コード例 #1
0
ファイル: ObjectWriter.cs プロジェクト: svick/corert
        public static void EmitObject(string objectFilePath, IEnumerable<DependencyNode> nodes, NodeFactory factory)
        {
            using (ObjectWriter objectWriter = new ObjectWriter(objectFilePath, factory))
            {
                // Build file info map.
                objectWriter.BuildFileInfoMap(nodes);

                foreach (DependencyNode depNode in nodes)
                {
                    ObjectNode node = depNode as ObjectNode;
                    if (node == null)
                        continue;

                    if (node.ShouldSkipEmittingObjectNode(factory))
                        continue;

#if DEBUG
                    Debug.Assert(_previouslyWrittenNodeNames.Add(node.GetName()), "Duplicate node name emitted to file", "Node {0} has already been written to the output object file {1}", node.GetName(), objectFilePath);
#endif
                    ObjectNode.ObjectData nodeContents = node.GetData(factory);
                    // Ensure section and alignment for the node.
                    objectWriter.SetSection(node.Section);
                    objectWriter.EmitAlignment(nodeContents.Alignment);

                    Relocation[] relocs = nodeContents.Relocs;
                    int nextRelocOffset = -1;
                    int nextRelocIndex = -1;
                    if (relocs != null && relocs.Length > 0)
                    {
                        nextRelocOffset = relocs[0].Offset;
                        nextRelocIndex = 0;
                    }

                    // Build symbol definition map.
                    objectWriter.BuildSymbolDefinitionMap(nodeContents.DefinedSymbols);

                    // Build CFI map (Unix) or publish unwind blob (Windows).
                    objectWriter.BuildCFIMap(node);

                    // Build debug location map
                    objectWriter.BuildDebugLocInfoMap(node);

                    for (int i = 0; i < nodeContents.Data.Length; i++)
                    {
                        // Emit symbol definitions if necessary
                        objectWriter.EmitSymbolDefinition(i);

                        // Emit CFI codes for the given offset.
                        objectWriter.EmitCFICodes(i);

                        // Emit debug loc info if needed.
                        objectWriter.EmitDebugLocInfo(i);

                        if (i == nextRelocOffset)
                        {
                            Relocation reloc = relocs[nextRelocIndex];

                            ISymbolNode target = reloc.Target;
                            string targetName = objectWriter.GetSymbolToEmitForTargetPlatform(target.MangledName);
                            int size = 0;
                            bool isPCRelative = false;
                            switch (reloc.RelocType)
                            {
                                case RelocType.IMAGE_REL_BASED_DIR64:
                                    size = 8;
                                    break;
                                case RelocType.IMAGE_REL_BASED_REL32:
                                    size = 4;
                                    isPCRelative = true;
                                    break;
                                default:
                                    throw new NotImplementedException();
                            }
                            // Emit symbol reference
                            objectWriter.EmitSymbolRef(targetName, size, isPCRelative, reloc.Delta);

                            // Update nextRelocIndex/Offset
                            if (++nextRelocIndex < relocs.Length)
                            {
                                nextRelocOffset = relocs[nextRelocIndex].Offset;
                            }
                            i += size - 1;
                            continue;
                        }

                        objectWriter.EmitIntValue(nodeContents.Data[i], 1);
                    }

                    // It is possible to have a symbol just after all of the data.
                    objectWriter.EmitSymbolDefinition(nodeContents.Data.Length);

                    // Emit the last CFI to close the frame.
                    objectWriter.EmitCFICodes(nodeContents.Data.Length);

                    objectWriter.EmitDebugFunctionInfo(nodeContents.Data.Length);
                }

                objectWriter.EmitDebugModuleInfo();
            }
        }
コード例 #2
0
ファイル: ObjectWriter.cs プロジェクト: mjp41/corert
        public static void EmitObject(string objectFilePath, IEnumerable<DependencyNode> nodes, NodeFactory factory)
        {
            using (ObjectWriter objectWriter = new ObjectWriter(objectFilePath, factory))
            {
                // TODO: Exception handling on Unix
                if (factory.Target.IsWindows)
                {
                    objectWriter.CreateCustomSection(MethodCodeNode.ContentSection);

                    // Emit sentinels for managed code section.
                    ObjectNodeSection codeStartSection = factory.CompilationModuleGroup.IsSingleFileCompilation ? MethodCodeNode.StartSection : MethodCodeNode.StartSection.GetSharedSection("__managedcode_a");
                    objectWriter.SetSection(codeStartSection);
                    objectWriter.EmitSymbolDef("__managedcode_a");
                    objectWriter.EmitIntValue(0, 1);
                    ObjectNodeSection codeEndSection = factory.CompilationModuleGroup.IsSingleFileCompilation ? MethodCodeNode.EndSection : MethodCodeNode.EndSection.GetSharedSection("__managedcode_z");
                    objectWriter.SetSection(codeEndSection);
                    objectWriter.EmitSymbolDef("__managedcode_z");
                    objectWriter.EmitIntValue(0, 1);
                }

