コード例 #1
0
ファイル: Trait.cs プロジェクト: youngneil1/IB2Engine
 public Trait DeepCopy()
 {
     Trait copy = new Trait();
     copy.name = this.name;
     copy.tag = this.tag;
     copy.traitImage = this.traitImage;
     copy.description = this.description;
     copy.prerequisiteTrait = this.prerequisiteTrait;
     copy.skillModifier = this.skillModifier;
     copy.skillModifierAttribute = this.skillModifierAttribute;
     copy.useableInSituation = this.useableInSituation;
     copy.spriteFilename = this.spriteFilename;
     copy.spriteEndingFilename = this.spriteEndingFilename;
     copy.costSP = this.costSP;
     copy.traitTargetType = this.traitTargetType;
     copy.traitEffectType = this.traitEffectType;
     copy.aoeRadius = this.aoeRadius;
     copy.range = this.range;
     copy.traitScript = this.traitScript;
     return copy;
 }
コード例 #2
0
        //PARTY SCREEN
        public void redrawPartyBuild()
        {
            if (partyScreenPcIndex >= gv.mod.playerList.Count)
            {
                partyScreenPcIndex = 0;
            }
            if (pcIndex >= pcList.Count)
            {
                pcIndex = 0;
            }
            Player pc = null;

            if ((gv.mod.playerList.Count > 0) && (lastClickedPlayerList))
            {
                pc = gv.mod.playerList[partyScreenPcIndex];
            }
            else if ((pcList.Count > 0) && (!lastClickedPlayerList))
            {
                pc = pcList[pcIndex];
            }
            if (pc != null)
            {
                gv.sf.UpdateStats(pc);
            }

            int pW         = (int)((float)gv.screenWidth / 100.0f);
            int pH         = (int)((float)gv.screenHeight / 100.0f);
            int padH       = gv.squareSize / 6;
            int locY       = 0;
            int locX       = 2 * gv.squareSize + gv.oXshift;
            int spacing    = (int)gv.drawFontRegHeight;
            int tabX       = pW * 50;
            int tabX2      = pW * 60;
            int leftStartY = 5 * gv.squareSize + (pH * 6);

            //Draw screen title name
            string text = "Party Members [" + gv.mod.numberOfPlayerMadePcsAllowed + " player made PC(s) allowed, " + gv.mod.numberOfPlayerMadePcsRequired + " required]";
            // Measure string.
            float stringSize = gv.cc.MeasureString(text, SharpDX.DirectWrite.FontWeight.Normal, SharpDX.DirectWrite.FontStyle.Normal, gv.drawFontRegHeight);
            int   ulX        = (gv.screenWidth / 2) - ((int)stringSize / 2);

            gv.DrawText(text, ulX, pH * 3, 1.0f, Color.White);

            //DRAW EACH PC BUTTON
            this.refreshPlayerTokens();

            int cntPCs = 0;

            foreach (IbbButton btn in btnPartyIndex)
            {
                if (cntPCs < gv.mod.playerList.Count)
                {
                    if (cntPCs == partyScreenPcIndex)
                    {
                        btn.glowOn = true;
                    }
                    else
                    {
                        btn.glowOn = false;
                    }
                    btn.Draw();
                }
                cntPCs++;
            }

            btnLeft.Draw();
            btnRight.Draw();
            btnAdd.Draw();
            btnRemove.Draw();
            btnCreate.Draw();
            btnHelp.Draw();
            btnReturn.Draw();

            if (pcList.Count > 0)
            {
                gv.cc.DisposeOfBitmap(ref btnPcListIndex.Img2);
                btnPcListIndex.Img2 = gv.cc.LoadBitmap(pcList[pcIndex].tokenFilename);
            }
            else
            {
                btnPcListIndex.Img2 = null;
            }
            btnPcListIndex.Draw();

            if (pc != null)
            {
                //DRAW LEFT STATS
                gv.DrawText("Name: " + pc.name, locX, locY += leftStartY);
                gv.DrawText(gv.mod.raceLabel + ": " + gv.mod.getRace(pc.raceTag).name, locX, locY += spacing);
                if (pc.isMale)
                {
                    gv.DrawText("Gender: Male", locX, locY += spacing);
                }
                else
                {
                    gv.DrawText("Gender: Female", locX, locY += spacing);
                }
                gv.DrawText("Class: " + gv.mod.getPlayerClass(pc.classTag).name, locX, locY += spacing);
                gv.DrawText("Level: " + pc.classLevel, locX, locY          += spacing);
                gv.DrawText("XP: " + pc.XP + "/" + pc.XPNeeded, locX, locY += spacing);
                gv.DrawText("---------------", locX, locY += spacing);

