コード例 #1
0
        public override void Initialize()
        {
            CheckDisposed();
            base.Initialize();
            InstallVirtuals(@"Language Explorer\Configuration\Words\AreaConfiguration.xml",
                            new string[] { "SIL.FieldWorks.IText.ParagraphSegmentsVirtualHandler", "SIL.FieldWorks.IText.OccurrencesInTextsVirtualHandler" });

            // Try moving this up to Fixture Setup, since we don't plan on changing the text here.
            m_text1   = LoadTestText(@"LexText\Interlinear\ITextDllTests\ParagraphParserTestTexts.xml", 1, m_textsDefn);
            m_hvoPara = m_text1.ContentsOA.ParagraphsOS[1].Hvo;             // First paragraph contains no text!
            ParseTestText();

            m_tagChild = new TestTaggingChild(Cache);

            // This could change, but at least it gives a reasonably stable list to test from.
            m_textMarkupTags = m_tagChild.CreateDefaultListFromXML();
            LoadTagListHvos();
        }
コード例 #2
0
        /// ------------------------------------------------------------------------------------
        /// <summary>
        /// Executes in two distinct scenarios.
        ///
        /// 1. If disposing is true, the method has been called directly
        /// or indirectly by a user's code via the Dispose method.
        /// Both managed and unmanaged resources can be disposed.
        ///
        /// 2. If disposing is false, the method has been called by the
        /// runtime from inside the finalizer and you should not reference (access)
        /// other managed objects, as they already have been garbage collected.
        /// Only unmanaged resources can be disposed.
        /// </summary>
        /// <param name="disposing"></param>
        /// <remarks>
        /// If any exceptions are thrown, that is fine.
        /// If the method is being done in a finalizer, it will be ignored.
        /// If it is thrown by client code calling Dispose,
        /// it needs to be handled by fixing the bug.
        ///
        /// If subclasses override this method, they should call the base implementation.
        /// </remarks>
        /// ------------------------------------------------------------------------------------
        protected override void Dispose(bool disposing)
        {
            // Must not be run more than once.
            if (IsDisposed)
            {
                return;
            }

            if (disposing)
            {
                // Dispose managed resources here.
            }

            // Dispose unmanaged resources here, whether disposing is true or false.
            m_textsDefn      = null;
            m_text1          = null;
            m_textMarkupTags = null;
            m_tagChild       = null;
            m_possTagHvos    = null;
            m_hvoWfics       = null;

            base.Dispose(disposing);
        }