                // Build file info map.
                objectWriter.BuildFileInfoMap(nodes);

                foreach (DependencyNode depNode in nodes)
                {
                    ObjectNode node = depNode as ObjectNode;
                    if (node == null)
                        continue;

                    if (node.ShouldSkipEmittingObjectNode(factory))
                        continue;

#if DEBUG
                    Debug.Assert(_previouslyWrittenNodeNames.Add(node.GetName()), "Duplicate node name emitted to file", "Node {0} has already been written to the output object file {1}", node.GetName(), objectFilePath);
#endif
                    ObjectNode.ObjectData nodeContents = node.GetData(factory);

                    ObjectNodeSection section = node.Section;
                    if (node.ShouldShareNodeAcrossModules(factory) && factory.Target.OperatingSystem == TargetOS.Windows)
                    {
                        Debug.Assert(node is ISymbolNode);
                        section = section.GetSharedSection(((ISymbolNode)node).MangledName);
                    }

                    // Ensure section and alignment for the node.
                    objectWriter.SetSection(section);
                    objectWriter.EmitAlignment(nodeContents.Alignment);

                    // Build symbol definition map.
                    objectWriter.BuildSymbolDefinitionMap(node, nodeContents.DefinedSymbols);

                    // Build CFI map (Unix) or publish unwind blob (Windows).
                    objectWriter.BuildCFIMap(factory, node);

                    // Build debug location map
                    objectWriter.BuildDebugLocInfoMap(node);

                    Relocation[] relocs = nodeContents.Relocs;
                    int nextRelocOffset = -1;
                    int nextRelocIndex = -1;
                    if (relocs.Length > 0)
                    {
                        nextRelocOffset = relocs[0].Offset;
                        nextRelocIndex = 0;
                    }

                    int i = 0;
                    while (i < nodeContents.Data.Length)
                    {
                        // Emit symbol definitions if necessary
                        objectWriter.EmitSymbolDefinition(i);

                        // Emit CFI codes for the given offset.
                        objectWriter.EmitCFICodes(i);

                        // Emit debug loc info if needed.
                        objectWriter.EmitDebugLocInfo(i);

                        if (i == nextRelocOffset)
                        {
                            Relocation reloc = relocs[nextRelocIndex];

                            int size = objectWriter.EmitSymbolReference(reloc.Target, reloc.Delta, reloc.RelocType);

                            // Update nextRelocIndex/Offset
                            if (++nextRelocIndex < relocs.Length)
                            {
                                nextRelocOffset = relocs[nextRelocIndex].Offset;
                            }
                            i += size;
                        }
                        else
                        {
                            objectWriter.EmitIntValue(nodeContents.Data[i], 1);
                            i++;
                        }
                    }

                    // It is possible to have a symbol just after all of the data.
                    objectWriter.EmitSymbolDefinition(nodeContents.Data.Length);

                    // Emit the last CFI to close the frame.
                    objectWriter.EmitCFICodes(nodeContents.Data.Length);

                    if (objectWriter.HasFunctionDebugInfo())
                    {
                        // Build debug local var info
                        objectWriter.EmitDebugVarInfo(node);

                        objectWriter.EmitDebugFunctionInfo(nodeContents.Data.Length);
                    }
                }

                objectWriter.EmitDebugModuleInfo();
            }
        }
コード例 #3
0
ファイル: ObjectWriter.cs プロジェクト: noahfalk/corert
        public static void EmitObject(string objectFilePath, IEnumerable<DependencyNode> nodes, NodeFactory factory)
        {
            using (ObjectWriter objectWriter = new ObjectWriter(objectFilePath, factory))
            {
                string currentSection = "";

                // Build file info map.
                string[] debugFileInfos = objectWriter.BuildFileInfoMap(nodes);
                if (debugFileInfos != null)
                {
                    objectWriter.EmitDebugFileInfo(debugFileInfos.Length, debugFileInfos);
                }

                foreach (DependencyNode depNode in nodes)
                {
                    ObjectNode node = depNode as ObjectNode;
                    if (node == null)
                        continue;

                    if (node.ShouldSkipEmittingObjectNode(factory))
                        continue;

                    ObjectNode.ObjectData nodeContents = node.GetData(factory);

                    if (currentSection != node.Section)
                    {
                        currentSection = node.Section;
                        objectWriter.SwitchSection(currentSection);
                    }

                    objectWriter.EmitAlignment(nodeContents.Alignment);