                //draw spells known list
                string allSpells = "";
                foreach (string s in pc.knownSpellsTags)
                {
                    Spell sp = gv.mod.getSpellByTag(s);
                    allSpells += sp.name + ", ";
                }
                gv.DrawText(gv.mod.getPlayerClass(pc.classTag).spellLabelPlural + ": " + allSpells, locX, locY += spacing);

                //draw traits known list
                string allTraits = "";
                foreach (string s in pc.knownTraitsTags)
                {
                    Trait tr = gv.mod.getTraitByTag(s);
                    if (tr != null)
                    {
                        allTraits += tr.name + ", ";
                    }
                }
                gv.DrawText(gv.mod.getPlayerClass(pc.classTag).traitLabelPlural + ": " + allTraits, locX, locY += spacing);

                //DRAW RIGHT STATS
                int actext = 0;
                if (gv.mod.ArmorClassAscending)
                {
                    actext = pc.AC;
                }
                else
                {
                    actext = 20 - pc.AC;
                }
                locY = 0;
                int locY2 = 0;
                if (gv.mod.useOrbitronFont == true)
                {
                    locX  = tabX - 3 * gv.squareSize;
                    locY += leftStartY;
                    //tabX2 = 0;
                    locY2 += leftStartY - spacing * 3;
                    //STR
                    gv.DrawText("STR:", locX + pW, locY);
                    gv.DrawText(pc.baseStr.ToString(), locX + 3 * pW * 2, locY);
                    if (pc.strength - pc.baseStr >= 0)
                    {
                        gv.DrawText(" + ", locX + 4 * pW * 2, locY);
                    }
                    else
                    {
                        gv.DrawText(" - ", locX + 4 * pW * 2, locY);
                    }
                    int racial = pc.strength - pc.baseStr;
                    if (racial < 0)
                    {
                        racial *= -1;
                    }
                    gv.DrawText(racial.ToString(), locX + 5 * pW * 2, locY);
                    gv.DrawText(" = ", locX + 11 * pW, locY);
                    gv.DrawText(pc.strength.ToString(), locX + 13 * pW, locY);
                    if (((pc.strength - 10) / 2) > 0)
                    {
                        gv.DrawText(" (+" + ((pc.strength - 10) / 2) + ")", locX + 15 * pW, locY);
                    }
                    else
                    {
                        gv.DrawText(" (" + ((pc.strength - 10) / 2) + ")", locX + 15 * pW, locY);
                    }

                    gv.DrawText("AC: " + actext, tabX2, locY2 += (spacing * 3));
                    gv.DrawText("BAB: " + pc.baseAttBonus + ", Melee to hit/damage: " + (pc.baseAttBonus + ((pc.strength - 10) / 2)) + "/" + ((pc.strength - 10) / 2) + ", Ranged to hit: " + (pc.baseAttBonus + ((pc.dexterity - 10) / 2)), tabX2, locY2 += spacing);
                    //DEX
                    gv.DrawText("DEX:", locX + pW, locY += (spacing));
                    gv.DrawText(pc.baseDex.ToString(), locX + 3 * pW * 2, locY);
                    if (pc.dexterity - pc.baseDex >= 0)
                    {
                        gv.DrawText(" + ", locX + 4 * pW * 2, locY);
                    }
                    else
                    {
                        gv.DrawText(" - ", locX + 4 * pW * 2, locY);
                    }
                    racial = pc.dexterity - pc.baseDex;
                    if (racial < 0)
                    {
                        racial *= -1;
                    }
                    gv.DrawText(racial.ToString(), locX + 5 * pW * 2, locY);
                    gv.DrawText(" = ", locX + 11 * pW, locY);
                    gv.DrawText(pc.dexterity.ToString(), locX + 13 * pW, locY);
                    if (((pc.dexterity - 10) / 2) > 0)
                    {
                        gv.DrawText(" (+" + ((pc.dexterity - 10) / 2) + ")", locX + 15 * pW, locY);
                    }
                    else
                    {
                        gv.DrawText(" (" + ((pc.dexterity - 10) / 2) + ")", locX + 15 * pW, locY);
                    }

