// Start the manor and create a schmutzfabrikThread, a juwelfabrikThread, a vaccumThread, start them and print floor every 2 seconds public void setAlive() { Thread schmutzThread = new Thread(new ThreadStart(schmutzfabrikThread)); Thread juwelThread = new Thread(new ThreadStart(juwelfabrikThread)); Thread vacThread = new Thread(new ThreadStart(vaccumThread)); schmutzThread.Start(); juwelThread.Start(); vacThread.Start(); while (true) { Console.Clear(); //Print vaccum performance Console.WriteLine("Performance : " + aspirateur.getPerformance()); // Print Floor state printFloorState(); //Sleep 0.5s Thread.Sleep(500); } }
//Boucle principale public void setAlive(string strategy) { schmutzThread = new Thread(new ThreadStart(schmutzfabrikThread)); juwelThread = new Thread(new ThreadStart(juwelfabrikThread)); if (strategy != "n") { vacThread = new Thread(new ThreadStart(vaccumThreadInforme)); } else { vacThread = new Thread(new ThreadStart(vaccumThread)); } schmutzThread.Start(); Thread.Sleep(2000); juwelThread.Start(); vacThread.Start(); while (true) { Console.Clear(); if (strategy != "n") { Console.WriteLine("Performance : " + aspirateur.getPerformance()); } else { Console.WriteLine("Performance : " + floor.tick()); } printFloorState(); printActions(); Thread.Sleep(100); } }