public override void OnInspectorGUI() { ICECreatureFireplace _target = DrawEntityHeader <ICECreatureFireplace>(); DrawFireplaceContent(_target); DrawFooter(_target); }
public virtual void DrawFireplaceContent(ICECreatureFireplace _target) { if (_target == null) { return; } CreatureObjectEditor.DrawFireObject(_target, _target.Fire, EditorHeaderType.FOLDOUT_ENABLED_BOLD); DrawZoneContent(_target); }