private bool LoadFile(byte[] Bytes) { originalFile = Bytes; Header = new LuxPainEvtHeader(); Header.Magic = BitConverter.ToUInt32(Bytes, 0x00); if (Header.Magic != 0x31304353) { return(false); } Header.Unknown1 = BitConverter.ToUInt32(Bytes, 0x04); Header.Unknown2 = BitConverter.ToUInt32(Bytes, 0x08); Header.Unknown3 = BitConverter.ToUInt32(Bytes, 0x0C); Header.TextOffsetsLocation = BitConverter.ToUInt32(Bytes, 0x10); Header.TextLocation = BitConverter.ToUInt32(Bytes, 0x14); UInt32 PredictedTextAmount = (Header.TextLocation - Header.TextOffsetsLocation) / 2; TextEntries = new List <LuxPainEvtText>((int)PredictedTextAmount); for (UInt32 loc = Header.TextOffsetsLocation; loc < Header.TextLocation; loc += 2) { LuxPainEvtText txt = new LuxPainEvtText(); txt.OffsetLocation = loc; txt.Offset = BitConverter.ToUInt16(Bytes, (int)loc); txt.Text = LuxPainUtil.GetTextLuxPain((int)(Header.TextLocation + (txt.Offset * 2)), Bytes); TextEntries.Add(txt); } //foreach (LuxPainEvtText t in TextEntries) //{ // Console.WriteLine(t.Text); //} return(true); }
private bool LoadFile( byte[] Bytes ) { originalFile = Bytes; Header = new LuxPainEvtHeader(); Header.Magic = BitConverter.ToUInt32( Bytes, 0x00 ); if ( Header.Magic != 0x31304353 ) return false; Header.Unknown1 = BitConverter.ToUInt32( Bytes, 0x04 ); Header.Unknown2 = BitConverter.ToUInt32( Bytes, 0x08 ); Header.Unknown3 = BitConverter.ToUInt32( Bytes, 0x0C ); Header.TextOffsetsLocation = BitConverter.ToUInt32( Bytes, 0x10 ); Header.TextLocation = BitConverter.ToUInt32( Bytes, 0x14 ); UInt32 PredictedTextAmount = ( Header.TextLocation - Header.TextOffsetsLocation ) / 2; TextEntries = new List<LuxPainEvtText>( (int)PredictedTextAmount ); for ( UInt32 loc = Header.TextOffsetsLocation; loc < Header.TextLocation; loc += 2 ) { LuxPainEvtText txt = new LuxPainEvtText(); txt.OffsetLocation = loc; txt.Offset = BitConverter.ToUInt16( Bytes, (int)loc ); txt.Text = LuxPainUtil.GetTextLuxPain( (int)( Header.TextLocation + ( txt.Offset * 2 ) ), Bytes ); TextEntries.Add( txt ); } //foreach (LuxPainEvtText t in TextEntries) //{ // Console.WriteLine(t.Text); //} return true; }