public void initializePuzzle(int level, Graphics g) { this.level = level; mapBuilder = new MapBuilder(level); int[,] map = mapBuilder.getMapArray(); mapSprite = new MapSprite(level, g); // init MapSprite pieces = mapBuilder.getInventoryPuzzlePieces(); // init pieces hints = mapBuilder.getHint(); // init hints stopwatch.Start(); numberOfMoves = 0; boardHeight = 5; boardWidth = 11; currentHint = 1; }
public List <PuzzlePiece> getInventoryPuzzlePieces() { return(mapBuilder.getInventoryPuzzlePieces()); }