コード例 #1
0
        public void Copy(InventoryActionDataObject _data)
        {
            if (_data == null)
            {
                return;
            }

            base.Copy(_data);

            Type       = _data.Type;
            ItemName   = _data.ItemName;
            ParentName = _data.ParentName;

            DistributionOffset       = _data.DistributionOffset;
            DistributionRotation     = _data.DistributionRotation;
            DistributionOffsetType   = _data.DistributionOffsetType;
            DistributionOffsetRadius = _data.DistributionOffsetRadius;
        }
コード例 #2
0
 public InventoryActionDataObject(InventoryActionDataObject _data) : base(_data)
 {
     Copy(_data);
 }
コード例 #3
0
        public void Action(InventoryActionDataObject _action)
        {
            if (_action == null || !_action.Enabled)
            {
                return;
            }

            if (_action.DropItemRequired())
            {
                InventorySlotObject _slot = GetSlotByItemName(_action.ItemName);
                if (_slot != null && _slot.Amount > 0)
                {
                    Transform _transform = ICE.World.Utilities.SystemTools.FindChildByName(_action.ParentName, Owner.transform);
                    _transform = (_transform != null ? _transform : Owner.transform);

                    Quaternion _rotation = Quaternion.Euler(0, UnityEngine.Random.Range(0, 360), 0);
                    Vector3    _position = PositionTools.FixTransformPoint(_transform, _action.Offset);

                    GameObject _item = _slot.GiveItem(_position, _rotation);
                    if (_item == null)
                    {
                        _item = CreatureRegister.Spawn(_slot.ItemReferenceObject, _position, _rotation);
                        _slot.Amount--;
                    }
                }
            }
            else if (_action.ParentUpdateRequired())
            {
                InventorySlotObject _slot = GetSlotByItemName(_action.ItemName);
                if (_slot != null && _slot.Amount > 0)
                {
                    if (_slot.ItemObject != null)
                    {
                        _slot.MountPointName = _action.ParentName;
                    }
                }
            }
            else if (_action.CollectActiveItemRequired())
            {
                ICECreatureControl _control = OwnerComponent as ICECreatureControl;
                TargetObject       _target  = _control.Creature.ActiveTarget;

                if (_control != null && _target != null && _target.Selectors.TotalCheckIsValid)                  //&& LastCollectedObjectID != _target.TargetID  )
                {
                    GameObject _item = _target.TargetGameObject;

                    //LastCollectedObjectID = _target.TargetID;

                    if (_target.EntityComponent != null && _target.EntityComponent.IsChildEntity)
                    {
                        ICEWorldEntity _parent = _target.EntityComponent.RootEntity;
                        if (_parent != null)
                        {
                            if (DebugLogIsEnabled)
                            {
                                PrintDebugLog(this, "CollectActiveItem : take '" + _target.Name + "' from " + _parent.name + " (" + _parent.ObjectInstanceID + ")");
                            }

                            InventorySlotObject _slot = GetInventorySlot(_parent.gameObject, _target.TargetName);
                            if (_slot != null)
                            {
                                _item = _slot.GiveItem();
                            }
                        }
                    }

                    if (Insert(_item))
                    {
                        //Debug.Log( _control.Creature.ActiveTarget.TargetGameObject.name + " - " +  _control.Creature.ActiveTarget.TargetGameObject.GetInstanceID() );
                        //_target.ResetTargetGameObject();
                        _control.Creature.ResetActiveTarget();

                        //
                    }
                }
            }
        }