コード例 #1
0
 /// <summary>
 /// 清理操作。
 /// </summary>
 public void Clear()
 {
     m_CurMap = null;
     if (MotionPath != null)
     {
         MotionPath.Clear();
         MotionPath = null;
     }
     if (FlyInput != null)
     {
         FlyInput.Clear();
         FlyInput = null;
     }
     if (PushInput != null)
     {
         PushInput.Clear();
         PushInput = null;
     }
 }
コード例 #2
0
        /// <summary>
        /// 计算滚动路径(推杆)
        /// </summary>
        /// <param name="input">输入数据</param>
        /// <param name="startPos">发球点</param>
        /// <returns></returns>
        public GolfPathInfo CalcRollPath(GolfPushInput input, Vector3 startPos, Vector3 predictionPos)
        {
            PushInput = input;
            MotionPath.Clear();
            MotionPath.Init();
            MotionPath.PathInfo.ListPt.Clear();

            GolfRollPoint rollPoint = new GolfRollPoint();

            rollPoint.Position = startPos;
            SearchResult sr = null;

            m_CurMap.SearchMapTriangle(rollPoint.Position, ref sr);
            rollPoint.Velocity = PushInput.BattingVelocity;
            rollPoint.IsRoll   = true;
            rollPoint.Poly     = sr.Poly;
            rollPoint.AType    = sr.Type;
            rollPoint.ColType  = CollisionType.Normal;
            rollPoint.Status   = BallRunStatus.Roll;
            MotionPath.PathInfo.AddPathPoint(rollPoint);
            MotionPath.CalcPath(startPos, predictionPos, Time.fixedDeltaTime, true);
            return(MotionPath.PathInfo);
        }