                    gv.DrawText("HP: " + pc.hp + "/" + pc.hpMax, tabX2, locY2 += spacing);
                    //CON
                    gv.DrawText("CON:", locX + pW, locY += (spacing));
                    gv.DrawText(pc.baseCon.ToString(), locX + 3 * pW * 2, locY);
                    if (pc.constitution - pc.baseCon >= 0)
                    {
                        gv.DrawText(" + ", locX + 4 * pW * 2, locY);
                    }
                    else
                    {
                        gv.DrawText(" - ", locX + 4 * pW * 2, locY);
                    }
                    racial = pc.constitution - pc.baseCon;
                    if (racial < 0)
                    {
                        racial *= -1;
                    }
                    gv.DrawText(racial.ToString(), locX + 5 * pW * 2, locY);
                    gv.DrawText(" = ", locX + 11 * pW, locY);
                    gv.DrawText(pc.constitution.ToString(), locX + 13 * pW, locY);
                    if (((pc.constitution - 10) / 2) > 0)
                    {
                        gv.DrawText(" (+" + ((pc.constitution - 10) / 2) + ")", locX + 15 * pW, locY);
                    }
                    else
                    {
                        gv.DrawText(" (" + ((pc.constitution - 10) / 2) + ")", locX + 15 * pW, locY);
                    }
                    gv.DrawText("SP: " + pc.sp + "/" + pc.spMax, tabX2, locY2 += spacing);
                    //INT
                    gv.DrawText("INT:", locX + pW, locY += (spacing));
                    gv.DrawText(pc.baseInt.ToString(), locX + 3 * pW * 2, locY);
                    if (pc.intelligence - pc.baseInt >= 0)
                    {
                        gv.DrawText(" + ", locX + 4 * pW * 2, locY);
                    }
                    else
                    {
                        gv.DrawText(" - ", locX + 4 * pW * 2, locY);
                    }
                    racial = pc.intelligence - pc.baseInt;
                    if (racial < 0)
                    {
                        racial *= -1;
                    }
                    gv.DrawText(racial.ToString(), locX + 5 * pW * 2, locY);
                    gv.DrawText(" = ", locX + 11 * pW, locY);
                    gv.DrawText(pc.intelligence.ToString(), locX + 13 * pW, locY);
                    if (((pc.intelligence - 10) / 2) > 0)
                    {
                        gv.DrawText(" (+" + ((pc.intelligence - 10) / 2) + ")", locX + 15 * pW, locY);
                    }
                    else
                    {
                        gv.DrawText(" (" + ((pc.intelligence - 10) / 2) + ")", locX + 15 * pW, locY);
                    }
                    gv.DrawText("FORT: " + pc.fortitude + ", Acid: " + pc.damageTypeResistanceTotalAcid + "%" + ", Cold: " + pc.damageTypeResistanceTotalCold + "%" + ", Normal: " + pc.damageTypeResistanceTotalNormal + "%", tabX2, locY2 += spacing);
                    gv.DrawText("REF:   " + pc.reflex + ", Electricity: " + pc.damageTypeResistanceTotalElectricity + "%" + ", Fire: " + pc.damageTypeResistanceTotalFire + "%", tabX2, locY2 += spacing);
                    gv.DrawText("WILL: " + pc.will + ", Magic: " + pc.damageTypeResistanceTotalMagic + "%" + ", Poison: " + pc.damageTypeResistanceTotalPoison + "%", tabX2, locY2            += spacing);
                    //WIS
                    gv.DrawText("WIS:", locX + pW, locY += (spacing));
                    gv.DrawText(pc.baseWis.ToString(), locX + 3 * pW * 2, locY);
                    if (pc.wisdom - pc.baseWis >= 0)
                    {
                        gv.DrawText(" + ", locX + 4 * pW * 2, locY);
                    }
                    else
                    {
                        gv.DrawText(" - ", locX + 4 * pW * 2, locY);
                    }
                    racial = pc.wisdom - pc.baseWis;
                    if (racial < 0)
                    {
                        racial *= -1;
                    }
                    gv.DrawText(racial.ToString(), locX + 5 * pW * 2, locY);
                    gv.DrawText(" = ", locX + 11 * pW, locY);
                    gv.DrawText(pc.wisdom.ToString(), locX + 13 * pW, locY);
                    if (((pc.wisdom - 10) / 2) > 0)
                    {
                        gv.DrawText(" (+" + ((pc.wisdom - 10) / 2) + ")", locX + 15 * pW, locY);
                    }
                    else
                    {
                        gv.DrawText(" (" + ((pc.wisdom - 10) / 2) + ")", locX + 15 * pW, locY);
                    }

                    //CHA
                    gv.DrawText("CHA:", locX + pW, locY += (spacing));
                    gv.DrawText(pc.baseCha.ToString(), locX + 3 * pW * 2, locY);
                    if (pc.charisma - pc.baseCha >= 0)
                    {
                        gv.DrawText(" + ", locX + 4 * pW * 2, locY);
                    }
                    else
                    {
                        gv.DrawText(" - ", locX + 4 * pW * 2, locY);
                    }
                    racial = pc.charisma - pc.baseCha;
                    if (racial < 0)
                    {
                        racial *= -1;
                    }
                    gv.DrawText(racial.ToString(), locX + 5 * pW * 2, locY);
                    gv.DrawText(" = ", locX + 11 * pW, locY);
                    gv.DrawText(pc.charisma.ToString(), locX + 13 * pW, locY);
                    if (((pc.charisma - 10) / 2) > 0)
                    {
                        gv.DrawText(" (+" + ((pc.charisma - 10) / 2) + ")", locX + 15 * pW, locY);
                    }
                    else
                    {
                        gv.DrawText(" (" + ((pc.charisma - 10) / 2) + ")", locX + 15 * pW, locY);
                    }
                    if (gv.mod.useLuck)
                    {
                        if (((pc.luck - 10) / 2) > 0)
                        {
                            gv.DrawText("LCK:  " + pc.baseLuck + " + " + (pc.luck - pc.baseLuck) + " = " + pc.luck, locX + pW, locY += spacing);
                        }
                        else
                        {
                            gv.DrawText("LCK:  " + pc.baseLuck + " + " + (pc.luck - pc.baseLuck) + " = " + pc.luck, locX + pW, locY += spacing);
                        }
                    }

