public void ReIntergratePoolableObject(GenericParticleController particleController) { PoolableParticleItem newItem = new PoolableParticleItem(); newItem.geo = particleController.gameObject; newItem.particleController = particleController; createdPoolableItems.Add(newItem); particleController.transform.SetParent(transform); particleController.transform.localPosition = Vector3.zero; particleController.transform.localRotation = Quaternion.identity; }
public override void Init() { for (int i = 0; i < poolingData.amountToSpawn; i++) { PoolableParticleItem newItem = new PoolableParticleItem(); newItem.geo = Instantiate(poolingData.objectToPoolPrefab); newItem.geo.transform.SetParent(transform); newItem.geo.transform.localPosition = Vector3.zero; newItem.particleController = newItem.geo.GetComponent <GenericParticleController>(); createdPoolableItems.Add(newItem); newItem.particleController.ClearOnStart(this); } }