public void Start() { Log.Info("Starting LogServer"); _server = new UdpServer(3005, "LogServer"); _server.PacketReceived += new EventHandler <UdpPacketReceivedEventArgs>(server_PacketReceived); _server.Start(); }
public void Start() { Log.Info("Starting MatchServer for playlist " + _playlist.ToString()); _server = new UdpServer((ushort)(3100 + _playlist), "MatchServer:" + _playlist.ToString()); _server.PacketReceived += new EventHandler <UdpPacketReceivedEventArgs>(server_PacketReceived); _server.Start(); }
public void Start() { Log.Info("Starting LogServer"); _server = new UdpServer(3005, "LogServer"); _server.PacketReceived += new EventHandler<UdpPacketReceivedEventArgs>(server_PacketReceived); _server.Start(); }
public void Start() { Log.Info("Starting MatchServer for playlist " + _playlist.ToString()); _server = new UdpServer((ushort)(3100 + _playlist), "MatchServer:" + _playlist.ToString()); _server.PacketReceived += new EventHandler<UdpPacketReceivedEventArgs>(server_PacketReceived); _server.Start(); }