                    Relocation[] relocs = nodeContents.Relocs;
                    int nextRelocOffset = -1;
                    int nextRelocIndex = -1;
                    if (relocs != null && relocs.Length > 0)
                    {
                        nextRelocOffset = relocs[0].Offset;
                        nextRelocIndex = 0;
                    }

                    // Build symbol definition map.
                    objectWriter.BuildSymbolDefinitionMap(nodeContents.DefinedSymbols);

                    // Build debug location map
                    objectWriter.BuildDebugLocInfoMap(node);

                    for (int i = 0; i < nodeContents.Data.Length; i++)
                    {
                        // Emit symbol definitions if necessary
                        objectWriter.EmitSymbolDefinition(i);

                        // Emit debug loc info if needed.
                        objectWriter.EmitDebugLocInfo(i);

                        if (i == nextRelocOffset)
                        {
                            Relocation reloc = relocs[nextRelocIndex];

                            ISymbolNode target = reloc.Target;
                            string targetName = objectWriter.GetSymbolToEmitForTargetPlatform(target.MangledName);
                            int size = 0;
                            bool isPCRelative = false;
                            switch (reloc.RelocType)
                            {
                                case RelocType.IMAGE_REL_BASED_DIR64:
                                    size = 8;
                                    break;
                                case RelocType.IMAGE_REL_BASED_REL32:
                                    size = 4;
                                    isPCRelative = true;
                                    break;
                                default:
                                    throw new NotImplementedException();
                            }
                            // Emit symbol reference
                            objectWriter.EmitSymbolRef(targetName, size, isPCRelative, reloc.Delta);

                            // Update nextRelocIndex/Offset
                            if (++nextRelocIndex < relocs.Length)
                            {
                                nextRelocOffset = relocs[nextRelocIndex].Offset;
                            }
                            i += size - 1;
                            continue;
                        }

                        objectWriter.EmitIntValue(nodeContents.Data[i], 1);
                    }

                    // It is possible to have a symbol just after all of the data.
                    objectWriter.EmitSymbolDefinition(nodeContents.Data.Length);

                    // The first definition is the main node name
                    string nodeName = objectWriter._offsetToDefSymbol[0][0].MangledName;
                    // Emit frame info for object code.
                    if (node is INodeWithFrameInfo)
                    {
                        FrameInfo[] frameInfos = ((INodeWithFrameInfo)node).FrameInfos;
                        if (frameInfos != null)
                        {
                            foreach (var frameInfo in frameInfos)
                            {
                                objectWriter.EmitFrameInfo(nodeName,
                                    frameInfo.StartOffset,
                                    frameInfo.EndOffset,
                                    frameInfo.BlobData.Length,
                                    frameInfo.BlobData);
                            }
                        }
                    }

                    objectWriter.FlushDebugLocs(nodeName, nodeContents.Data.Length);
                    objectWriter.SwitchSection(currentSection);
                }
            }
        }
コード例 #4
0
ファイル: ObjectWriter.cs プロジェクト: justinvp/corert
        public static void EmitObject(string objectFilePath, IEnumerable<DependencyNode> nodes, NodeFactory factory)
        {
            ObjectWriter objectWriter = new ObjectWriter(objectFilePath, factory);
            bool succeeded = false;

            try
            {
                if (factory.Target.OperatingSystem == TargetOS.Windows)
                {
                    objectWriter.CreateCustomSection(MethodCodeNode.WindowsContentSection);

                    // Emit sentinels for managed code section.
                    ObjectNodeSection codeStartSection = factory.CompilationModuleGroup.IsSingleFileCompilation ?
                                                            MethodCodeNode.StartSection :
                                                            MethodCodeNode.StartSection.GetSharedSection("__managedcode_a");
                    objectWriter.SetSection(codeStartSection);
                    objectWriter.EmitSymbolDef(new Utf8StringBuilder().Append("__managedcode_a"));
                    objectWriter.EmitIntValue(0, 1);
                    ObjectNodeSection codeEndSection = factory.CompilationModuleGroup.IsSingleFileCompilation ?
                                                            MethodCodeNode.EndSection :
                                                            MethodCodeNode.EndSection.GetSharedSection("__managedcode_z");
                    objectWriter.SetSection(codeEndSection);
                    objectWriter.EmitSymbolDef(new Utf8StringBuilder().Append("__managedcode_z"));
                    objectWriter.EmitIntValue(0, 1);
                }
                else
                {
                    objectWriter.CreateCustomSection(MethodCodeNode.UnixContentSection);
                    objectWriter.CreateCustomSection(LsdaSection);
                }

                // Build file info map.
                objectWriter.BuildFileInfoMap(nodes);

                foreach (DependencyNode depNode in nodes)
                {
                    ObjectNode node = depNode as ObjectNode;
                    if (node == null)
                        continue;

                    if (node.ShouldSkipEmittingObjectNode(factory))
                        continue;

