internal Foreground(PFSSection Section) { _pfsHandle = Section; for (int i = 1; i <= Section.GetSectionsNo(); i++) { PFSSection sub = Section.GetSection(i); switch (sub.Name) { case "OverlayItem_1": _overlayItem_1 = new OverlayItem_1(sub); break; default: _unMappedSections.Add(sub.Name); break; } } }