private void btn_create_Click(object sender, EventArgs e) { ev = new EventData(); switch (cb_events.SelectedIndex) { case 1: ev.text = String.Format("All players make a {0} test. Count up the number of dice that meet or excede {1}. If it is higher than {2}," + " then it is a success, otherwise a failure.\n\nTarget: {1}\nSuccesses Needed: {2}", tb_skill.Text, num_target.Value, num_successes.Value); ActionData a = new ActionData(); a.event_data = new EventData(); a.text = "Success"; ev.actions.Add(a); a = new ActionData(); a.event_data = new EventData(); a.text = "Failure"; ev.actions.Add(a); break; default: break; } this.Close(); }
public NewAction(ActionData ea) { InitializeComponent(); action_data = ea; SetData(ea); }
public void SetData(ActionData ea) { tb_atext.Text = ea.text; btn_edit_event.Text = String.Format("Edit {0}", ea.event_data.editor_name); }
public NewAction() { InitializeComponent(); action_data = new ActionData(); }