public Template() { InitializeComponent(); //Remember the current dispatcher thread as the constructor is always called by the GUI thread m_Dispatcher = this.Dispatcher; //Create template with the template dataset parameters that this template uses and its default values. m_Template = new API.Template(new API.TemplateDataSet("Default template dataset", "", new API.TemplateDataSetItem(API.TemplateDataSetItemType.Text, StatsKeyNameKey1, "Key name of statistics property", "StatTest1"))); //Register events //Loaded is emitted once when control is created and API is available. m_Template.TemplateLoaded += new API.LoadedEventHandler(Template_Loaded); //Playing is emitted when control is visible and template should show content. m_Template.TemplatePlaying += new API.PlayingEventHandler(Template_Playing); //TemplateDataSetChanged is emitted at any time when one or more parameters has changed value. //Handle parameter changes gracefully. Keep used parameters in explicit private variables and compare with new values to avoid unnecessary restart of content that is not affected. m_Template.TemplateDataSet.TemplateDataSetChanged += new API.TemplateDataSetEventHandler(TemplateDataSet_TemplateDataSetChanged); //Unload is emitted once when control will be disposed. m_Template.TemplateUnload += new API.UnloadEventHandler(Template_Unload); buttonBegin.Click += new RoutedEventHandler(buttonBegin_Click); buttonEnd.Click += new RoutedEventHandler(buttonEnd_Click); //Do not do initialization here that is dependent on the context API. Do that when the template is loaded. }
public Template() { InitializeComponent(); //Remember the current dispatcher thread as the constructor is always called by the GUI thread m_Dispatcher = this.Dispatcher; //Create template with the template dataset parameters that this template uses and its default values. m_Template = new API.Template(new API.TemplateDataSet("Default template dataset", "", new API.TemplateDataSetItem(API.TemplateDataSetItemType.Text, PropertyKeyNameKey, "Key name of property", "Test1"), new API.TemplateDataSetItem(API.TemplateDataSetItemType.Text, PropertySharedNameKey, "Shared name of property", ""))); //Register events //Loaded is emitted once when control is created and API is available. m_Template.TemplateLoaded += new API.LoadedEventHandler(Template_Loaded); //Playing is emitted when control is visible and template should show content. m_Template.TemplatePlaying += new API.PlayingEventHandler(Template_Playing); //TemplateDataSetChanged is emitted at any time when one or more parameters has changed value. //Handle parameter changes gracefully. Keep used parameters in explicit private variables and compare with new values to avoid unnecessary restart of content that is not affected. m_Template.TemplateDataSet.TemplateDataSetChanged += new API.TemplateDataSetEventHandler(TemplateDataSet_TemplateDataSetChanged); //Unload is emitted once when control will be disposed. m_Template.TemplateUnload += new API.UnloadEventHandler(Template_Unload); buttonInc.Click += new RoutedEventHandler(buttonInc_Click); //Do not do initialization here that is dependent on the context API. Do that when the template is loaded. }
public NoGUITemplate() { //Define the default template parameters and their default vaules API.TemplateDataSet defaultTemplateDataSet = new API.TemplateDataSet("Default template dataset", "", new API.TemplateDataSetItem(API.TemplateDataSetItemType.MediaFile, MediaFileKey, "Media file", "")); //Define the template capabilities API.TemplateCapabilities capabilities = new API.TemplateCapabilities() { TransitionMode = API.TransitionMode.NoTransition }; //Create template with the template dataset parameters that this template uses and its default values. m_Template = new INSM.Template.Framework.v1.Template(defaultTemplateDataSet, capabilities); //Register events //Loaded is emitted once when control is created and API is available. m_Template.TemplateLoaded += new API.LoadedEventHandler(Template_Loaded); //Prepare is optionally emitted at any time to let template prepare its resources. m_Template.Prepare += new API.PrepareEventHandler(Template_Prepare); //Playing is emitted when control is visible and template should show content. m_Template.TemplatePlaying += new API.PlayingEventHandler(Template_Playing); //Paused is emitted when playback should stop. Control might still be visible. m_Template.TemplatePaused += new API.PausedEventHandler(Template_Paused); //Stopping is emitted when control will be hidden and template is expecting transition to stop showing content. m_Template.TemplateStopping += new API.StoppingEventHandler(Template_Stopping); //Stopped is emitted when control is hidden and template is expecting to stop showing content. m_Template.TemplateStopped += new API.StoppedEventHandler(Template_Stopped); //Release is optionally emitted to request the template to release additional resources. m_Template.Release += new API.ReleaseEventHandler(Template_Release); //PreviewRequested is emitted when preview content should be rendered in the control for a snapshot to be generated. Control will not be visible and playing. //m_Template.TemplatePreviewRequested += new API.PreviewRequestEventHandler(Template_PreviewRequested); //TemplateDataSetChanged is emitted at any time when one or more parameters has changed value. //Handle parameter changes gracefully. Keep used parameters in explicit private variables and compare with new values to avoid unnecessary restart of content that is not affected. m_Template.TemplateDataSet.TemplateDataSetChanged2 += new API.TemplateDataSetEventHandler2(TemplateDataSet_TemplateDataSetChanged); //Unload is emitted once when control will be disposed. m_Template.TemplateUnload += new API.UnloadEventHandler(Template_Unload); //New file is available m_Template.TemplateFileAdded += new API.TemplateFileEventHandler(Template_TemplateFileAdded); //File is no longer available m_Template.TemplateFileDeleted += new API.TemplateFileEventHandler(Template_TemplateFileDeleted); //Do not do more initialization here. Do that in Initialize() instead when the context API is available. }
public RedTemplate() { InitializeComponent(); m_Template = new INSM.Template.Framework.v1.Template(new INSM.Template.Framework.v1.TemplateDataSet()); }
public GreenTemplate() { InitializeComponent(); m_Template = new INSM.Template.Framework.v1.Template(new INSM.Template.Framework.v1.TemplateDataSet()); }