コード例 #1
0
        // 从文件中添加资源
        public static UITextureAtlas AddTextureAtlasFromFile(string[] spriteNames, string Path)
        {
            createStaticAtlas();

            Texture2D[] textures = new Texture2D[spriteNames.Length];


            for (int i = 0; i < spriteNames.Length; i++)
            {
                textures[i]      = MUIUtil.loadTextureFromFile(Path + spriteNames[i] + ".png");
                textures[i].name = spriteNames[i];
            }

            AddTextures(textures);

            //Rect[] regions = new Rect[spriteNames.Length];
            //regions = ((Texture2D)(m_atlas.material.mainTexture)).PackTextures(textures, 2, 1024);

            //for (int i = 0; i < spriteNames.Length; i++)
            //{
            //    UITextureAtlas.SpriteInfo item = new UITextureAtlas.SpriteInfo
            //    {
            //        name = spriteNames[i],
            //        texture = textures[i],
            //        region = regions[i],
            //    };

            //    m_atlas.AddSprite(item);
            //}

            return(m_atlas);
        }
コード例 #2
0
        public static void AddTextureSpriteInfoFromFile(string spriteName, string file, RectOffset Border)
        {
            Texture2D texture = MUIUtil.loadTextureFromFile(file);

            if (texture == null)
            {
                return;
            }

            UITextureAtlas.SpriteInfo sprite = new UITextureAtlas.SpriteInfo
            {
                name    = spriteName,
                texture = texture,
                border  = Border
            };
            AddTextureSpriteInfo(sprite);
        }
コード例 #3
0
        void UpdateStates(States s)
        {
            var color = win.titleColor; // MUISkin.config.titlebarColor;

            if ((s & States.HoverInTitlebar) == States.HoverInTitlebar)
            {
                color = MUIUtil.BrightenColor(color, 0.2f, color[3]);
                titleTextture.SetPixel(0, 0, color);
                titleStyle.normal.textColor = MUISkin.config.titleTextHoverColor;
            }
            else
            {
                titleTextture.SetPixel(0, 0, color);
                titleStyle.normal.textColor = MUISkin.config.titleTextColor;
            }

            color = win.backgroundColor;
            if (color == Color.clear)
            {
                color    = Color.gray;
                color[3] = 0.5f; // alpha
            }


            if ((s & States.HoverInResize) == States.HoverInResize)
            {
                color = MUIUtil.BrightenColor(color, 0.8f, 1.0f);
            }
            else
            {
                color = MUIUtil.BrightenColor(color, 0.5f, color[3]);
            }

            if (MUISkin.isStyleExists("button_resize"))
            {
                resizeTextture = MUISkin.skin.FindStyle("button_resize").normal.background;
            }
            else
            {
                resizeTextture.SetPixel(0, 0, color);
            }

            color = new Color(0.8f, 0.0f, 0.0f, MUISkin.config.titlebarColor[3]);
            if ((s & States.HoverInCloseButton) == States.HoverInCloseButton)
            {
                closeTextture.SetPixel(0, 0, MUIUtil.BrightenColor(color, 0.65f, 1.0f));
                if (MUISkin.isStyleExists("button_close"))
                {
                    closeTextture = MUISkin.skin.FindStyle("button_close").hover.background;
                }
            }
            else
            {
                closeTextture.SetPixel(0, 0, color);
                if (MUISkin.isStyleExists("button_close"))
                {
                    closeTextture = MUISkin.skin.FindStyle("button_close").normal.background;
                }
            }
            _states = s;
            titleTextture.Apply();
            closeTextture.Apply();
            resizeTextture.Apply();
        }