 1;
     this.Parent                 = parent;
     this.AutoPlay               = true;
     this.LerpLastFrameWithFirst = true;
 }
コード例 #4
0
ファイル: CompositeAnimation.cs プロジェクト: eickegao/tiny2d
 public CompositeAnimation(CompositeEntity parent)
 {
     _keyFrames = new List<CompositeKeyFrame>();
     _name = "New Animation";
     _currentLife = 0;
     _currentKeyFrameIndex = 0;
     _loopMax = 0;
     _loopCounter = 0;
     _speed = 1;
     this.Parent = parent;
     this.AutoPlay = true;
     this.LerpLastFrameWithFirst = true;
 }
コード例 #5
0
ファイル: CompositeBone.cs プロジェクト: slagusev/IceCreamXNA
 public void CopyValuesTo(CompositeBone target, CompositeBone parentBone,
                          CompositeEntity newParentEntity)
 {
     target.Parent            = newParentEntity;
     target.ParentBone        = parentBone;
     target.Name              = this.Name;
     target.SceneItem         = this.SceneItem;
     target.SubItem           = this.SubItem;
     target.InheritPosition   = this.InheritPosition;
     target.InheritRotation   = this.InheritRotation;
     target.InheritScale      = this.InheritScale;
     target.InheritVisibility = this.InheritVisibility;
     target.MasterVisibility  = this.MasterVisibility;
     target.Interpolate       = this.Interpolate;
     // copy bones
     for (int i = 0; i < this.ChildBones.Count; i++)
     {
         CompositeBone targetCBone;
         bool          addToList = false;
         // if no child bone is available, create a new one
         if (target.ChildBones.Count <= i)
         {
             targetCBone = new CompositeBone();
             addToList   = true;
         }
         else
         {
             targetCBone = target.ChildBones[i];
         }
         this.ChildBones[i].CopyValuesTo(targetCBone, target, newParentEntity);
         if (addToList == true)
         {
             target.AddChildBone(targetCBone);
         }
     }
     // Remove remaining types (can cause garbage!)
     for (int i = target.ChildBones.Count; i > this.ChildBones.Count; i--)
     {
         target.ChildBones.RemoveAt(i - 1);
     }
 }
コード例 #6
0
        public void Draw(float elapsed)
        {
            if (Parent == null)
            {
                throw new Exception("The Parent of this boneTransform isn't set");
            }
            SceneItem item = GetSceneItem();

            if (item != null)
            {
                if (_currentVisibleState == true)
                {
                    CompositeEntity parentEntity     = Parent.Parent.Parent;
                    Vector2         tmpPivot         = item.Pivot;
                    bool            tmpPivotRelative = item.IsPivotRelative;
                    item.Rotation = parentEntity.Rotation + _rotation;
                    item.Scale    = parentEntity.Scale * _scale;
                    item.Visible  = true;
                    item.Position = parentEntity.Position + _position;
                    float parentOpacityFactor = parentEntity.Opacity / 255.0f;
                    if (_opacity.HasValue)
                    {
                        item.Opacity = (byte)(_opacity.Value * parentOpacityFactor);
                    }
                    else
                    {
                        item.Opacity = parentEntity.Opacity;
                    }
                    item.Layer           = parentEntity.Layer;
                    item.Pivot           = _transformPivot;
                    item.IsPivotRelative = false;
                    item.Draw(elapsed);
                    item.Pivot           = tmpPivot;
                    item.IsPivotRelative = tmpPivotRelative;
                }
                else
                {
                    item.Visible = false;
                }
            }
        }
コード例 #7
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        public SceneItem GetSceneItem()
        {
            String targetItem = null;

            // use the default if no local override
            if (String.IsNullOrEmpty(_sceneItem) == true)
            {
                targetItem = this.Bone.SceneItem;
            }
            else
            {
                targetItem = _sceneItem;
            }
            CompositeEntity parentEntity = Parent.Parent.Parent;

            if (String.IsNullOrEmpty(targetItem) == false &&
                parentEntity.SceneItemBank.ContainsKey(targetItem))
            {
                return(parentEntity.SceneItemBank[targetItem]);
            }
            return(null);
        }
コード例 #8
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        public void LerpSceneItemWith(CompositeBoneTransform nextState, float amount, bool nextStateOverride)
        {
            // original is only used when bone.Interpolate is set to false, and refer to the 1st KF of the 1st anim
            SceneItem item    = GetSceneItem();
            String    subItem = GetSubItem();

            if (String.IsNullOrEmpty(subItem) == false && item is ISubItemCollection)
            {
                ((ISubItemCollection)item).SetCurrentSubItem(subItem);
            }
            if (item != null)
            {
                item.Update(1 / 60f);
                amount = MathHelper.Clamp(amount, 0, 1);
                CompositeEntity        parentEntity    = Parent.Parent.Parent;
                CompositeBoneTransform parentTransform = this.ParentBoneTransform;
                _currentVisibleState = GetVisibilityState(parentTransform);
                if (_currentVisibleState == false)
                {
                    return;
                }
                bool nextStateVisibility = nextState.GetVisibilityState(nextState.ParentBoneTransform);
