internal Overlays(PFSSection Section) { _pfsHandle = Section; for (int i = 1; i <= Section.GetSectionsNo(); i++) { PFSSection sub = Section.GetSection(i); switch (sub.Name) { case "Foreground": _foreground = new Foreground(sub); break; case "Background": _background = new Background(sub); break; case "Current_Layer": _current_Layer = new Current_Layer(sub); break; default: _unMappedSections.Add(sub.Name); break; } } }