                    ObjectNode.ObjectData nodeContents = node.GetData(factory);

#if DEBUG
                    foreach (ISymbolNode definedSymbol in nodeContents.DefinedSymbols)
                        Debug.Assert(_previouslyWrittenNodeNames.Add(definedSymbol.GetMangledName()), "Duplicate node name emitted to file", 
                            $"Symbol {definedSymbol.GetMangledName()} has already been written to the output object file {objectFilePath}");
#endif


                    ObjectNodeSection section = node.Section;
                    if (objectWriter.ShouldShareSymbol(node))
                    {
                        section = section.GetSharedSection(((ISymbolNode)node).GetMangledName());
                    }

                    // Ensure section and alignment for the node.
                    objectWriter.SetSection(section);
                    objectWriter.EmitAlignment(nodeContents.Alignment);

                    // Build symbol definition map.
                    objectWriter.BuildSymbolDefinitionMap(node, nodeContents.DefinedSymbols);

                    // Build CFI map (Unix) or publish unwind blob (Windows).
                    objectWriter.BuildCFIMap(factory, node);

                    // Build debug location map
                    objectWriter.BuildDebugLocInfoMap(node);

                    Relocation[] relocs = nodeContents.Relocs;
                    int nextRelocOffset = -1;
                    int nextRelocIndex = -1;
                    if (relocs.Length > 0)
                    {
                        nextRelocOffset = relocs[0].Offset;
                        nextRelocIndex = 0;
                    }

                    int i = 0;
                    while (i < nodeContents.Data.Length)
                    {
                        // Emit symbol definitions if necessary
                        objectWriter.EmitSymbolDefinition(i);

                        // Emit CFI codes for the given offset.
                        objectWriter.EmitCFICodes(i);

                        // Emit debug loc info if needed.
                        objectWriter.EmitDebugLocInfo(i);

                        if (i == nextRelocOffset)
                        {
                            Relocation reloc = relocs[nextRelocIndex];

                            long delta;
                            unsafe
                            {
                                fixed (void* location = &nodeContents.Data[i])
                                {
                                    delta = Relocation.ReadValue(reloc.RelocType, location);
                                }
                            }
                            int size = objectWriter.EmitSymbolReference(reloc.Target, (int)delta, reloc.RelocType);

                            // Update nextRelocIndex/Offset
                            if (++nextRelocIndex < relocs.Length)
                            {
                                nextRelocOffset = relocs[nextRelocIndex].Offset;
                            }
                            i += size;
                        }
                        else
                        {
                            objectWriter.EmitIntValue(nodeContents.Data[i], 1);
                            i++;
                        }
                    }

                    // It is possible to have a symbol just after all of the data.
                    objectWriter.EmitSymbolDefinition(nodeContents.Data.Length);

                    // Emit the last CFI to close the frame.
                    objectWriter.EmitCFICodes(nodeContents.Data.Length);

                    if (objectWriter.HasFunctionDebugInfo())
                    {
                        // Build debug local var info
                        objectWriter.EmitDebugVarInfo(node);

                        objectWriter.EmitDebugFunctionInfo(nodeContents.Data.Length);
                    }
                }

                objectWriter.EmitDebugModuleInfo();

                succeeded = true;
            }
            finally
            {
                objectWriter.Dispose();

                if (!succeeded)
                {
                    // If there was an exception while generating the OBJ file, make sure we don't leave the unfinished
                    // object file around.
                    try
                    {
                        File.Delete(objectFilePath);
                    }
                    catch
                    {
                    }
                }
            }
        }
コード例 #5
0
        public static void EmitObject(string objectFilePath, IEnumerable <DependencyNode> nodes, NodeFactory factory, IObjectDumper dumper)
        {
            ObjectWriter objectWriter = new ObjectWriter(objectFilePath, factory);
            bool         succeeded    = false;

            try
            {
                if (factory.Target.OperatingSystem == TargetOS.Windows)
                {
                    objectWriter.SetSection(MethodCodeNode.WindowsContentSection);

                    // Emit sentinels for managed code section.
                    ObjectNodeSection codeStartSection = factory.CompilationModuleGroup.IsSingleFileCompilation ?
                                                         MethodCodeNode.StartSection :
                                                         MethodCodeNode.StartSection.GetSharedSection("__managedcode_a");
                    objectWriter.SetSection(codeStartSection);
                    objectWriter.EmitSymbolDef(new Utf8StringBuilder().Append("__managedcode_a"));
                    objectWriter.EmitIntValue(0, 1);
                    ObjectNodeSection codeEndSection = factory.CompilationModuleGroup.IsSingleFileCompilation ?
                                                       MethodCodeNode.EndSection :
                                                       MethodCodeNode.EndSection.GetSharedSection("__managedcode_z");
                    objectWriter.SetSection(codeEndSection);
                    objectWriter.EmitSymbolDef(new Utf8StringBuilder().Append("__managedcode_z"));
                    objectWriter.EmitIntValue(1, 1);
                }
                else
                {
                    objectWriter.SetSection(MethodCodeNode.UnixContentSection);
                    objectWriter.SetSection(LsdaSection);
                }

