コード例 #1
0
        public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
        {
            //--[ Localize Font Object ]----------
            {
                TMPro.TMP_FontAsset newFont = cmp.GetSecondaryTranslatedObj<TMPro.TMP_FontAsset>(ref mainTranslation, ref secondaryTranslation);

                if (newFont != null)
                {
                    if (mTarget.font != newFont)
                        mTarget.font = newFont;
                }
                else
                {
                    //--[ Localize Font Material ]----------
                    Material newMat = cmp.GetSecondaryTranslatedObj<Material>(ref mainTranslation, ref secondaryTranslation);
                    if (newMat != null && mTarget.fontMaterial != newMat)
                    {
                        if (!newMat.name.StartsWith(mTarget.font.name, StringComparison.Ordinal))
                        {
                            newFont = GetTMPFontFromMaterial(cmp, secondaryTranslation.EndsWith(newMat.name, StringComparison.Ordinal) ? secondaryTranslation : newMat.name);
                            if (newFont != null)
                                mTarget.font = newFont;
                        }

                        mTarget.fontSharedMaterial/* fontMaterial*/ = newMat;
                    }
                }
            }
            if (mInitializeAlignment)
            {
                mInitializeAlignment = false;
                mAlignmentWasRTL = LocalizationManager.IsRight2Left;
                InitAlignment_TMPro(mAlignmentWasRTL, mTarget.alignment, out mAlignment_LTR, out mAlignment_RTL);
            }
            else
            {
                TMPro.TextAlignmentOptions alignRTL, alignLTR;
                InitAlignment_TMPro(mAlignmentWasRTL, mTarget.alignment, out alignLTR, out alignRTL);

                if ((mAlignmentWasRTL && mAlignment_RTL != alignRTL) ||
                    (!mAlignmentWasRTL && mAlignment_LTR != alignLTR))
                {
                    mAlignment_LTR = alignLTR;
                    mAlignment_RTL = alignRTL;
                }
                mAlignmentWasRTL = LocalizationManager.IsRight2Left;
            }

            if (mainTranslation != null && mTarget.text != mainTranslation)
            {
                if (mainTranslation != null && cmp.CorrectAlignmentForRTL)
                {
                    mTarget.alignment = (LocalizationManager.IsRight2Left ? mAlignment_RTL : mAlignment_LTR);
                    mTarget.isRightToLeftText = LocalizationManager.IsRight2Left;
                    if (LocalizationManager.IsRight2Left) mainTranslation = I2Utils.ReverseText(mainTranslation);
                }

                mTarget.text = mainTranslation;
            }
        }
コード例 #2
0
        public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
        {
            //--[ Localize Font Object ]----------
            tk2dFont newFont = cmp.GetSecondaryTranslatedObj <tk2dFont>(ref mainTranslation, ref secondaryTranslation);

            if (newFont != null && mTarget.font != newFont)
            {
                mTarget.font = newFont.data;
            }

            if (mInitializeAlignment)
            {
                mInitializeAlignment = false;
                mOriginalAlignment   = mTarget.anchor;
            }

            if (mainTranslation != null && mTarget.text != mainTranslation)
            {
                if (Localize.CurrentLocalizeComponent.CorrectAlignmentForRTL)
                {
                    int align = (int)mTarget.anchor;

                    if (align % 3 == 0)
                    {
                        mTarget.anchor = LocalizationManager.IsRight2Left ? mTarget.anchor + 2 : mOriginalAlignment;
                    }
                    else
                    if (align % 3 == 2)
                    {
                        mTarget.anchor = LocalizationManager.IsRight2Left ? mTarget.anchor - 2 : mOriginalAlignment;
                    }
                }
                mTarget.text = mainTranslation;
            }
        }
コード例 #3
0
        public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
        {
            var mTarget = GetTarget(cmp);

            if (mTarget.spriteName == mainTranslation)
            {
                return;
            }

