コード例 #1
0
        /*
         * private static InteractorRuleObject DrawInteractorRuleOffset( ICECreatureControl _control,InteractorObject _interactor, InteractorRuleObject _rule )
         * {
         *      TargetObject _target = _rule as TargetObject;//new TargetObject(  TargetType.INTERACTOR );
         *      _target.TargetGameObject = _interactor.TargetGameObject;// m_creature_register.GetTargetByName( _interactor.TargetName );
         *      _target.TargetTag = _interactor.TargetTag;
         *      _target.TargetName = _interactor.TargetName;
         *
         *      _rule.OverrideTargetMovePosition = EditorSharedTools.DrawTargetObjectBlind( _target, _rule.OverrideTargetMovePosition );
         *      if( _rule.OverrideTargetMovePosition )
         *              EditorSharedTools.DrawTargetMoveSettings( _control.gameObject, _target);
         *
         *      return _rule;
         * }	*/

        private static bool DrawInteractorRule(ICECreatureControl _control, InteractorObject _interactor, int _index)
        {
            InteractorRuleObject _rule = _interactor.Rules[_index];

            ICEEditorLayout.BeginHorizontal();
            EditorGUI.BeginDisabledGroup(_rule.Enabled == false);
            _rule.Foldout = ICEEditorLayout.Foldout(_rule.Foldout, " Act #" + (_index + 2) + " - " + _rule.Behaviour.BehaviourTitle());

            if (ICEEditorLayout.CopyButtonSmall("Creates a copy of the selected interactor rule"))
            {
                _interactor.Rules.Insert(_index, new InteractorRuleObject(_rule, true));
            }

            if (ICEEditorLayout.ResetButtonSmall("Resets the selected interactor rule"))
            {
                _rule.Copy(new InteractorRuleObject());
            }
            EditorGUI.EndDisabledGroup();

            GUILayout.Space(5);
            if (ICEEditorLayout.ListDeleteButton <InteractorRuleObject>(_interactor.Rules, _rule))
            {
                return(true);
            }

            GUILayout.Space(5);
            if (ICEEditorLayout.ListUpDownButtons <InteractorRuleObject>(_interactor.Rules, _interactor.Rules.IndexOf(_rule)))
            {
                return(true);
            }


            GUILayout.Space(5);
            _rule.Enabled = ICEEditorLayout.EnableButton("Enables/disables the selected rule", _rule.Enabled);

            ICEEditorLayout.PriorityButton(_rule.SelectionPriority);


            ICEEditorLayout.EndHorizontal(ref _rule.ShowInfoText, ref _rule.InfoText, Info.INTERACTION_INTERACTOR_RULE);

            if (_rule.Foldout)
            {
                EditorGUI.BeginDisabledGroup(_rule.Enabled == false);

                if (!Application.isPlaying)
                {
                    _rule.OverrideTargetGameObject(_interactor.TargetGameObject);
                }

                _rule.Selectors.CanUseDefaultPriority = true;

                if (_rule.Selectors.UseDefaultPriority)
                {
                    _rule.Selectors.Priority = _interactor.Selectors.Priority + _index + 1;
                }

                TargetEditor.DrawTargetObjectBlind(_rule as TargetObject, "", "");
                TargetEditor.DrawTargetContent(_control, _rule as TargetObject, true, "IACT_" + _interactor.TargetName.ToUpper() + "_R" + (_index + 2));


                //TargetEditor.DrawTargetBehaviour( _control, _rule as TargetObject );

                /*
                 *      // BEHAVIOUR
                 *      string _auto_key = _interactor.TargetName + "_action_" + _index;
                 *      _rule.BehaviourModeKey = BehaviourEditor.BehaviourSelect( _control, "Behaviour", "Action behaviour for this interaction rule", _rule.BehaviourModeKey, _auto_key );
                 */
                EditorGUILayout.Separator();

                EditorGUI.EndDisabledGroup();
            }
            return(false);
        }
コード例 #2
0
        private static bool DrawInteractor(ICECreatureControl _control, InteractionObject _interaction_object, int _index)
        {
            ICEEditorStyle.SplitterByIndent(EditorGUI.indentLevel);

            InteractorObject _interactor = _interaction_object.Interactors[_index];