                // Build file info map.
                objectWriter.BuildFileInfoMap(nodes);

                foreach (DependencyNode depNode in nodes)
                {
                    ObjectNode node = depNode as ObjectNode;
                    if (node == null)
                    {
                        continue;
                    }

                    if (node.ShouldSkipEmittingObjectNode(factory))
                    {
                        continue;
                    }

                    ObjectData nodeContents = node.GetData(factory);

                    if (dumper != null)
                    {
                        dumper.DumpObjectNode(factory.NameMangler, node, nodeContents);
                    }

#if DEBUG
                    foreach (ISymbolNode definedSymbol in nodeContents.DefinedSymbols)
                    {
                        Debug.Assert(_previouslyWrittenNodeNames.Add(definedSymbol.GetMangledName()), "Duplicate node name emitted to file",
                                     $"Symbol {definedSymbol.GetMangledName()} has already been written to the output object file {objectFilePath}");
                    }
#endif


                    ObjectNodeSection section = node.Section;
                    if (objectWriter.ShouldShareSymbol(node))
                    {
                        section = section.GetSharedSection(((ISymbolNode)node).GetMangledName());
                    }

                    // Ensure section and alignment for the node.
                    objectWriter.SetSection(section);
                    objectWriter.EmitAlignment(nodeContents.Alignment);

                    // Build symbol definition map.
                    objectWriter.BuildSymbolDefinitionMap(node, nodeContents.DefinedSymbols);

                    if (!factory.Target.IsWindows)
                    {
                        objectWriter.BuildCFIMap(factory, node);
                    }

                    // Build debug location map
                    objectWriter.BuildDebugLocInfoMap(node);

                    Relocation[] relocs          = nodeContents.Relocs;
                    int          nextRelocOffset = -1;
                    int          nextRelocIndex  = -1;
                    if (relocs.Length > 0)
                    {
                        nextRelocOffset = relocs[0].Offset;
                        nextRelocIndex  = 0;
                    }

                    int i = 0;
                    while (i < nodeContents.Data.Length)
                    {
                        // Emit symbol definitions if necessary
                        objectWriter.EmitSymbolDefinition(i);

                        // Emit CFI codes for the given offset.
                        objectWriter.EmitCFICodes(i);

                        // Emit debug loc info if needed.
                        objectWriter.EmitDebugLocInfo(i);

                        if (i == nextRelocOffset)
                        {
                            Relocation reloc = relocs[nextRelocIndex];

                            long delta;
                            unsafe
                            {
                                fixed(void *location = &nodeContents.Data[i])
                                {
                                    delta = Relocation.ReadValue(reloc.RelocType, location);
                                }
                            }
                            int size = objectWriter.EmitSymbolReference(reloc.Target, (int)delta, reloc.RelocType);

                            // Update nextRelocIndex/Offset
                            if (++nextRelocIndex < relocs.Length)
                            {
                                nextRelocOffset = relocs[nextRelocIndex].Offset;
                            }
                            else
                            {
                                // This is the last reloc. Set the next reloc offset to -1 in case the last reloc has a zero size,
                                // which means the reloc does not have vacant bytes corresponding to in the data buffer. E.g,
                                // IMAGE_REL_THUMB_BRANCH24 is a kind of 24-bit reloc whose bits scatte over the instruction that
                                // references it. We do not vacate extra bytes in the data buffer for this kind of reloc.
                                nextRelocOffset = -1;
                            }
                            i += size;
                        }
                        else
                        {
                            objectWriter.EmitIntValue(nodeContents.Data[i], 1);
                            i++;
                        }
                    }

                    // It is possible to have a symbol just after all of the data.
                    objectWriter.EmitSymbolDefinition(nodeContents.Data.Length);

                    // Publish Windows unwind info.
                    if (factory.Target.IsWindows)
                    {
                        objectWriter.PublishUnwindInfo(node);
                    }

                    // Emit the last CFI to close the frame.
                    objectWriter.EmitCFICodes(nodeContents.Data.Length);

                    if (objectWriter.HasFunctionDebugInfo())
                    {
                        // Build debug local var info
                        objectWriter.EmitDebugVarInfo(node);