                    /*
                     * gv.DrawText("STR:   " + pc.baseStr + " + " + (pc.strength - pc.baseStr) + " = " + pc.strength + " (" + ((pc.strength - 10) / 2) + ")", tabX - 3 * gv.squareSize, locY += leftStartY);
                     * gv.DrawText("AC: " + actext, tabX2, locY2 += leftStartY);
                     * //gv.DrawText("BAB: " + pc.baseAttBonus + ", Melee to hit/damage: " + (pc.baseAttBonus + ((pc.strength - 10) / 2)) + "/" + ((pc.strength - 10) / 2) + ", Ranged to hit: " + (pc.baseAttBonus + ((pc.dexterity - 10) / 2)), tabX2, locY2 += spacing);
                     * gv.DrawText("BAB: " + pc.baseAttBonus + ", Melee to hit/damage: " + (pc.baseAttBonus + gv.sf.CalcPcMeleeAttackAttributeModifier(pc)) + "/" + (((pc.strength - 10) / 2) + gv.sf.CalcPcMeleeDamageModifier(pc)) + ", Ranged to hit: " + (pc.baseAttBonus + ((pc.dexterity - 10) / 2) + gv.sf.CalcPcRangedAttackModifier(pc)), tabX2, locY2 += spacing);
                     * gv.DrawText("DEX:  " + pc.baseDex + " + " + (pc.dexterity - pc.baseDex) + " = " + pc.dexterity + " (" + ((pc.dexterity - 10) / 2) + ")", tabX - 3 * gv.squareSize, locY += spacing);
                     * gv.DrawText("HP: " + pc.hp + "/" + pc.hpMax, tabX2, locY2 += spacing);
                     * gv.DrawText("CON: " + pc.baseCon + " + " + (pc.constitution - pc.baseCon) + " = " + pc.constitution + " (" + ((pc.constitution - 10) / 2) + ")", tabX - 3 * gv.squareSize, locY += spacing);
                     * gv.DrawText("SP: " + pc.sp + "/" + pc.spMax, tabX2, locY2 += spacing);
                     * gv.DrawText("INT:   " + pc.baseInt + " + " + (pc.intelligence - pc.baseInt) + " = " + pc.intelligence + " (" + ((pc.intelligence - 10) / 2) + ")", tabX - 3 * gv.squareSize, locY += spacing);
                     * gv.DrawText("FORT: " + pc.fortitude + ", Acid: " + pc.damageTypeResistanceTotalAcid + "%" + ", Cold: " + pc.damageTypeResistanceTotalCold + "%" + ", Normal: " + pc.damageTypeResistanceTotalNormal + "%", tabX2, locY2 += spacing);
                     * gv.DrawText("REF:   " + pc.reflex + ", Electricity: " + pc.damageTypeResistanceTotalElectricity + "%" + ", Fire: " + pc.damageTypeResistanceTotalFire + "%", tabX2, locY2 += spacing);
                     * gv.DrawText("WILL: " + pc.will + ", Magic: " + pc.damageTypeResistanceTotalMagic + "%" + ", Poison: " + pc.damageTypeResistanceTotalPoison + "%", tabX2, locY2 += spacing);
                     * gv.DrawText("WIS:  " + pc.baseWis + " + " + (pc.wisdom - pc.baseWis) + " = " + pc.wisdom + " (" + ((pc.wisdom - 10) / 2) + ")", tabX - 3 * gv.squareSize, locY += spacing);
                     * gv.DrawText("CHA: " + pc.baseCha + " + " + (pc.charisma - pc.baseCha) + " = " + pc.charisma + " (" + ((pc.charisma - 10) / 2) + ")", tabX - 3 * gv.squareSize, locY += spacing);
                     * if (gv.mod.useLuck == true)
                     * {
                     *  gv.DrawText("LCK:  " + pc.baseLuck + " + " + (pc.luck - pc.baseLuck) + " = " + pc.luck, tabX - 3 * gv.squareSize, locY += spacing);
                     * }
                     */
                }
                else
                {
                    locX  = tabX - 3 * gv.squareSize;
                    locY += leftStartY;
                    //tabX2 = 0;
                    locY2 += leftStartY - spacing * 3;
                    //STR
                    gv.DrawText("STR:", locX + pW, locY);
                    gv.DrawText(pc.baseStr.ToString(), locX + 3 * pW * 2, locY);
                    if (pc.strength - pc.baseStr >= 0)
                    {
                        gv.DrawText(" + ", locX + 4 * pW * 2, locY);
                    }
                    else
                    {
                        gv.DrawText(" - ", locX + 4 * pW * 2, locY);
                    }
                    int racial = pc.strength - pc.baseStr;
                    if (racial < 0)
                    {
                        racial *= -1;
                    }
                    gv.DrawText(racial.ToString(), locX + 5 * pW * 2, locY);
                    gv.DrawText(" = ", locX + 11 * pW, locY);
                    gv.DrawText(pc.strength.ToString(), locX + 13 * pW, locY);
                    if (((pc.strength - 10) / 2) > 0)
                    {
                        gv.DrawText(" (+" + ((pc.strength - 10) / 2) + ")", locX + 15 * pW, locY);
                    }
                    else
                    {
                        gv.DrawText(" (" + ((pc.strength - 10) / 2) + ")", locX + 15 * pW, locY);
                    }

