public void Play(AudioDataObject _audio) { if (m_AudioSource == null) { return; } if (_audio.Enabled && _audio.GetClip() != null) { m_AudioSource.clip = _audio.Selected; m_AudioSource.volume = _audio.Volume; m_AudioSource.pitch = Random.Range(_audio.MinPitch, _audio.MaxPitch) * Time.timeScale; m_AudioSource.minDistance = _audio.MinDistance; m_AudioSource.maxDistance = _audio.MaxDistance; m_AudioSource.spatialBlend = 1.0f; m_AudioSource.rolloffMode = _audio.RolloffMode; m_AudioSource.loop = _audio.Loop; m_AudioSource.Play(); } else { m_AudioSource.Stop(); } }
// INTERACTOR END public static void SaveAudioContainerToFile(AudioDataObject _audio, string owner) { path = UnityEditor.EditorUtility.SaveFilePanelInProject("Save Audio Data As", owner.ToLower() + ".audio", "audio", ""); if (path.Length == 0) { return; } XmlSerializer serializer = new XmlSerializer(typeof(AudioDataObject)); FileStream stream = new FileStream(path, FileMode.Create); serializer.Serialize(stream, _audio); stream.Close(); }
public BehaviourModeRuleObject(BehaviourModeRuleObject _rule) { Animation = _rule.Animation; Audio = new AudioDataObject(_rule.Audio); Effect = _rule.Effect; Foldout = _rule.Foldout; Influences = _rule.Influences; Key = _rule.Key; LengthMax = _rule.LengthMax; LengthMin = _rule.LengthMin; UseCustomLength = _rule.UseCustomLength; Links = _rule.Links; Move = _rule.Move; UseFootsteps = _rule.UseFootsteps; }
public AudioDataObject(AudioDataObject _audio) { Enabled = _audio.Enabled; Loop = _audio.Loop; MaxDistance = _audio.MaxDistance; MinDistance = _audio.MinDistance; MaxPitch = _audio.MaxPitch; MinPitch = _audio.MinPitch; RolloffMode = _audio.RolloffMode; Volume = _audio.Volume; m_Clips = new List <AudioClip>(); foreach (AudioClip _clip in _audio.Clips) { m_Clips.Add(_clip); } }
public static AudioDataObject LoadAudioContainernFromFile(AudioDataObject _audio) { path = UnityEditor.EditorUtility.OpenFilePanel("Open Audio Data", Application.dataPath, "audio"); if (path.Length == 0) { return(_audio); } XmlSerializer serializer = new XmlSerializer(typeof(AudioDataObject)); FileStream stream = new FileStream(path, FileMode.Open); _audio = serializer.Deserialize(stream) as AudioDataObject; stream.Close(); return(_audio); }
public SurfaceDataObject() { Audio = new AudioDataObject(); }
public BehaviourModeRuleObject() { Audio = new AudioDataObject(); }