                        objectWriter.EmitDebugFunctionInfo(nodeContents.Data.Length);
                    }
                }

                objectWriter.EmitDebugModuleInfo();

                succeeded = true;
            }
            finally
            {
                objectWriter.Dispose();

                if (!succeeded)
                {
                    // If there was an exception while generating the OBJ file, make sure we don't leave the unfinished
                    // object file around.
                    try
                    {
                        File.Delete(objectFilePath);
                    }
                    catch
                    {
                    }
                }
            }
        }
コード例 #6
0
        public static void EmitObject(string objectFilePath, IEnumerable <DependencyNode> nodes, NodeFactory factory, IObjectDumper dumper)
        {
            ObjectWriter objectWriter = new ObjectWriter(objectFilePath, factory);
            bool         succeeded    = false;

            try
            {
                ObjectNodeSection managedCodeSection;
                if (factory.Target.OperatingSystem == TargetOS.Windows)
                {
                    managedCodeSection = ObjectNodeSection.ManagedCodeWindowsContentSection;

                    // Emit sentinels for managed code section.
                    ObjectNodeSection codeStartSection = factory.CompilationModuleGroup.IsSingleFileCompilation ?
                                                         ObjectNodeSection.ManagedCodeStartSection :
                                                         objectWriter.GetSharedSection(ObjectNodeSection.ManagedCodeStartSection, "__managedcode_a");
                    objectWriter.SetSection(codeStartSection);
                    objectWriter.EmitSymbolDef(new Utf8StringBuilder().Append("__managedcode_a"));
                    objectWriter.EmitIntValue(0, 1);
                    ObjectNodeSection codeEndSection = factory.CompilationModuleGroup.IsSingleFileCompilation ?
                                                       ObjectNodeSection.ManagedCodeEndSection :
                                                       objectWriter.GetSharedSection(ObjectNodeSection.ManagedCodeEndSection, "__managedcode_z");
                    objectWriter.SetSection(codeEndSection);
                    objectWriter.EmitSymbolDef(new Utf8StringBuilder().Append("__managedcode_z"));
                    objectWriter.EmitIntValue(1, 1);
                }
                else
                {
                    managedCodeSection = ObjectNodeSection.ManagedCodeUnixContentSection;
                    // TODO 2916: managed code section has to be created here, switch is not necessary.
                    objectWriter.SetSection(ObjectNodeSection.ManagedCodeUnixContentSection);
                    objectWriter.SetSection(LsdaSection);
                }
                objectWriter.SetCodeSectionAttribute(managedCodeSection);

                // Build file info map.
                objectWriter.BuildFileInfoMap(nodes);

                var listOfOffsets = new List <int>();
                foreach (DependencyNode depNode in nodes)
                {
                    ObjectNode node = depNode as ObjectNode;
                    if (node == null)
                    {
                        continue;
                    }

                    if (node.ShouldSkipEmittingObjectNode(factory))
                    {
                        continue;
                    }

                    ObjectData nodeContents = node.GetData(factory);

                    if (dumper != null)
                    {
                        dumper.DumpObjectNode(factory.NameMangler, node, nodeContents);
                    }

#if DEBUG
                    foreach (ISymbolNode definedSymbol in nodeContents.DefinedSymbols)
                    {
                        try
                        {
                            _previouslyWrittenNodeNames.Add(definedSymbol.GetMangledName(factory.NameMangler), definedSymbol);
                        }
                        catch (ArgumentException)
                        {
                            ISymbolNode alreadyWrittenSymbol = _previouslyWrittenNodeNames[definedSymbol.GetMangledName(factory.NameMangler)];
                            Debug.Fail("Duplicate node name emitted to file",
                                       $"Symbol {definedSymbol.GetMangledName(factory.NameMangler)} has already been written to the output object file {objectFilePath} with symbol {alreadyWrittenSymbol}");
                        }
                    }
#endif


                    ObjectNodeSection section = node.Section;
                    if (objectWriter.ShouldShareSymbol(node))
                    {
                        section = objectWriter.GetSharedSection(section, ((ISymbolNode)node).GetMangledName(factory.NameMangler));
                    }

                    // Ensure section and alignment for the node.
                    objectWriter.SetSection(section);
                    objectWriter.EmitAlignment(nodeContents.Alignment);

                    objectWriter.ResetByteRunInterruptionOffsets(nodeContents.Relocs);

                    // Build symbol definition map.
                    objectWriter.BuildSymbolDefinitionMap(node, nodeContents.DefinedSymbols);

                    // The DWARF CFI unwind is implemented for AMD64 & ARM32 only.
                    TargetArchitecture tarch = factory.Target.Architecture;
                    if (!factory.Target.IsWindows &&
                        (tarch == TargetArchitecture.X64 || tarch == TargetArchitecture.ARMEL || tarch == TargetArchitecture.ARM))
                    {
                        objectWriter.BuildCFIMap(factory, node);
                    }