            // INTERACTOR TITLE BEGIN
            string _title = "Interactor '" + _interactor.TargetTitle + "'";

            if (_interactor.TargetGameObject == null)
            {
                _title += "*";
            }

            if (_interactor.Rules.Count == 0)
            {
                _title += " (1 act)";
            }
            else if (_interactor.Rules.Count > 1)
            {
                _title += " (" + (_interactor.Rules.Count + 1) + " acts)";
            }
            // INTERACTOR TITLE END

            // HEADER BEGIN
            ICEEditorLayout.BeginHorizontal();
            EditorGUI.BeginDisabledGroup(_interactor.Enabled == false);
            _interactor.InteractorFoldout = EditorGUILayout.Foldout(_interactor.InteractorFoldout, _title, ICEEditorStyle.Foldout);

            if (ICEEditorLayout.SaveButtonSmall("Saves selected interactor to file"))
            {
                CreatureEditorIO.SaveInteractorToFile(_interactor, _interactor.TargetName);
            }

            if (ICEEditorLayout.LoadButtonSmall("Replaces selected interactor settings"))
            {
                _interactor.Copy(CreatureEditorIO.LoadInteractorFromFile(new InteractorObject()));
            }

            if (ICEEditorLayout.CopyButtonSmall("Creates a copy of the selected interactor"))
            {
                _control.Creature.Interaction.Interactors.Add(new InteractorObject(_interactor));
            }

            if (ICEEditorLayout.ResetButtonSmall("Resets the selected interactor settings"))
            {
                _interactor.Copy(new InteractorObject());
            }

            EditorGUI.EndDisabledGroup();

            GUILayout.Space(5);

            if (ICEEditorLayout.ListDeleteButton <InteractorObject>(_interaction_object.Interactors, _interactor, "Removes selected interactor"))
            {
                return(true);
            }

            GUILayout.Space(5);

            if (ICEEditorLayout.ListUpDownButtons <InteractorObject>(_interaction_object.Interactors, _index))
            {
                return(true);
            }

            int _res_foldout = ICEEditorLayout.ListFoldoutButtons(_interactor.Rules);

            if (_res_foldout == 0 || _res_foldout == 1)
            {
                _interactor.Foldout = (_res_foldout == 1 ? true : _res_foldout == 0 ? false : _interactor.Foldout);
            }

            GUILayout.Space(5);
            _interactor.Enabled = ICEEditorLayout.EnableButton(_interactor.Enabled);

            ICEEditorLayout.PriorityButton(_interactor.AveragePriority, "Average Priority");

            ICEEditorLayout.EndHorizontal(ref _interactor.ShowInteractorInfoText, ref _interactor.InteractorInfoText, Info.INTERACTION_INTERACTOR);
            // HEADER END

            if (!_interactor.InteractorFoldout)
            {
                return(false);
            }

            EditorGUI.BeginDisabledGroup(_interactor.Enabled == false);


            ICEEditorLayout.BeginHorizontal();
            _interactor.Foldout = ICEEditorLayout.Foldout(_interactor.Foldout, " Act #1 - " + _interactor.Behaviour.BehaviourTitle());
            ICEEditorLayout.PriorityButton(_interactor.SelectionPriority);
            ICEEditorLayout.EndHorizontal(ref _interactor.ShowInfoText, ref _interactor.InfoText, Info.INTERACTION_INTERACTOR_TARGET);
            if (_interactor.Foldout)
            {
                TargetEditor.DrawTargetObject(_control, _interactor, "", "");
                TargetEditor.DrawTargetContent(_control, _interactor, true, "IACT_" + _index + "_0");
                EditorGUILayout.Separator();
            }

            for (int _behaviour_index = 0; _behaviour_index < _interactor.Rules.Count; _behaviour_index++)
            {
                if (DrawInteractorRule(_control, _interactor, _behaviour_index))
                {
                    return(true);
                }
            }

            string _tmp_title = "Add Interaction Rule" + (!string.IsNullOrEmpty(_interactor.TargetTitle) ? " for '" + _interactor.TargetTitle + "'" : "");

            ICEEditorLayout.DrawListAddLine <InteractorRuleObject>(_interactor.Rules, new InteractorRuleObject(), _tmp_title);

            EditorGUI.EndDisabledGroup();

            return(false);
        }