            //--[ Localize Atlas ]----------
            UIAtlas newAtlas = cmp.GetSecondaryTranslatedObj <UIAtlas>(ref mainTranslation, ref secondaryTranslation);
            bool    bChanged = false;

            if (newAtlas != null && mTarget.atlas != newAtlas)
            {
                mTarget.atlas = newAtlas;
                bChanged      = true;
            }

            if (mTarget.spriteName != mainTranslation && mTarget.atlas.GetSprite(mainTranslation) != null)
            {
                mTarget.spriteName = mainTranslation;
                bChanged           = true;
            }
            if (bChanged)
            {
                mTarget.MakePixelPerfect();
            }
        }
コード例 #4
0
        public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
        {
            if (string.IsNullOrEmpty(mainTranslation))
            {
                return;
            }

            //--[ Localize Atlas ]----------
            tk2dSpriteCollection newCollection = cmp.GetSecondaryTranslatedObj <tk2dSpriteCollection>(ref mainTranslation, ref secondaryTranslation);

            if (newCollection != null)
            {
                if (mTarget.CurrentSprite.name != mainTranslation || mTarget.Collection.name != secondaryTranslation)
                {
                    mTarget.SetSprite(newCollection.spriteCollection, mainTranslation);
                }
            }
            else
            {
                if (mTarget.CurrentSprite.name != mainTranslation)
                {
                    mTarget.SetSprite(mainTranslation);
                }
            }
        }
コード例 #5
0
        public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
        {
            var mTarget = GetTarget(cmp);

            //--[ Localize Font Object ]----------
            Font newFont = cmp.GetSecondaryTranslatedObj <Font>(ref mainTranslation, ref secondaryTranslation);

            if (newFont != null && newFont != mTarget.font)
            {
                mTarget.font = newFont;
            }

            if (mInitializeAlignment)
            {
                mInitializeAlignment = false;
                mAlignmentWasRTL     = LocalizationManager.IsRight2Left;
                InitAlignment(mAlignmentWasRTL, mTarget.alignment, out mAlignment_LTR, out mAlignment_RTL);
            }
            else
            {
                TextAnchor alignRTL, alignLTR;
                InitAlignment(mAlignmentWasRTL, mTarget.alignment, out alignLTR, out alignRTL);

                if ((mAlignmentWasRTL && mAlignment_RTL != alignRTL) ||
                    (!mAlignmentWasRTL && mAlignment_LTR != alignLTR))
                {
                    mAlignment_LTR = alignLTR;
                    mAlignment_RTL = alignRTL;
                }
                mAlignmentWasRTL = LocalizationManager.IsRight2Left;
            }

            if (mainTranslation != null && mTarget.text != mainTranslation)
            {
                if (cmp.CorrectAlignmentForRTL)
                {
                    mTarget.alignment = LocalizationManager.IsRight2Left ? mAlignment_RTL : mAlignment_LTR;
                }


                mTarget.text = mainTranslation;
                mTarget.SetVerticesDirty();

                // In the editor, sometimes unity "forgets" to show the changes
#if UNITY_EDITOR
                if (!Application.isPlaying)
                {
                    UnityEditor.EditorUtility.SetDirty(mTarget);
                }
#endif
            }
        }
        public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
        {
            //--[ Localize Material]----------
            Material newMat = cmp.GetSecondaryTranslatedObj <Material>(ref mainTranslation, ref secondaryTranslation);

            if (newMat != null && mTarget.sharedMaterial != newMat)
            {
                mTarget.material = newMat;
            }

            //--[ Localize Mesh ]----------
            Mesh       newMesh = cmp.FindTranslatedObject <Mesh>(mainTranslation);
            MeshFilter filter  = mTarget.GetComponent <MeshFilter>();

            if (newMesh != null && filter.sharedMesh != newMesh)
            {
                filter.mesh = newMesh;
            }
        }
コード例 #7
0
        public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
        {
            //--[ Localize Font Object ]----------
            Font newFont = cmp.GetSecondaryTranslatedObj <Font>(ref mainTranslation, ref secondaryTranslation);

            if (newFont != null && mTarget.font != newFont)
            {
                mTarget.font = newFont;
                MeshRenderer rend = mTarget.GetComponentInChildren <MeshRenderer>();
                rend.material = newFont.material;
            }