                    // Build debug location map
                    objectWriter.BuildDebugLocInfoMap(node);

                    Relocation[] relocs          = nodeContents.Relocs;
                    int          nextRelocOffset = -1;
                    int          nextRelocIndex  = -1;
                    if (relocs.Length > 0)
                    {
                        nextRelocOffset = relocs[0].Offset;
                        nextRelocIndex  = 0;
                    }

                    int i = 0;

                    listOfOffsets.Clear();
                    listOfOffsets.AddRange(objectWriter._byteInterruptionOffsets);

                    int offsetIndex = 0;
                    while (i < nodeContents.Data.Length)
                    {
                        // Emit symbol definitions if necessary
                        objectWriter.EmitSymbolDefinition(i);

                        // Emit CFI codes for the given offset.
                        objectWriter.EmitCFICodes(i);

                        // Emit debug loc info if needed.
                        objectWriter.EmitDebugLocInfo(i);

                        if (i == nextRelocOffset)
                        {
                            Relocation reloc = relocs[nextRelocIndex];

                            long delta;
                            unsafe
                            {
                                fixed(void *location = &nodeContents.Data[i])
                                {
                                    delta = Relocation.ReadValue(reloc.RelocType, location);
                                }
                            }
                            int size = objectWriter.EmitSymbolReference(reloc.Target, (int)delta, reloc.RelocType);

                            // Emit a copy of original Thumb2 instruction that came from RyuJIT
                            if (reloc.RelocType == RelocType.IMAGE_REL_BASED_THUMB_MOV32 ||
                                reloc.RelocType == RelocType.IMAGE_REL_BASED_THUMB_BRANCH24)
                            {
                                unsafe
                                {
                                    fixed(void *location = &nodeContents.Data[i])
                                    {
                                        objectWriter.EmitBytes((IntPtr)location, size);
                                    }
                                }
                            }

                            // Update nextRelocIndex/Offset
                            if (++nextRelocIndex < relocs.Length)
                            {
                                nextRelocOffset = relocs[nextRelocIndex].Offset;
                            }
                            else
                            {
                                // This is the last reloc. Set the next reloc offset to -1 in case the last reloc has a zero size,
                                // which means the reloc does not have vacant bytes corresponding to in the data buffer. E.g,
                                // IMAGE_REL_THUMB_BRANCH24 is a kind of 24-bit reloc whose bits scatte over the instruction that
                                // references it. We do not vacate extra bytes in the data buffer for this kind of reloc.
                                nextRelocOffset = -1;
                            }
                            i += size;
                        }
                        else
                        {
                            while (offsetIndex < listOfOffsets.Count && listOfOffsets[offsetIndex] <= i)
                            {
                                offsetIndex++;
                            }

                            int nextOffset = offsetIndex == listOfOffsets.Count ? nodeContents.Data.Length : listOfOffsets[offsetIndex];

                            unsafe
                            {
                                // Todo: Use Span<T> instead once it's available to us in this repo
                                fixed(byte *pContents = &nodeContents.Data[i])
                                {
                                    objectWriter.EmitBytes((IntPtr)(pContents), nextOffset - i);
                                    i += nextOffset - i;
                                }
                            }
                        }
                    }
                    Debug.Assert(i == nodeContents.Data.Length);

                    // It is possible to have a symbol just after all of the data.
                    objectWriter.EmitSymbolDefinition(nodeContents.Data.Length);

                    // Publish Windows unwind info.
                    if (factory.Target.IsWindows)
                    {
                        objectWriter.PublishUnwindInfo(node);
                    }

                    // Emit the last CFI to close the frame.
                    objectWriter.EmitCFICodes(nodeContents.Data.Length);

                    if (objectWriter.HasFunctionDebugInfo())
                    {
                        objectWriter.EmitDebugVarInfo(node);
                        objectWriter.EmitDebugEHClauseInfo(node);
                        objectWriter.EmitDebugFunctionInfo(node, nodeContents.Data.Length);
                    }
                }

                objectWriter.EmitDebugModuleInfo();

                succeeded = true;
            }
            finally
            {
                objectWriter.Dispose();

                if (!succeeded)
                {
                    // If there was an exception while generating the OBJ file, make sure we don't leave the unfinished
                    // object file around.
                    try
                    {
                        File.Delete(objectFilePath);
                    }
                    catch
                    {
                    }
                }
            }
        }
コード例 #7
0
ファイル: ObjectWriter.cs プロジェクト: runt18/corert
        public static void EmitObject(string objectFilePath, IEnumerable <DependencyNode> nodes, NodeFactory factory)
        {
            using (ObjectWriter objectWriter = new ObjectWriter(objectFilePath, factory))
            {
                if (factory.Target.OperatingSystem == TargetOS.Windows)
                {
                    objectWriter.CreateCustomSection(MethodCodeNode.WindowsContentSection);

