public void Matrix4x4TestSimplePasses() { Matrix4x4 identity = Matrix4x4.identity; Matrix4x4 a = new Matrix4x4(new Vector4(10, 948, 23, 5), new Vector4(1, 948, 23, 5), new Vector4(10, 948, 23, 5), new Vector4(1, 948, 23, 5)); Matrix4x4 b = new Matrix4x4(new Vector4(10, 1, 948, 5), new Vector4(1, 948, 23, 5), new Vector4(10, 948, 23, 5), new Vector4(1, 948, 23, 5)); Matrix4x4 r = new Matrix4x4(new Vector4(1283, 925258, 31928, 4930), new Vector4(1193, 925249, 23396, 4885), new Vector4(1283, 925258, 31928, 4930), new Vector4(1193, 925249, 23396, 4885)); Matrix4x4 c = new Matrix4x4(new Vector4(1, 0, 0, 1), new Vector4(0, 1, 0, 5), new Vector4(0, 0, 1, 5), new Vector4(0, 0, 0, 1)); Vector3 vec = new Vector3(1, 1, 1); Vector3 rvec = new Vector3(2, 6, 6); Debug.Log(identity * identity); Debug.Assert((identity * identity) == identity); Debug.Log(a * b); Debug.Assert((a * b) == r); Debug.Log(c.MultiplyVector3(vec)); Debug.Assert(c.MultiplyVector3(vec) == rvec); }
public void ApplyTransformation(IGB283.Matrix4x4 m) { for (int i = 0; i < Vertices.Length; i++) { var vert = Vertices[i]; Vertices[i] = m.MultiplyVector3(vert); } CalculateCenter(); }