public override void OnInspectorGUI() { ICECreatureBodyPart _target = DrawEntityHeader <ICECreatureBodyPart>(); DrawBodyPartContent(_target); DrawFooter(_target); }
public virtual void DrawBodyPartContent(ICECreatureBodyPart _target) { if (_target == null) { return; } CreatureObjectEditor.DrawImpactObject(_target, _target.Impact, m_HeaderType); CreatureObjectEditor.DrawBodyPartMotionObject(_target, _target.Motion, m_HeaderType); }