void OnEnable() { SceneView.onSceneGUIDelegate += OnSceneGUI; _window = this; _previousTool = Tools.current; _window.minSize = new Vector2(400, 675); }
[MenuItem("Window/Set Pivot")] //Place the Set Pivot menu item in the GameObject menu static void Init() { _window = GetWindow <SetPivotWindow>(); #if !UNITY_5 _window.title = "Set Pivot"; #endif #if UNITY_5 _window.titleContent = new GUIContent("Set Pivot"); #endif _window.Show(); _window.SelectionChanged(); }