                    gv.DrawText("AC: " + actext, tabX2, locY2 += (spacing * 3));
                    gv.DrawText("BAB: " + pc.baseAttBonus + ", Melee to hit/damage: " + (pc.baseAttBonus + ((pc.strength - 10) / 2)) + "/" + ((pc.strength - 10) / 2) + ", Ranged to hit: " + (pc.baseAttBonus + ((pc.dexterity - 10) / 2)), tabX2, locY2 += spacing);
                    //DEX
                    gv.DrawText("DEX:", locX + pW, locY += (spacing));
                    gv.DrawText(pc.baseDex.ToString(), locX + 3 * pW * 2, locY);
                    if (pc.dexterity - pc.baseDex >= 0)
                    {
                        gv.DrawText(" + ", locX + 4 * pW * 2, locY);
                    }
                    else
                    {
                        gv.DrawText(" - ", locX + 4 * pW * 2, locY);
                    }
                    racial = pc.dexterity - pc.baseDex;
                    if (racial < 0)
                    {
                        racial *= -1;
                    }
                    gv.DrawText(racial.ToString(), locX + 5 * pW * 2, locY);
                    gv.DrawText(" = ", locX + 11 * pW, locY);
                    gv.DrawText(pc.dexterity.ToString(), locX + 13 * pW, locY);
                    if (((pc.dexterity - 10) / 2) > 0)
                    {
                        gv.DrawText(" (+" + ((pc.dexterity - 10) / 2) + ")", locX + 15 * pW, locY);
                    }
                    else
                    {
                        gv.DrawText(" (" + ((pc.dexterity - 10) / 2) + ")", locX + 15 * pW, locY);
                    }