                // no lerping if the next state isnt visible
                if (nextStateVisibility == false)
                {
                    nextState = this;
                }
                if (nextStateOverride == true)
                {
                    _position = nextState.Position;
                    _scale    = nextState.Scale;
                    _rotation = nextState.Rotation;
                }
                else
                {
                    _position = Vector2.Lerp(this.Position, nextState.Position, amount);
                    _scale    = Vector2.Lerp(this.Scale, nextState.Scale, amount);
                    _rotation = MathHelper.Lerp(this.Rotation, nextState.Rotation, amount);
                }
                if (this.Opacity.HasValue == true || nextState.Opacity.HasValue == true)
                {
                    if (this.Opacity.HasValue == true && nextState.Opacity.HasValue == false)
                    {
                        _opacity = this.Opacity.Value;
                    }
                    else if (this.Opacity.HasValue == false && nextState.Opacity.HasValue == true)
                    {
                        _opacity = nextState.Opacity.Value;
                    }
                    else
                    {
                        _opacity = IceMath.Lerp(this.Opacity.Value, nextState.Opacity.Value, amount);
                    }
                }
                else
                {
                    _opacity = null;
                }
                _transformPivot     = item.GetAbsolutePivot(false);
                item.FlipHorizontal = parentEntity.FlipHorizontal ^ this.FlipHorizontal;
                item.FlipVertical   = parentEntity.FlipVertical ^ this.FlipVertical;
                if (parentEntity.FlipHorizontal == true)
                {
                    _position.X       = -_position.X;
                    _transformPivot.X = item.BoundingRectSize.X - _transformPivot.X;
                    _rotation         = -_rotation;
                }
                if (parentEntity.FlipVertical == true)
                {
                    _position.Y       = -_position.Y;
                    _transformPivot.Y = item.BoundingRectSize.Y - _transformPivot.Y;
                    _rotation         = -_rotation;
                }
                if (parentEntity.Scale != Vector2.One)
                {
                    _position *= parentEntity.Scale;
                }
                if (parentEntity.Rotation != 0)
                {
                    Vector2 offset = _position;
                    float   length = offset.Length();
                    double  angle  = Math.Atan2((float)offset.Y, (float)offset.X) + parentEntity.Rotation;
                    offset.X  = (float)(length * Math.Cos(angle));
                    offset.Y  = (float)(length * Math.Sin(angle));
                    _position = offset;
                }
                if (parentTransform != null)
                {
                    if (this.InheritRotation.HasValue == false && this.Bone.InheritRotation == true ||
                        this.InheritRotation.HasValue == true && this.InheritRotation == true)
                    {
                        _rotation += parentTransform.CurrentRotation;
                    }
                    if (this.InheritScale.HasValue == false && this.Bone.InheritScale == true ||
                        this.InheritScale.HasValue == true && this.InheritScale == true)
                    {
                        _scale *= parentTransform.CurrentScale;
                    }
                    if (this.InheritPosition.HasValue == false && this.Bone.InheritPosition == true ||
                        this.InheritPosition.HasValue == true && this.InheritPosition == true)
                    {
                        Vector2 offset = _position;
                        float   length = offset.Length();
                        double  angle  = Math.Atan2((float)offset.Y, (float)offset.X) + parentTransform._rotation;
                        offset.X  = (float)(length * Math.Cos(angle));
                        offset.Y  = (float)(length * Math.Sin(angle));
                        _position = parentTransform.CurrentPosition + offset;
                    }
                }
            }
        }
コード例 #9
0
ファイル: CompositeBone.cs プロジェクト: eickegao/tiny2d
 public void CopyValuesTo(CompositeBone target, CompositeBone parentBone,
     CompositeEntity newParentEntity)
 {
     target.Parent = newParentEntity;
     target.ParentBone = parentBone;
     target.Name = this.Name;
     target.SceneItem = this.SceneItem;
     target.SubItem = this.SubItem;
     target.InheritPosition = this.InheritPosition;
     target.InheritRotation = this.InheritRotation;
     target.InheritScale = this.InheritScale;
     target.InheritVisibility = this.InheritVisibility;
     target.MasterVisibility = this.MasterVisibility;
     target.Interpolate = this.Interpolate;
     // copy bones
     for (int i = 0; i < this.ChildBones.Count; i++)
     {
         CompositeBone targetCBone;
         bool addToList = false;
         // if no child bone is available, create a new one
         if (target.ChildBones.Count <= i)
         {
             targetCBone = new CompositeBone();
             addToList = true;
         }
         else
         {
             targetCBone = target.ChildBones[i];
         }
         this.ChildBones[i].CopyValuesTo(targetCBone, target, newParentEntity);
         if (addToList == true)
         {
             target.AddChildBone(targetCBone);
         }
     }
     // Remove remaining types (can cause garbage!)