                    // Emit sentinels for managed code section.
                    ObjectNodeSection codeStartSection = factory.CompilationModuleGroup.IsSingleFileCompilation ?
                                                         MethodCodeNode.StartSection :
                                                         MethodCodeNode.StartSection.GetSharedSection("__managedcode_a");
                    objectWriter.SetSection(codeStartSection);
                    objectWriter.EmitSymbolDef(new Utf8StringBuilder().Append("__managedcode_a"));
                    objectWriter.EmitIntValue(0, 1);
                    ObjectNodeSection codeEndSection = factory.CompilationModuleGroup.IsSingleFileCompilation ?
                                                       MethodCodeNode.EndSection :
                                                       MethodCodeNode.EndSection.GetSharedSection("__managedcode_z");
                    objectWriter.SetSection(codeEndSection);
                    objectWriter.EmitSymbolDef(new Utf8StringBuilder().Append("__managedcode_z"));
                    objectWriter.EmitIntValue(0, 1);
                }
                else
                {
                    objectWriter.CreateCustomSection(MethodCodeNode.UnixContentSection);
                    objectWriter.CreateCustomSection(LsdaSection);
                }

                // Build file info map.
                objectWriter.BuildFileInfoMap(nodes);

                foreach (DependencyNode depNode in nodes)
                {
                    ObjectNode node = depNode as ObjectNode;
                    if (node == null)
                    {
                        continue;
                    }

                    if (node.ShouldSkipEmittingObjectNode(factory))
                    {
                        continue;
                    }

                    ObjectNode.ObjectData nodeContents = node.GetData(factory);

#if DEBUG
                    foreach (ISymbolNode definedSymbol in nodeContents.DefinedSymbols)
                    {
                        Debug.Assert(_previouslyWrittenNodeNames.Add(definedSymbol.GetMangledName()), "Duplicate node name emitted to file",
                                     $"Symbol {definedSymbol.GetMangledName()} has already been written to the output object file {objectFilePath}");
                    }
#endif


                    ObjectNodeSection section = node.Section;
                    if (node.ShouldShareNodeAcrossModules(factory) && factory.Target.OperatingSystem == TargetOS.Windows)
                    {
                        Debug.Assert(node is ISymbolNode);
                        section = section.GetSharedSection(((ISymbolNode)node).GetMangledName());
                    }

                    // Ensure section and alignment for the node.
                    objectWriter.SetSection(section);
                    objectWriter.EmitAlignment(nodeContents.Alignment);

                    // Build symbol definition map.
                    objectWriter.BuildSymbolDefinitionMap(node, nodeContents.DefinedSymbols);

                    // Build CFI map (Unix) or publish unwind blob (Windows).
                    objectWriter.BuildCFIMap(factory, node);

                    // Build debug location map
                    objectWriter.BuildDebugLocInfoMap(node);

                    Relocation[] relocs          = nodeContents.Relocs;
                    int          nextRelocOffset = -1;
                    int          nextRelocIndex  = -1;
                    if (relocs.Length > 0)
                    {
                        nextRelocOffset = relocs[0].Offset;
                        nextRelocIndex  = 0;
                    }

                    int i = 0;
                    while (i < nodeContents.Data.Length)
                    {
                        // Emit symbol definitions if necessary
                        objectWriter.EmitSymbolDefinition(i);

                        // Emit CFI codes for the given offset.
                        objectWriter.EmitCFICodes(i);

                        // Emit debug loc info if needed.
                        objectWriter.EmitDebugLocInfo(i);

                        if (i == nextRelocOffset)
                        {
                            Relocation reloc = relocs[nextRelocIndex];

                            int size = objectWriter.EmitSymbolReference(reloc.Target, reloc.Delta, reloc.RelocType);

                            // Update nextRelocIndex/Offset
                            if (++nextRelocIndex < relocs.Length)
                            {
                                nextRelocOffset = relocs[nextRelocIndex].Offset;
                            }
                            i += size;
                        }
                        else
                        {
                            objectWriter.EmitIntValue(nodeContents.Data[i], 1);
                            i++;
                        }
                    }

                    // It is possible to have a symbol just after all of the data.
                    objectWriter.EmitSymbolDefinition(nodeContents.Data.Length);

                    // Emit the last CFI to close the frame.
                    objectWriter.EmitCFICodes(nodeContents.Data.Length);

                    if (objectWriter.HasFunctionDebugInfo())
                    {
                        // Build debug local var info
                        objectWriter.EmitDebugVarInfo(node);

                        objectWriter.EmitDebugFunctionInfo(nodeContents.Data.Length);
                    }
                }

                objectWriter.EmitDebugModuleInfo();
            }
        }