            //--[ Localize Text ]----------
            if (mInitializeAlignment)
            {
                mInitializeAlignment = false;

                mAlignment_LTR = mAlignment_RTL = mTarget.alignment;

                if (LocalizationManager.IsRight2Left && mAlignment_RTL == TextAlignment.Right)
                {
                    mAlignment_LTR = TextAlignment.Left;
                }
                if (!LocalizationManager.IsRight2Left && mAlignment_LTR == TextAlignment.Left)
                {
                    mAlignment_RTL = TextAlignment.Right;
                }
            }
            if (mainTranslation != null && mTarget.text != mainTranslation)
            {
                if (cmp.CorrectAlignmentForRTL && mTarget.alignment != TextAlignment.Center)
                {
                    mTarget.alignment = (LocalizationManager.IsRight2Left ? mAlignment_RTL : mAlignment_LTR);
                }

                mTarget.font.RequestCharactersInTexture(mainTranslation);
                mTarget.text = mainTranslation;
            }
        }
コード例 #8
0
        public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
        {
            var mTarget = GetTarget(cmp);

            //--[ Localize Font Object ]----------
            Font newFont = cmp.GetSecondaryTranslatedObj <Font>(ref mainTranslation, ref secondaryTranslation);

            if (newFont != null && mTarget.font != newFont)
            {
                mTarget.font = newFont;
            }

            //--[ Localize Text ]----------
            if (mInitializeAlignment)
            {
                mInitializeAlignment = false;

                mAlignment_LTR = mAlignment_RTL = mTarget.alignment;

                if (LocalizationManager.IsRight2Left && mAlignment_RTL == TextAlignment.Right)
                {
                    mAlignment_LTR = TextAlignment.Left;
                }
                if (!LocalizationManager.IsRight2Left && mAlignment_LTR == TextAlignment.Left)
                {
                    mAlignment_RTL = TextAlignment.Right;
                }
            }
            if (mainTranslation != null && mTarget.text != mainTranslation)
            {
                if (cmp.CorrectAlignmentForRTL && mTarget.alignment != TextAlignment.Center)
                {
                    mTarget.alignment = (LocalizationManager.IsRight2Left ? mAlignment_RTL : mAlignment_LTR);
                }

                mTarget.text = mainTranslation;
            }
        }
コード例 #9
0
        public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
        {
            var mTarget = GetTarget(cmp);

            //--[ Localize Font Object ]----------
            Font newFont = cmp.GetSecondaryTranslatedObj <Font>(ref mainTranslation, ref secondaryTranslation);

            if (newFont != null)
            {
                if (newFont != mTarget.ambigiousFont)
                {
                    mTarget.ambigiousFont = newFont;
                }
            }
            else
            {
                UIFont newUIFont = cmp.GetSecondaryTranslatedObj <UIFont>(ref mainTranslation, ref secondaryTranslation);
                if (newUIFont != null && mTarget.ambigiousFont != newUIFont)
                {
                    mTarget.ambigiousFont = newUIFont;
                }
            }

            if (mInitializeAlignment)
            {
                mInitializeAlignment = false;
                mAlignment_LTR       = mAlignment_RTL = mTarget.alignment;

                if (LocalizationManager.IsRight2Left && mAlignment_RTL == NGUIText.Alignment.Right)
                {
                    mAlignment_LTR = NGUIText.Alignment.Left;
                }
                if (!LocalizationManager.IsRight2Left && mAlignment_LTR == NGUIText.Alignment.Left)
                {
                    mAlignment_RTL = NGUIText.Alignment.Right;
                }
            }

            UIInput input = NGUITools.FindInParents <UIInput>(mTarget.gameObject);

            if (input != null && input.label == mTarget)
            {
                if (mainTranslation != null && input.defaultText != mainTranslation)
                {
                    if (cmp.CorrectAlignmentForRTL && (input.label.alignment == NGUIText.Alignment.Left || input.label.alignment == NGUIText.Alignment.Right))
                    {
                        input.label.alignment = (LocalizationManager.IsRight2Left ? mAlignment_RTL : mAlignment_LTR);
                    }

                    input.defaultText = mainTranslation;
                }
            }
            else
            {
                if (mainTranslation != null && mTarget.text != mainTranslation)
                {
                    if (cmp.CorrectAlignmentForRTL && (mTarget.alignment == NGUIText.Alignment.Left || mTarget.alignment == NGUIText.Alignment.Right))
                    {
                        mTarget.alignment = (LocalizationManager.IsRight2Left ? mAlignment_RTL : mAlignment_LTR);
                    }

                    mTarget.text = mainTranslation;
                }
            }
        }