     for (int i = target.ChildBones.Count; i > this.ChildBones.Count; i--)
     {                
         target.ChildBones.RemoveAt(i-1);
     }
 }
コード例 #10
0
 public void CopyValuesTo(CompositeAnimation target, CompositeEntity newParent)
 {
     target.Parent = newParent;
     target.Name = this.Name;
     target.LerpLastFrameWithFirst = this.LerpLastFrameWithFirst;
     target.IsPaused = this.IsPaused;
     target.IsStopped = this.IsStopped;
     target.LoopMax = this.LoopMax;
     target.Speed = this.Speed;
     target.AutoPlay = this.AutoPlay;
     target.HideWhenStopped = this.HideWhenStopped;
     // copy keyframes
     for (int i = 0; i < this._keyFrames.Count; i++)
     {
         // if no particle type is available
         if (target.KeyFrames.Count <= i)
         {
             target.KeyFrames.Add(new CompositeKeyFrame(target));
         }
         this.KeyFrames[i].CopyValuesTo(target.KeyFrames[i], target);                
     }
     // Remove remaining types (can cause garbage!)
     for (int i = target.KeyFrames.Count; i > this.KeyFrames.Count; i--)
     {
         target.KeyFrames.RemoveAt(i-1);
     }
     target.Reset();
 }
コード例 #11
0
        internal SceneItem InstanciateNewItemOfType(SceneItemType type)
        {
            SceneItem item = null;
            switch (type)
            {
                case SceneItemType.AnimatedSprite:
                    item = new AnimatedSprite();
                    AnimatedSprite animatedSprite = item as AnimatedSprite;
                    animatedSprite.Material = SceneManager.GetEmbeddedTileGridMaterial();
                    AnimationInfo newAnim = new AnimationInfo("Counting");
                    newAnim.AnimationFrames.Add(new AnimationFrame(20, "1"));
                    newAnim.AnimationFrames.Add(new AnimationFrame(20, "2"));
                    newAnim.AnimationFrames.Add(new AnimationFrame(20, "3"));
                    newAnim.AnimationFrames.Add(new AnimationFrame(20, "4"));
                    animatedSprite.AddAnimation(newAnim);
                    animatedSprite.PlayAnimation("Counting");
                    break;
                case SceneItemType.ParticleEffect:
                    item = new ParticleEffect();
                    ParticleEffect effect = item as ParticleEffect;
                    IceCream.SceneItems.ParticlesClasses.ParticleType pType = new IceCream.SceneItems.ParticlesClasses.ParticleType();
                    pType.Material = SceneManager.GetEmbeddedParticleMaterial();                    
                    effect.Emitter.ParticleTypes.Add(pType);
                    effect.Name = "New Particle Effect";
                    effect.Play();
                    break;
                case SceneItemType.PostProcessingAnimation:
                    item = new PostProcessAnimation();
                    item.Layer = 1;
                    break;
                case SceneItemType.Sprite:
                    item = new Sprite();
                    Sprite sprite = item as Sprite;
                    sprite.Name = GetNewSpriteName(); ;
                    sprite.Material = SceneManager.GetEmbeddedParticleMaterial();
                    break;
                case SceneItemType.TextItem:
                    item = new TextItem();
                    TextItem text = item as TextItem;
                    text.Name = GetNewTextItemName();
                    text.Font = SceneManager.GetEmbeddedFont("DefaultFont");
                    break;
                case SceneItemType.TileGrid:
                    item = new TileGrid();
                    TileGrid tileGrid = item as TileGrid;
                    tileGrid.Name = "New Tile Grid";
                    tileGrid.Material = SceneManager.GetEmbeddedTileGridMaterial();