                    gv.DrawText("HP: " + pc.hp + "/" + pc.hpMax, tabX2, locY2 += spacing);
                    //CON
                    gv.DrawText("CON:", locX + pW, locY += (spacing));
                    gv.DrawText(pc.baseCon.ToString(), locX + 3 * pW * 2, locY);
                    if (pc.constitution - pc.baseCon >= 0)
                    {
                        gv.DrawText(" + ", locX + 4 * pW * 2, locY);
                    }
                    else
                    {
                        gv.DrawText(" - ", locX + 4 * pW * 2, locY);
                    }
                    racial = pc.constitution - pc.baseCon;
                    if (racial < 0)
                    {
                        racial *= -1;
                    }
                    gv.DrawText(racial.ToString(), locX + 5 * pW * 2, locY);
                    gv.DrawText(" = ", locX + 11 * pW, locY);
                    gv.DrawText(pc.constitution.ToString(), locX + 13 * pW, locY);
                    if (((pc.constitution - 10) / 2) > 0)
                    {
                        gv.DrawText(" (+" + ((pc.constitution - 10) / 2) + ")", locX + 15 * pW, locY);
                    }
                    else
                    {
                        gv.DrawText(" (" + ((pc.constitution - 10) / 2) + ")", locX + 15 * pW, locY);
                    }
                    gv.DrawText("SP: " + pc.sp + "/" + pc.spMax, tabX2, locY2 += spacing);
                    //INT
                    gv.DrawText("INT:", locX + pW, locY += (spacing));
                    gv.DrawText(pc.baseInt.ToString(), locX + 3 * pW * 2, locY);
                    if (pc.intelligence - pc.baseInt >= 0)
                    {
                        gv.DrawText(" + ", locX + 4 * pW * 2, locY);
                    }
                    else
                    {
                        gv.DrawText(" - ", locX + 4 * pW * 2, locY);
                    }
                    racial = pc.intelligence - pc.baseInt;
                    if (racial < 0)
                    {
                        racial *= -1;
                    }
                    gv.DrawText(racial.ToString(), locX + 5 * pW * 2, locY);
                    gv.DrawText(" = ", locX + 11 * pW, locY);
                    gv.DrawText(pc.intelligence.ToString(), locX + 13 * pW, locY);
                    if (((pc.intelligence - 10) / 2) > 0)
                    {
                        gv.DrawText(" (+" + ((pc.intelligence - 10) / 2) + ")", locX + 15 * pW, locY);
                    }
                    else
                    {
                        gv.DrawText(" (" + ((pc.intelligence - 10) / 2) + ")", locX + 15 * pW, locY);
                    }
                    gv.DrawText("FORT: " + pc.fortitude + ", Acid: " + pc.damageTypeResistanceTotalAcid + "%" + ", Cold: " + pc.damageTypeResistanceTotalCold + "%" + ", Normal: " + pc.damageTypeResistanceTotalNormal + "%", tabX2, locY2 += spacing);
                    gv.DrawText("REF:   " + pc.reflex + ", Electricity: " + pc.damageTypeResistanceTotalElectricity + "%" + ", Fire: " + pc.damageTypeResistanceTotalFire + "%", tabX2, locY2 += spacing);
                    gv.DrawText("WILL: " + pc.will + ", Magic: " + pc.damageTypeResistanceTotalMagic + "%" + ", Poison: " + pc.damageTypeResistanceTotalPoison + "%", tabX2, locY2            += spacing);
                    //WIS
                    gv.DrawText("WIS:", locX + pW, locY += (spacing));
                    gv.DrawText(pc.baseWis.ToString(), locX + 3 * pW * 2, locY);
                    if (pc.wisdom - pc.baseWis >= 0)
                    {
                        gv.DrawText(" + ", locX + 4 * pW * 2, locY);
                    }
                    else
                    {
                        gv.DrawText(" - ", locX + 4 * pW * 2, locY);
                    }
                    racial = pc.wisdom - pc.baseWis;
                    if (racial < 0)
                    {
                        racial *= -1;
                    }
                    gv.DrawText(racial.ToString(), locX + 5 * pW * 2, locY);
                    gv.DrawText(" = ", locX + 11 * pW, locY);
                    gv.DrawText(pc.wisdom.ToString(), locX + 13 * pW, locY);
                    if (((pc.wisdom - 10) / 2) > 0)
                    {
                        gv.DrawText(" (+" + ((pc.wisdom - 10) / 2) + ")", locX + 15 * pW, locY);
                    }
                    else
                    {
                        gv.DrawText(" (" + ((pc.wisdom - 10) / 2) + ")", locX + 15 * pW, locY);
                    }

                    //CHA
                    gv.DrawText("CHA:", locX + pW, locY += (spacing));
                    gv.DrawText(pc.baseCha.ToString(), locX + 3 * pW * 2, locY);
                    if (pc.charisma - pc.baseCha >= 0)
                    {
                        gv.DrawText(" + ", locX + 4 * pW * 2, locY);
                    }
                    else
                    {
                        gv.DrawText(" - ", locX + 4 * pW * 2, locY);
                    }
                    racial = pc.charisma - pc.baseCha;
                    if (racial < 0)
                    {
                        racial *= -1;
                    }
                    gv.DrawText(racial.ToString(), locX + 5 * pW * 2, locY);
                    gv.DrawText(" = ", locX + 11 * pW, locY);
                    gv.DrawText(pc.charisma.ToString(), locX + 13 * pW, locY);
                    if (((pc.charisma - 10) / 2) > 0)
                    {
                        gv.DrawText(" (+" + ((pc.charisma - 10) / 2) + ")", locX + 15 * pW, locY);
                    }
                    else
                    {
                        gv.DrawText(" (" + ((pc.charisma - 10) / 2) + ")", locX + 15 * pW, locY);
                    }
                    if (gv.mod.useLuck)
                    {
                        if (((pc.luck - 10) / 2) > 0)
                        {
                            gv.DrawText("LCK:  " + pc.baseLuck + " + " + (pc.luck - pc.baseLuck) + " = " + pc.luck, locX + pW, locY += spacing);
                        }
                        else
                        {
                            gv.DrawText("LCK:  " + pc.baseLuck + " + " + (pc.luck - pc.baseLuck) + " = " + pc.luck, locX + pW, locY += spacing);
                        }
                    }

