コード例 #1
0
        private void Disconnect()
        {
            if (!IsConnected)
            {
                return;
            }

            // If there is a user-defined tear-down function, execute it before
            // closing the underlying COM port.
            userDefinedTearDownFunction?.Invoke();

            StopSampling();

            // The serialThread reference should never be null at this point,
            // unless an Exception happened in the OnEnable(), in which case I've
            // no idea what face Unity will make.
            if (serialThread != null)
            {
                serialThread.RequestStop();
                serialThread = null;
            }

            // This reference shouldn't be null at this point anyway.
            if (thread != null)
            {
                thread.Join();
                thread = null;
            }

            IsConnected = false;

            Debug.Log("Serial disconnected:MANOVACUÔMETRO");
        }