                    tileGrid.TileRows = 4;
                    tileGrid.TileCols = 10;
                    tileGrid.TileSize = new Microsoft.Xna.Framework.Point(32, 32);
                    TileLayer newLayer = new TileLayer(tileGrid.TileCols, tileGrid.TileRows);
                    newLayer.Parent = tileGrid;
                    newLayer.Visible = true;
                    newLayer.Name = "Layer 1";
                    for (int tx = 0; tx < tileGrid.TileCols; tx++)
                    {
                        for (int ty = 0; ty < tileGrid.TileRows; ty++)
                        {
                            newLayer.Tiles[tx][ty].Index = 0;
                        }
                    }
                    tileGrid.TileLayers.Add(newLayer);
                    break;       
                case SceneItemType.CompositeEntity:
                    item = new CompositeEntity();
                    CompositeEntity composite = item as CompositeEntity;
                    break;
                default:
                    item = new SceneItem();
                    break;
            }
            return item;
        }
コード例 #12
0
ファイル: SceneSerializer.cs プロジェクト: dekk7/xEngine
 private static void WriteCompositeEntity(XmlNode itemNode, XmlDocument doc, CompositeEntity compositeEntity)
 {
     XmlNode entity = itemNode.AppendChild(doc.CreateElement("CompositeEntityData"));
     entity.AppendChildIfNotNull(WriteProperty("Animations", compositeEntity, doc));
     entity.AppendChildIfNotNull(WriteProperty("SceneItemBank", compositeEntity, doc));
     entity.AppendChildIfNotNull(WriteProperty("RootBone", compositeEntity, doc));
     WriteIAnimationDirectorProperties(doc, entity, compositeEntity as IAnimationDirector);
 }
コード例 #13
0
ファイル: SceneSerializer.cs プロジェクト: dekk7/xEngine
 private static SceneItem LoadCompositeEntity(XmlNode node, SceneBase scene)
 {
     TraceLogger.TraceInfo("Beginning LoadCompositeAnimation");
     _storedScene = scene as IceScene;
     CompositeEntity _compositeEntity = new CompositeEntity();
     LoadBaseSceneItem(node, _compositeEntity);            
     XmlNode _node = node.SelectSingleNode("CompositeEntityData");
     SetProperty("SceneItemBank", _compositeEntity, _node);
     SetProperty("RootBone", _compositeEntity, _node);
     SetProperty("Animations", _compositeEntity, _node);
     SetIAnimationDirectorProperties(_node, _compositeEntity as IAnimationDirector);
     TraceLogger.TraceInfo("Ending LoadCompositeEntity");
     return _compositeEntity;
 }
コード例 #14
0
 public CompositeEntityEditor()
 {
     InitializeComponent();
     this.treeViewSceneItems.ImageList = MilkshakeForm.Instance.imageListTreeview;
     InitializeSceneItemsTreeViewNodes();
     compositeEntityEditorControl.ParentEditor = this;    
     ZoomBox = new ZoomBox();
     ZoomBox.Camera.Pivot = new Vector2(0.5f);
     ZoomBox.SetToolStripButtomZoomIn(toolStripButtonZoomIn);
     ZoomBox.SetToolStripButtomZoomOut(toolStripButtonZoomOut);
     ZoomBox.SetToolStripButtomZoomNormal(toolStripButtonZoomNormal);
     IgnoreBoneTransformSelectionEvent = false;
     tableKeyFrames.HeaderRenderer = new XPTable.Renderers.FlatHeaderRenderer();
     tableBoneTransforms.HeaderRenderer = new XPTable.Renderers.FlatHeaderRenderer();
     sceneItemPreviewControl.SceneItem = null;
     sceneItemPreviewCompositeAnimationPreview.SceneItem = null;
     sceneItemPreviewCompositeAnimationPreview.Camera.Zoom = new Vector2(0.4f);
     // clear the lists/table
     listViewAnimations.Clear();
     tableBoneTransforms.TableModel.Rows.Clear();
     tableKeyFrames.TableModel.Rows.Clear();
     propertyGridCompositeBoneTransform.SelectedObject = null;
     _previewEntity = new CompositeEntity();
     _previewEntity.Animations.Add(new CompositeAnimation(_previewEntity));            
 }