                    /*
                     * gv.DrawText("STR:  " + pc.baseStr + " + " + (pc.strength - pc.baseStr) + " = " + pc.strength + " (" + ((pc.strength - 10) / 2) + ")", tabX - 3 * gv.squareSize, locY += leftStartY);
                     * gv.DrawText("AC: " + actext, tabX2, locY2 += leftStartY);
                     * gv.DrawText("BAB: " + pc.baseAttBonus + ", Melee to hit/damage: " + (pc.baseAttBonus + gv.sf.CalcPcMeleeAttackAttributeModifier(pc)) + "/" + (((pc.strength - 10) / 2) + gv.sf.CalcPcMeleeDamageModifier(pc)) + ", Ranged to hit: " + (pc.baseAttBonus + ((pc.dexterity - 10) / 2) + gv.sf.CalcPcRangedAttackModifier(pc)), tabX2, locY2 += spacing);
                     * gv.DrawText("DEX:  " + pc.baseDex + " + " + (pc.dexterity - pc.baseDex) + " = " + pc.dexterity + " (" + ((pc.dexterity - 10) / 2) + ")", tabX - 3 * gv.squareSize, locY += spacing);
                     * gv.DrawText("HP: " + pc.hp + "/" + pc.hpMax, tabX2, locY2 += spacing);
                     * gv.DrawText("CON:  " + pc.baseCon + " + " + (pc.constitution - pc.baseCon) + " = " + pc.constitution + " (" + ((pc.constitution - 10) / 2) + ")", tabX - 3 * gv.squareSize, locY += spacing);
                     * gv.DrawText("SP: " + pc.sp + "/" + pc.spMax, tabX2, locY2 += spacing);
                     * gv.DrawText("INT:   " + pc.baseInt + " + " + (pc.intelligence - pc.baseInt) + " = " + pc.intelligence + " (" + ((pc.intelligence - 10) / 2) + ")", tabX - 3 * gv.squareSize, locY += spacing);
                     * gv.DrawText("FORT: " + pc.fortitude + ", Acid: " + pc.damageTypeResistanceTotalAcid + "%" + ", Cold: " + pc.damageTypeResistanceTotalCold + "%" + ", Normal: " + pc.damageTypeResistanceTotalNormal + "%", tabX2, locY2 += spacing);
                     * gv.DrawText("REF:   " + pc.reflex + ", Electricity: " + pc.damageTypeResistanceTotalElectricity + "%" + ", Fire: " + pc.damageTypeResistanceTotalFire + "%", tabX2, locY2 += spacing);
                     * gv.DrawText("WILL: " + pc.will + ", Magic: " + pc.damageTypeResistanceTotalMagic + "%" + ", Poison: " + pc.damageTypeResistanceTotalPoison + "%", tabX2, locY2 += spacing);
                     * gv.DrawText("WIS:  " + pc.baseWis + " + " + (pc.wisdom - pc.baseWis) + " = " + pc.wisdom + " (" + ((pc.wisdom - 10) / 2) + ")", tabX - 3 * gv.squareSize, locY += spacing);
                     * gv.DrawText("CHA:  " + pc.baseCha + " + " + (pc.charisma - pc.baseCha) + " = " + pc.charisma + " (" + ((pc.charisma - 10) / 2) + ")", tabX - 3 * gv.squareSize, locY += spacing);
                     * if (gv.mod.useLuck == true)
                     * {
                     *  gv.DrawText("LCK:  " + pc.baseLuck + " + " + (pc.luck - pc.baseLuck) + " = " + pc.luck, tabX - 3 * gv.squareSize, locY += spacing);
                     * }
                     */
                }
            }
        }
コード例 #3
0
        //PARTY SCREEN
        public void redrawPartyRoster()
        {
            if (partyScreenPcIndex >= gv.mod.playerList.Count)
            {
                partyScreenPcIndex = 0;
            }
            if (partyRosterPcIndex >= gv.mod.partyRosterList.Count)
            {
                partyRosterPcIndex = 0;
            }
            Player pc = null;

            if ((gv.mod.playerList.Count > 0) && (lastClickedPlayerList))
            {
                pc = gv.mod.playerList[partyScreenPcIndex];
            }
            else if ((gv.mod.partyRosterList.Count > 0) && (!lastClickedPlayerList))
            {
                pc = gv.mod.partyRosterList[partyRosterPcIndex];
            }
            if (pc != null)
            {
                gv.sf.UpdateStats(pc);
            }

            int pW         = (int)((float)gv.screenWidth / 100.0f);
            int pH         = (int)((float)gv.screenHeight / 100.0f);
            int padH       = gv.squareSize / 6;
            int locY       = 0;
            int locX       = pW * 4;
            int textH      = (int)gv.drawFontRegHeight;
            int spacing    = textH;
            int tabX       = pW * 50;
            int tabX2      = pW * 70;
            int leftStartY = 5 * gv.squareSize + (pH * 6);

            //Draw screen title name
            int textWidth = (int)gv.cc.MeasureString("Current Party Members [" + gv.mod.MaxPartySize + " Maximum]", SharpDX.DirectWrite.FontWeight.Normal, SharpDX.DirectWrite.FontStyle.Normal, gv.drawFontRegHeight);
            int ulX       = (gv.screenWidth / 2) - (textWidth / 2);

            gv.DrawText("Current Party Members [" + gv.mod.MaxPartySize + " Maximum]", ulX, pH * 3, 1.0f, Color.Gray);

            //DRAW EACH PC BUTTON
            this.refreshPlayerTokens();

            int cntPCs = 0;

            foreach (IbbButton btn in btnPartyIndex)
            {
                if (cntPCs < gv.mod.playerList.Count)
                {
                    if (cntPCs == partyScreenPcIndex)
                    {
                        btn.glowOn = true;
                    }
                    else
                    {
                        btn.glowOn = false;
                    }
                    btn.Draw();
                }
                cntPCs++;
            }

            //Draw screen title name
            textWidth = (int)gv.cc.MeasureString("Party Roster [Players in Reserve]", SharpDX.DirectWrite.FontWeight.Normal, SharpDX.DirectWrite.FontStyle.Normal, gv.drawFontRegHeight);
            ulX       = (gv.screenWidth / 2) - (textWidth / 2);
            gv.DrawText("Party Roster [Players in Reserve]", ulX, 3 * gv.squareSize + (pH * 0), 1.0f, Color.Gray);

            //DRAW EACH ROSTER PC BUTTON
            this.refreshRosterPlayerTokens();

            cntPCs = 0;
            foreach (IbbButton btn in btnPartyRosterIndex)
            {
                if (cntPCs < gv.mod.partyRosterList.Count)
                {
                    if (cntPCs == partyRosterPcIndex)
                    {
                        btn.glowOn = true;
                    }
                    else
                    {
                        btn.glowOn = false;
                    }
                    btn.Draw();
                }
                cntPCs++;
            }

            btnDown.Draw();
            btnUp.Draw();
            btnHelp.Draw();
            btnReturn.Draw();

            if (pc != null)
            {
                //DRAW LEFT STATS
                gv.DrawText("Name: " + pc.name, locX, locY += leftStartY);
                gv.DrawText(gv.mod.raceLabel + ": " + gv.mod.getRace(pc.raceTag).name, locX, locY += spacing);
                if (pc.isMale)
                {
                    gv.DrawText("Gender: Male", locX, locY += spacing);
                }
                else
                {
                    gv.DrawText("Gender: Female", locX, locY += spacing);
                }
                gv.DrawText("Class: " + gv.mod.getPlayerClass(pc.classTag).name, locX, locY += spacing);
                gv.DrawText("Level: " + pc.classLevel, locX, locY          += spacing);
                gv.DrawText("XP: " + pc.XP + "/" + pc.XPNeeded, locX, locY += spacing);
                gv.DrawText("---------------", locX, locY += spacing);

                //draw spells known list
                string allSpells = "";
                foreach (string s in pc.knownSpellsTags)
                {
                    Spell sp = gv.mod.getSpellByTag(s);
                    allSpells += sp.name + ", ";
                }
                gv.DrawText(pc.playerClass.spellLabelPlural + ": " + allSpells, locX, locY += spacing);

                //draw traits known list
                string allTraits = "";
                foreach (string s in pc.knownTraitsTags)
                {
                    Trait tr = gv.mod.getTraitByTag(s);
                    allTraits += tr.name + ", ";
                }
                gv.DrawText(pc.playerClass.traitLabelPlural + ": " + allTraits, locX, locY += spacing);

                //DRAW RIGHT STATS
                int actext = 0;
                if (gv.mod.ArmorClassAscending)
                {
                    actext = pc.AC;
                }
                else
                {
                    actext = 20 - pc.AC;
                }
                locY = 0;
                gv.DrawText("STR: " + pc.strength, tabX, locY += leftStartY);
                gv.DrawText("AC: " + actext, tabX2, locY);
                gv.DrawText("DEX: " + pc.dexterity, tabX, locY += spacing);
                gv.DrawText("HP: " + pc.hp + "/" + pc.hpMax, tabX2, locY);
                gv.DrawText("CON: " + pc.constitution, tabX, locY += spacing);
                gv.DrawText("SP: " + pc.sp + "/" + pc.spMax, tabX2, locY);
                gv.DrawText("INT: " + pc.intelligence, tabX, locY += spacing);
                gv.DrawText("BAB: " + pc.baseAttBonus, tabX2, locY);
                gv.DrawText("WIS: " + pc.wisdom, tabX, locY   += spacing);
                gv.DrawText("CHA: " + pc.charisma, tabX, locY += spacing);
            }
        }